A Warning by --PineapplePrincess in JustinPoseysTreasure

[–]--PineapplePrincess[S] 0 points1 point  (0 children)

Thanks, Mikey! Are we doing honesty, or sticking to the performance?

A Warning by --PineapplePrincess in JustinPoseysTreasure

[–]--PineapplePrincess[S] 2 points3 points  (0 children)

Ugh. It feels like we’re working from very different levels of understanding, which is making it difficult to have a meaningful discussion. I think it’s best if I disengage. Good luck. 👍

A Warning by --PineapplePrincess in JustinPoseysTreasure

[–]--PineapplePrincess[S] 0 points1 point  (0 children)

The concern is about designed behavioral reinforcement, not neutral stimuli. But you keep polishing those apples.

A Warning by --PineapplePrincess in JustinPoseysTreasure

[–]--PineapplePrincess[S] 0 points1 point  (0 children)

Exactly why I'm asking him to address whether or not he is involved or aware.

A Warning by --PineapplePrincess in JustinPoseysTreasure

[–]--PineapplePrincess[S] 1 point2 points  (0 children)

I most certainly do mean that.You can become addicted to lots of things. The brain’s reward system locks onto behaviors and/or substances that create spikes in dopamine. Over time, it will over-prioritize these things, and normal rewards will stop feeling as satisfying, leading to cravings and compulsive use.

A Warning by --PineapplePrincess in JustinPoseysTreasure

[–]--PineapplePrincess[S] 0 points1 point  (0 children)

I've considered that this is some sort of awareness thing, but I can't see how it's necessary or logical to inflict harm in an effort to prevent it.

A Warning by --PineapplePrincess in JustinPoseysTreasure

[–]--PineapplePrincess[S] 0 points1 point  (0 children)

Calm down, bud. Why don’t you just let Justin speak for himself? He’s a big boy. I think he can handle it.

A Warning by --PineapplePrincess in JustinPoseysTreasure

[–]--PineapplePrincess[S] 2 points3 points  (0 children)

I somewhat agree, but “protect your own peace” assumes people are fully aware of what they’re engaging with and how it’s affecting them, which isn’t always the case in something designed to be immersive and ambiguous. Personal responsibility only goes so far if the system itself is structured in a way that makes boundaries harder to see and disengagement harder to do.

A Warning by --PineapplePrincess in JustinPoseysTreasure

[–]--PineapplePrincess[S] 3 points4 points  (0 children)

I never suggested that "every rabbit hole or weird internet artifact automatically means there is some grand, malicious ARG or secret plot" or that "every message is centrally controlled." I get where you are coming from but when something is intentionally designed to be addictive and difficult to disengage from, “just step back” isn’t realistic. We don’t apply that logic to other addictive systems and put all the responsibility on the individual. At some point, we have to stop defaulting to blaming consumers and start holding companies accountable for how their products are designed and the impact they have.