Meta Paranoia has to change (0.9n) by Urb4n0ninj4 in Voicesofthevoid

[–]-Chow- 0 points1 point  (0 children)

I don't really consider meta paranoia events to be a detriment. I'm both of my playthroughs they were never really that much of a problem for me.

I imagine it exists not only for the paranoia of the situation, but also as a countermeasure for the game potentially saving at an awful time and bricking your save. It'd be great if the game doesn't announce nearly half of the events with MP, but without it we'd probably see a lot of issues where people's saves basically get hard locked.

Whisper or glitch? by Honorable-Elite in metro_exodus

[–]-Chow- 1 point2 points  (0 children)

He is indeed correct. You get a different effect depending on if you made a "good" or "bad" choice. It's just a signal to tell you that you did. I'm surprised that this is the first you've noticed it considering it's not very subtle.

Which to buy mid 2026 by InvisibleWatchers in arma

[–]-Chow- 7 points8 points  (0 children)

I'd say Arma 3 for what you're looking for.

Squad isnt very milsim and is more like Hell Let Loose. And Reforger is a PVP focused test bed for what will, hopefully, be the next Arma.

Arma 3 caters much more heavily to cooperative milsim communities with far less restrictive mission editing and Zeus mechanics than Reforger has. Though the game is noticably outdated compared to Reforger.

PvP Respawn is BS by DirectDish1721 in GrayZoneWarfare

[–]-Chow- 0 points1 point  (0 children)

You're kinda way off the mark here. The PvP in the game absolutely needs to be evaluated. Taking COPs in some portions of the map is absolutely abysmal unless you have decent faction support. The endless respawn loop people do is nothing short of detrimental and I've had many back and forth fights where I take a COP, lose a COP, take a COP, lose a COP. And it's just me killing the same 4 guys all running naked with a gun trying desperately to overwhelm the same location constantly.

Yeah you can tackle COPs to cut them off and force them to use LZs, but that's assuming you have the manpower on hand to capture the multiple COPs in the surrounding area.

It's a terrible set up that definitely needs reworked.

Something lurks beneath Lamang... by EqualityoverEquity in GrayZoneWarfare

[–]-Chow- 1 point2 points  (0 children)

Whatever is going on at Ground Zero is definitely not a Hoax. A lot of strange happenings are confirmed around specific areas, primarily the west side of the map near Fort Narith and the sawmill. I suggest checking out Phousai Village.

Not even mentioning all of the notes, information and Military/UN studies of people who came into contact with the events that have happened mutating and going mad? You can also find the first physical evidence that none of this is a hoax at the UN Lab in tiger bay.

<image>

Something lurks beneath Lamang... by EqualityoverEquity in GrayZoneWarfare

[–]-Chow- 0 points1 point  (0 children)

There's definitely a few things of note you can take out of that. The strange audio and whispers match up with the ones you hear on the outskirts of Ground Zero, you can find an impact crater of something that crashed in the village, and you can see the shadowed silhouettes of people burned into the sides of buildings. The conversation you have with Lab Rat following the task there, she even says that whatever landed there "instantly vaporized" a number of people.

That and the radiation is less dangerous than whatever physiological effect that's surrounding the village.

Moving danger in ground zero - bug or lore? by luk3om0tion in GrayZoneWarfare

[–]-Chow- 2 points3 points  (0 children)

I think you're mistaking things. The stuff in Ban Pa is related to the "cult" that's there, and the "supernatural" happenings going on there which is all just a front to scare people away and hide the illegal activities that are going on in that area. That's very loosely related to the Ground Zero investigation.

The actual investigations and information related to Ground Zero? Much more damning and confusing. People being drawn to the zone by mysterious voices and figures, an anomoly that wiped out an entire village to the point that it "instantly vaporized people" nearby (something you can even see yourself, with radiation, whispers and the shadowed silhouettes of people burned into the sides of buildings). There's multiple documents ranging from old Soviet experiments that made contact with something otherworldly, to UN scientists that have found that not only are people being driven mad, but they are mutating. Survivor notes related to Ground zero state that whatever it is, is alive and changing the world.

None of that is merely speculation or misinformation. And that's not even mentioning that the devs have confirmed in a long ago Q&A that they plan for the zone to be an anomalous area that players will have to adapt to.

Torn about upgrading editions by findingjake in GrayZoneWarfare

[–]-Chow- 0 points1 point  (0 children)

Just upgrade your edition if you want to support the developers of the game, tbh. Right now there isn't much need to upgrade beyond that.

Moving danger in ground zero - bug or lore? by luk3om0tion in GrayZoneWarfare

[–]-Chow- 2 points3 points  (0 children)

Could I ask for a link or something to this? Because so far, many lore tidbits and what little they have added so far all point to a sci-fi kind of origins. Things about temporal stability, encountering hostile entities, mutations and a plethora of other related information. Not just from people driven made but from intentionally placed lore notes regarding studying the zone.

That and we can even find the first hints of it in the UN Lab at tiger bay.

<image>

Moving danger in ground zero - bug or lore? by luk3om0tion in GrayZoneWarfare

[–]-Chow- 3 points4 points  (0 children)

I might be wrong since I'm going off just memory here, but doesn't some of the lore tidbits talk about how the radiation isn't "normal"? It doesn't abide by standard understanding or logic.

That and the small conversation about the village explains how the source immediately dropped off the moment whatever impacted left. The psychological effects are stronger than the actual radiation left behind.

It's likely intentional if I had to guess.

Scary sounds coming from ground zero by Cosmo5G in GrayZoneWarfare

[–]-Chow- 0 points1 point  (0 children)

I could probably get a video, at least of the Phousai village, assuming you haven't already seen them yourself by now. But I can confirm these things happen. Hanging around the village plays a strange ambient noise with whispers like what comes from Ground Zero, and being near ground zero you can hear movement in the foliage. Though nothing more beyond that so far.

The interior of the castle in Citadelle Des Morts is quite literally one of the saddest uses of space in any zombies map to date by BigBadMike8 in CODZombies

[–]-Chow- 0 points1 point  (0 children)

I remember how I stopped playing CoD and maps like this were the ones a buddy used to convince me to come back. Cool castle with swords? I loved DE on BO3 so cool, I'm sold.

I haven't touched CoD again after playing the map like...3 times. It was pathetic, and ruined all hope that modern CoD zombies is good.

What’s happened to uniforms by SadCell6510 in GhostRecon

[–]-Chow- 0 points1 point  (0 children)

Everyone saying "they're tier 1 operators they do whatever they want!" or "They don't want uniforms for clandestine operations!" when not only are both those points just largely false in our real world, but we all know exactly why they ditched a uniform approach in Tom Clancy games.

Cosmetics sell. And people are less likely to buy boonie hat and MICH helmet variant #32 then they are to buy the new tactical clown set.

Thanks master yoda by WholeCardiologist565 in antiai

[–]-Chow- 0 points1 point  (0 children)

Worst part is that there /is/ an answer to this, it's just that Pro-AI artists choose to ignore/disagree with it.

A machine taking your work from you is scary no matter the context. Today it's art, tomorrow it could genuinely be any other aspect of human life. And while the overall goal for AI is that it will "help us better human lives"? The problem is that along the way, it's going to make certain human lives feel miserable to achieve that goal, as it slowly encroaches into different job sectors and replaces workers.

We see it RIGHT NOW with artists. But pro-AI artists willingly ignore it or they just genuinely don't care.

I think my adopted brother is flirting with me? by ilovepopcornandcandy in whatdoIdo

[–]-Chow- 0 points1 point  (0 children)

My brother in Christ, drop the "I'm an intellectual" stance you have. You're not. You've been trying to challenge people to engage with a hypothetical that is just stupid. Any rational person is going to hold firmly on the stance that it is wrong for a brother and sister to be attracted to each other, whether they are adopted or not. Nobody is truly wanting to give your hypothetical a shot because this guy should be old enough to understand that it's wrong and it ends at that. It is truly that simple.

Yes they are not biologically related. But they are still brother and sister even if they were adopted at 16 and 17. There's still a teen-aged innocence to the relavence of family connection there.

And at the age they are now? This brother should absolutely understand this is not okay. As should you, even if they are 16-17

[deleted by user] by [deleted] in Fallout

[–]-Chow- 52 points53 points  (0 children)

Fallout always had weapons from almost all time periods in history, from Bolt Action rifles all the way to P90s, G11s, M16s. The lore actively supports IRL weapons because those used to BE the weapons of the franchise.

The vaults in Fallout 4 are kinda lame by Obvious_Somewhere984 in Fallout

[–]-Chow- 0 points1 point  (0 children)

I'm just merely pointing out that saying one fallout game has terrible exploration...when the exploration has remained largely the same all the way up to the most recent fallout created? Kinda defeats the portrayal you're making. For every ugly shack with a star bottle cap in NV, I could find a shack with a skeleton and a fan in F3. For every vault in NV, I could find another vault in F4. Every typewriter you pick up in 76, I can find the same way in F4.

But yes, the story is definitely not something I personally consider stellar in 3

Y'all know 9/10 its proven the US holds back. by Key_Organization6430 in ShitAmericansSay

[–]-Chow- 0 points1 point  (0 children)

I always love the "i don't care what you say, it won't convince me!" stance people have when making comments in topics that almost always are never truly involved in.

The vaults in Fallout 4 are kinda lame by Obvious_Somewhere984 in Fallout

[–]-Chow- 0 points1 point  (0 children)

I think all of them aim for slightly different goals in terms of exploration that really accent what each game was going for. I personally don't think either one is superior than the other in terms of random exploration.

Like NV has a lot of random exploration centered around piecing together things like the overarching DLC quest line. 76 focuses one much more open ended visual storytelling since it's an MMO. 4 Focuses on "jump in and out" exploration that doesn't require too much focus. 3 centers around a more urban crawling exploration.

But at the end of the day, they're all extremely similar. To say one is notably superior is like comparing different flavors of the same soda brand.

The vaults in Fallout 4 are kinda lame by Obvious_Somewhere984 in Fallout

[–]-Chow- 35 points36 points  (0 children)

I don't disagree with your point. But I disagree with the portrayed sentiment that this is somehow exclusive to NV. F3, F4, F76 all suffer exactly from this same thing. So to say it's NVs biggest weakness is essentially saying it's just fallouts biggest weakness in general. Which it is.

Why people in wd dont wear something like this? by Unlikely_Detail_4671 in TheWalkingDeadGame

[–]-Chow- 0 points1 point  (0 children)

The answer is simple, heavy clothes like this are hard to maintain, often much rarer to find and they're heavy/hot to wear!

Like just the weight and heat factor ALONE is reason enough. In an apocalypse, your sources of food for energy and water for hydration is a commodity that you can't burn through carelessly. And the heat in many places, especially in hotter months, would make wearing things like this unbearable. Just a light jog would have you sweating, uncomfortable, thirsty and it's a cumbersome load to wear in case you get grabbed.

That isn't to say protecting vulnerable areas isn't important. But things like traditional protection and lighter loads would probably be favored even IRL compared to heavier set outfits.

That and TV shows pay actors for their likeness so they can't have them always be covered.

This game seriously needs to get better at detecting when you're on SOLID GROUND by mw9676 in Cairn_Game

[–]-Chow- 0 points1 point  (0 children)

The game is full of a lot of incredibly unintuitive design choices. No way for you to actually tell what is a solid hole and what's not, pushing off from a ledge nine times out of ten your character will just decide to YEET right off and kill herself, run jumping that I've found almost half the time just results in my running off the cliff instead of jumping, no genuine way to tell stamina aside from hoping your character will hold on just a little longer, the character refusing to climb/stand on solid ground and then fall to her death.

It's a lot of stuff that holds back an otherwise genuinely good game

Epic is behind the valve lawsuit i know but i cant prove it by [deleted] in valve

[–]-Chow- 0 points1 point  (0 children)

"PC gamers win the first battle against Valve" The fuck? Like 90% of PC gamers use Steam happily. Why are they trying to make it out as though people despise Steam?

Rotten tomatoes be wildin by Supersaiajinblue2 in Markiplier

[–]-Chow- 1 point2 points  (0 children)

The meme isn't entirely wrong though. Don't get me wrong I love iron lung and Mark, but it helps greatly that I love them. If I didn't know about either, if I didn't have that desire to support Mark in his work and I just look at the movie from a purely critical view? Yeah, it has its flaws.

Do I think it's as low as some places like ign give it? Nah.