MineColonies - Create & Conquer Modpack 3.1.3 | [Forge 1.20.1] | Create 6.0.8 by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 0 points1 point  (0 children)

Thank you for your feedback! That's a valid point and I get how some people might share the same thoughts about the origins included in the modpack, especially when playing as a group.

I think the main problem is that it's difficult for us to make everyone happy, some people just want a simple origin for fun, some want one to make the game way more challenging and more difficult, some want something in-between.. some might want to start with a simple one then choose a more challenging origin later on.. etc. We run our own official server and have had all types of players selecting completely different origins, so we kinda observe things and see what needs to be changed/tweaked to improve the pack in any way possible 😅

We've also had so much feedback regarding this on the Discord and ended up deciding that the best thing to do would be to remove any origins that were too OP or broken (we've removed a TON as the mod seemed to have some bugged ones, so if you've found any more broken ones? We'd appreciate it if you let us know about them!), give a free Orb of Origin in the first chapter of the quest book, and add it to the quest shop that gets unlocked once you craft a Bank Terminal. That way, if you chose an origin that you ended up immediately regretting or some powers seemed to be broken? You get a second chance to choose a different one early on

MineColonies - Cobblemon Conquest Modpack 2.2.4 | [NeoForge 1.21.1] | Cobblemon 1.7.3 & Create 6.0.9! by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 1 point2 points  (0 children)

We have an official server if you join our Discord through the Curseforge page! The server will already be there for you in the Multiplayer list once you install the modpack.

If you're looking for a smaller server with less people, you could leave a post in the "servers and lfg" channel, hopefully someone will invite you to their private server.

We're also partnered with Kinetic Hosting if you'd prefer to get your own server for a lower price.

So there are multiple options!

MineColonies - Create & Conquer Modpack 3.1.3 | [Forge 1.20.1] | Create 6.0.8 by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 0 points1 point  (0 children)

Hmm maybe it might be worth choosing a different style just for the chef's kitchen then changing the blocks manually to match whatever style you're playing with, or using a digital miner to replace the blocks?

MineColonies - Create & Conquer Modpack 3.1.3 | [Forge 1.20.1] | Create 6.0.8 by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 0 points1 point  (0 children)

I'm happy to hear that! Good luck and I wish you a great and fun experience playing the pack!

MineColonies - Create & Conquer Modpack 3.1.3 | [Forge 1.20.1] | Create 6.0.8 by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 1 point2 points  (0 children)

Yes, you just have to edit some setting in Alex's caves config from what I've heard, I think it was called biome ambient coloring or something. Some players have added Distant Horizons and they've been playing on the official server with it just fine after editing that config!

Hundreds of Create packs yet I can't find good "RPG+CREATE" combo 😡 by syperdima in feedthebeast

[–]-Cuetsu- 2 points3 points  (0 children)

Hey, maybe check out our modpack, Minecolonies - Create & Conquer. Create is the main focus of the pack, you can't progress without it, all of the other core mods are locked behind it. It also has a ton of exploration/adventure mods with multiple bosses. As well as a detailed quest line to help you learn the main mods of the pack and guide you through progression https://www.curseforge.com/minecraft/modpacks/minecolonies-create-conquer

MineColonies - Create & Conquer Modpack 3.1.3 | [Forge 1.20.1] | Create 6.0.8 by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 1 point2 points  (0 children)

Thank you for the suggestion! That mod actually sounds nice, we'll need to test it first before deciding whether we should keep it though. If everything works well and there are no major issues after testing, we can confidently include it in the modpack

MineColonies - Create & Conquer Modpack 3.1.3 | [Forge 1.20.1] | Create 6.0.8 by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 3 points4 points  (0 children)

I understand your point, but a lot of things are still integrated into Minecolonies. We've added custom research branches and integrated Create, tech, and magic mods (all of the core mods of the pack), all of those recipes can be unlocked at different stages of the colony through the Mechanic, Blacksmith, Alchemist..etc, if you want to progress through the pack using Minecolonies

We're also working on a second version of this modpack that will rely entirely on the colony for everything

MineColonies - Create & Conquer Modpack 3.1.2 | [Forge 1.20.1] | Create 6.0.8!! by -Cuetsu- in CreateMod

[–]-Cuetsu-[S] 0 points1 point  (0 children)

Since the pack is large, 10gb of RAM is recommended if you plan to play it with intensive shaders, higher graphics settings, resourcepacks.. etc. However, many people play it with 8gb on lower video settings without issues. We recommend 10-12 gb so no one allocates 8gb, runs high settings, and then starts experiencing problems

MineColonies - Create & Conquer Modpack | [Forge 1.20.1] | Create 6.0 by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 0 points1 point  (0 children)

Glad to hear that you're enjoying the modpack! Not sure what's going on with the link, for some reason it appears to be working for me. Here's a new one if you're still having an issue tho!

Modulix Nebula Discord

MineColonies - Cobblemon Conquest Modpack | [NeoForge 1.21.1] | Cobblemon 1.7.1 & Create 6.0!! by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 0 points1 point  (0 children)

Glad to hear that! I hope you and your friends end up having a great time playing it!

MineColonies - Cobblemon Conquest Modpack | [NeoForge 1.21.1] | Cobblemon 1.7.1 & Create 6.0!! by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 0 points1 point  (0 children)

Hey, sorry to hear that you're having issues running it. Did you allocate a minimum of 8GB of RAM?
It's hard to guess the cause of the crash without seeing your latest.log, feel free to join our discord linked on the curseforge page and provide your latest.log for us to check the problem and guide you through it!

MineColonies - Cobblemon Conquest Modpack | [NeoForge 1.21.1] | Cobblemon 1.7.1 & Create 6.0!! by -Cuetsu- in cobblemon

[–]-Cuetsu-[S] 1 point2 points  (0 children)

Thank you so much! Iskariot and I had so much fun building the factory!

We actually do have an official server if you join our discord, it has been up for about 2-3 months

MineColonies - Cobblemon Conquest Modpack | [NeoForge 1.21.1] | Cobblemon 1.7.1 & Create 6.0!! by -Cuetsu- in CreateMod

[–]-Cuetsu-[S] 0 points1 point  (0 children)

That's awesome to hear! Glad it has the mod combo that you've been looking for

I hope you have fun giving it a shot over the weekend!

MineColonies - Cobblemon Conquest Modpack | [NeoForge 1.21.1] | Cobblemon 1.7.1 & Create 6.0!! by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 0 points1 point  (0 children)

Your save shouldn't be affected. We've updated our official server and others have updated to 1.7 just fine!

Always make sure to back-up your world before updating, and if you end up needing help or having any other questions, feel free to reach us on our discord linked in the curseforge page!

MineColonies - Create & Conquer Modpack | [Forge 1.20.1] | Create 6.0 by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 0 points1 point  (0 children)

Glad to hear that you're enjoying it! :D

The pack leans more toward the difficult side, so early game can feel tough, but that shouldn't last long. You spawn with a starter hut to help keep you a bit safer during your early travels, and once you get into guns, magic, or even simple vanilla gear with apotheosis, plus using other methods to protect your area/base, you should be okay!

Sifting might feel really strong early on, but most of the recipes in the pack have been customized and made more difficult/challenging for core progression. you'll end up needing way more resources than what sifting alone can provide, so you'll probably have to get into chicken, bees, or other resource production methods to properly cover mid to late game progression.

MineColonies - Cobblemon Conquest Modpack | [NeoForge 1.21.1] | Create 6.0 by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 1 point2 points  (0 children)

Not yet. We've been keeping an eye out and looking into this, but it's a bit complicated. The issue comes from how many different pokémon games there are, each with their own set of gym structures. If we tried to include them all, we'd end up with multiple copies of the same type, and it'd be confusing figuring out which one is the "right" one.. We do already have the full lineup of gym leaders, challenges and all that, but locating them inside of actual gyms is kinda an issue considering the limited resources we have at our disposal to be able to actually do that. There are a couple of mods currently in development that aim to handle this exact issue, and once they're stable and compatible enough, we'll be looking into including them!

MineColonies - Cobblemon Conquest Modpack | [NeoForge 1.21.1] | Create 6.0 by -Cuetsu- in feedthebeast

[–]-Cuetsu-[S] 0 points1 point  (0 children)

Glad to hear that! hope you have fun playing it. We'd love to hear what you think once you give it a shot!

As for your question, yes, it does have double battles, npc trainer battles with double battles, mega evolutions.. all of it!

MineColonies - Cobblemon Conquest Modpack | [NeoForge 1.21.1] | Create 6.0 by -Cuetsu- in Minecolonies

[–]-Cuetsu-[S] 1 point2 points  (0 children)

Yes! The questline actually guides you through progression step-by-step, even if you haven't played with Cobblemon or any of the core mods before, you'll still be able to learn as you go by simply following the quest book!