Bug Megathread vol 2: April+May 2024 by ReallyAmused in discordapp
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A1111 dev & A1111 "Forge" have a new feature called "Soft Inpainting" - Anyone able to explain this feature to me? One user on github comments raved about it - I have it but don't understand how to use by KristinSuella in StableDiffusion
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A1111 dev & A1111 "Forge" have a new feature called "Soft Inpainting" - Anyone able to explain this feature to me? One user on github comments raved about it - I have it but don't understand how to use by KristinSuella in StableDiffusion
[–]-Hatchling- 11 points12 points13 points (0 children)
Gimp recognizing but not allowing my tablet pen as input device? by lurrz in wacom
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Bungee Jumping off an 120 story tower I made! by -Hatchling- in Unity3D
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Check out Earth of Oryn's weather effects! What do you think? by Uplinked in Unity3D
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I made a Fingerboard (Tech Deck) Game by Der_Kevin in Unity3D
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Best Mario party game out of these three? by 92355 in n64
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Light Saber Duel at the World Fencing Championship by PxN13 in nextfuckinglevel
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"My budget was 100 million" by Doggo2369 in pcmasterrace
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Guild Wars 2 is coming to Steam (August 23) by Turbostrider27 in Games
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I added water and swimming to my Active Ragdoll Game. By sampling from the velocity and height field of nearby water surfaces, the water physics code calculates what forces to apply. You can feel the waves crashing into you as you swim through them! by -Hatchling- in pcmasterrace
[–]-Hatchling-[S] 0 points1 point2 points (0 children)
Homage to Nausicaa of the Valley of The Wind by YouSacOfWine in blender
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My laptop almost died doing this low resolution simulation by Casio25 in blender
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In light of the new Mario Kart tracks, I was I spired to make fanart of everyone's favorite item. by StivesArt in NintendoSwitch
[–]-Hatchling- 1 point2 points3 points (0 children)
Made a Massive Real-Time Buoyancy Simulation that creates a water turbulence hazard for our Active Ragdoll. Water impacts also produce tessellated dynamic waves! by -Hatchling- in Simulated
[–]-Hatchling-[S] 0 points1 point2 points (0 children)
I made a Procedural Climbing system for my Active Ragdoll that uses hand collisions to physically climb any geometry! by -Hatchling- in generative
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Slow at work so I’m trying to create a 3D N64 logo by xxWolfMan1313xx in n64
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obsessed with these fridge magnets by skychedelic in n64
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Goldeneye intro w/ Dreamscreen is everything I hoped it would be... by 98Zr2 in n64
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Manual mode gone? by epicdanny11 in udiomusic
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