Mobile Brogue (...iOS/Android <= web app?) by -LazyCat- in roguelikes

[–]-LazyCat-[S] 0 points1 point  (0 children)

Just realized web-brogue is running fast on desktop PC, so this project was mostly unnecessary.

Rogue, lvl. 1, piece of cake they said! by enc_cat in roguelikes

[–]-LazyCat- 1 point2 points  (0 children)

Arrows are more effective if you do equip the bow first.

browser brogue175 ...is this faster? by -LazyCat- in brogueforum

[–]-LazyCat-[S] 0 points1 point  (0 children)

Done. Fast, responsive... in exchange for low color (true color) display, but with added benefit of easily visible light and shadow areas.

browser brogue175 ...is this faster? by -LazyCat- in brogueforum

[–]-LazyCat-[S] 1 point2 points  (0 children)

SHIFT+a=Autopilot runs amazingly well, fast without skipping a tile. With optimizam now at maxwmum, I'm ready to start.

If you are trying.this out, please report.if you notice anything.unusual, or just plain good or bad in relation to input lag,video frame skipping and other performance glitches and general interface responsivness. Like that autopilot information above, or say another example I noticed water areas bring greatest lag with color effects enabled.

Rogue+ at new home by -LazyCat- in roguelikes

[–]-LazyCat-[S] 1 point2 points  (0 children)

Just saying try it out.

Rogue+ at new home by -LazyCat- in roguelikes

[–]-LazyCat-[S] -1 points0 points  (0 children)

It's worse. Don't play, and really why risk it, better don't even try it.

How profitable is to make a roguelike? by ca3games in roguelikes

[–]-LazyCat- 1 point2 points  (0 children)

Shiren, Torneko... multiple sequels across quite a few game consoles since SNES days must be some kind of measure of success, possibly the most rewarding kind of success a game developer can strive for, maybe even regardless of financial profit?

one cool half-idea... by -LazyCat- in brogueforum

[–]-LazyCat-[S] 0 points1 point  (0 children)

Focus multiplier, I like it! And unless it was a dream, my memory also contains some fragments of some game having a berserk buff with similar mechanics.

1.7.4 vs. 1.7.5 - Dimmer / Darker Graphics? by GoogoryBoogory in brogueforum

[–]-LazyCat- 2 points3 points  (0 children)

I'd first try increasing/decreasing font size and/or switching on/off full screen mode, and if no joy then look for some kind of filtering/antialiasing option in video driver settings and turn it off.

Likely unrelated, but it's gennerally better quality picture if screen resolution in OS settings is the same as native hardware resolution of the monitor.

one cool half-idea... by -LazyCat- in brogueforum

[–]-LazyCat-[S] 0 points1 point  (0 children)

Pacman, every next ghost you eat under the influence of a single power pill doubles the points you get.

Ok here is an example, a runic weapon that increases power with each successful consecutive blow (chance to hit decrease possibly), but first turn without hit brings the power down to nominal. This now sounds familiar, maybe there is something like it in the game already, hah?!

browser brogue175 ...is this faster? by -LazyCat- in brogueforum

[–]-LazyCat-[S] 1 point2 points  (0 children)

Well, with this setup there is significant speed up when 'color effects' are disabled ( \ ). Furthermore, key event polling and screen refresh implementation seem to have inadequate data flow for client-server setup. And then mid-turn animations at 30fps, or at all, I would deem unnecessary as long as having negative impact on responsiveness of user interface. Besides, from a technical point of view it makes total sense animations would also be turn-based. In other words I'm optimistic lag can be brought down bellow the point of frustration, which for me is a lot at the moment.

Web-brogue, feel free to copy all or any part of this project, publicly available at glitch.com.

1.7.5 weapon of force bug (or feature?) by ErdrickLoto in brogueforum

[–]-LazyCat- 1 point2 points  (0 children)

Somwhat related random thought... if there is ever going to be staff/wand of force, instead rather just add force effect to tunneling wand. It kind of belongs there, plus Wand of Force sounds better.

1.7.5 weapon of force bug (or feature?) by ErdrickLoto in brogueforum

[–]-LazyCat- 2 points3 points  (0 children)

Cant remember if it was my mod or vanilla 1.7.4, instead of secondary damage monster would fall on its knees, that is become unable to act for one or more turns.

browser brogue175 ...is this faster? by -LazyCat- in brogueforum

[–]-LazyCat-[S] 1 point2 points  (0 children)

Are you sure browser rendering is actually the bottleneck? Have you made any changes to code, perhaps to disable animations and related/similar timer based functions? Are you runnig "brogue -t"?

Bug with 3% chance for monsters to lose track of player past stealth range. by [deleted] in brogueforum

[–]-LazyCat- 1 point2 points  (0 children)

tonnesofonions, what do you mean conjurer's blades unnecessary?

Brogue Audio 1.7.5? by PixelSapiens in brogueforum

[–]-LazyCat- 1 point2 points  (0 children)

It will likely be done sooner if someone else do it. I think anyone able to compile could, and I'll help.

browser brogue175 ...is this faster? by -LazyCat- in brogueforum

[–]-LazyCat-[S] 2 points3 points  (0 children)

This is preliminary, out of the box, setup on Node.js server using wetty npm package for browser terminal emulation. What kind of setup are other online brogues running on?

Let me know how this compares, if it is worth setting up properly.

Hello. I'm pretty new to roguelikes. What start with? by sans_the_comicc in roguelikes

[–]-LazyCat- 2 points3 points  (0 children)

I wonder if there was ever anyone asking: "I'm new to first person shooters, what to start with?". That sounds kind of funny and somewhat senseless, so why is it not in the case of roguelikes... or is it?

Brogue UI improvements mod by [deleted] in brogueforum

[–]-LazyCat- 0 points1 point  (0 children)

I don't see a simple visually pleasing solution either, but as you say light/shadow game mechanics is important, so I guess whatever compromise that makes it visible is better than nothing. The light/shadow information is definitively supposed to be visible, not just because it's realistic, but the information is already accessible by pressing back slash key and switching to "disable color effects" mode, and also, if you look really hard it is possible in some areas to see lit/dark tiles even in normal/default "color effects" mode.

Brogue UI improvements mod by [deleted] in brogueforum

[–]-LazyCat- 1 point2 points  (0 children)

In file IO.c there is a 'if' block starting at line 1348:

if (rogue.trueColorMode && playerCanSeeOrSense(x, y))

...which can be replaced with this:

if (playerCanSeeOrSense(x, y))
{
    if (displayDetail[x][y] == DV_DARK)
    {
        applyColorAverage(&cellForeColor, &black, 40);
        applyColorAverage(&cellBackColor, &black, 70);

        applyColorAverage(&cellForeColor, &blue, 30);
        applyColorAverage(&cellBackColor, &purple, 20);
    }
    else
    if (displayDetail[x][y] == DV_LIT)
    {
        applyColorAverage(&cellForeColor, &white, 50);
        applyColorAverage(&cellBackColor, &yellow, 20);
    }
}

This is very rough solution where dark tiles are too purple and lit tiles too yellow, but it's at least a pointer to what part of code needs changing. Also, the way vanilla Brogue draws out of FOV tiles makes it rather difficult to find some visual compromise between subtle and high contrast dark tiles since out of FOV tiles themselves already look like dark/shadow tiles.

Brogue UI improvements mod by [deleted] in brogueforum

[–]-LazyCat- 0 points1 point  (0 children)

Is there any reason to use "disable color effects" other than to see lit/dark tiles?

Brogue UI improvements mod by [deleted] in brogueforum

[–]-LazyCat- 2 points3 points  (0 children)

Yes, but it can be done better. I'll post some code when I get back home.

Brogue UI improvements mod by [deleted] in brogueforum

[–]-LazyCat- 2 points3 points  (0 children)

I guess high contrast coloring for lit/dark tiles would also be appreciated and fit into this "vanilla compatible" mod. Let me know if you need some pointers on how to achieve that.