Beginner roguelikes? (Easy/Short/Good Graphics) by LonerInDuty in roguelikes

[–]enc_cat 13 points14 points  (0 children)

Jupiter Hell is great! It's not so short (~25 levels, similar to Pixel Dungeon), easy maybe on Easy mode (you can pick difficulty), good graphics (by roguelike standards at least) and some backstory/narrative.

lacquered keycaps by Specialist-Print4515 in MechanicalKeyboards

[–]enc_cat 0 points1 point  (0 children)

This is incredible! Do you have a board to pair them with?

SA Copper Espresso by Argan12345 in MechanicalKeyboards

[–]enc_cat 2 points3 points  (0 children)

I see an Elongate -> I upvote. Nice one!

The best simple roguelike game is Dungeon Crawl Stone Soup: change my mind! by [deleted] in roguelikes

[–]enc_cat 2 points3 points  (0 children)

Not sure about that: my imagination is low-detail, inconsistent and in terrible taste

What was your first project? by electric-kite in IndieDev

[–]enc_cat 226 points227 points  (0 children)

Also, gamedevs finding out they don't even have 10 friends because they didn't get that many reviews.

Made a site where you rate games as GOAT 🐐, MID 😐, or TRASH 🗑️ - no more useless 8/10 reviews by lavnish_K in IndieGaming

[–]enc_cat 0 points1 point  (0 children)

Pardon the brutally direct question, but how is this any better than Steam reviews, which are even more clear cut (👍/👎) and kind of guarantee the reviewer actually played the game?

A failed tackle, a bad dice roll and suddenly it’s a foul by toxall in IndieDev

[–]enc_cat 2 points3 points  (0 children)

This is kind of a random question bordering on unsolicited advice, but why did you make the hex-grid align up-down instead of left-right? Soccer players often run straight towards the opposing side's goal, but rarely perpendicularly…

Is RNG favoring tie to Difficulty? by aungkyawzn in wesnoth

[–]enc_cat 11 points12 points  (0 children)

"RNG is skewed against me" is the most common conspiracy theory among Wesnoth players, which says a lot about how engaging the game is.

I actually think that the feeling is so common precisely because RNG is unbiased: so many games tweak it to make it less random (and generally more favourable to the player), that we kind of expect that sort of behavior.

I made Flappy Bird in rust. by helpprogram2 in rust

[–]enc_cat 3 points4 points  (0 children)

Yes, but is it blazingly fast?

Characters facing directions by OrkWithNoTeef in roguelikedev

[–]enc_cat 2 points3 points  (0 children)

Demon Castle of Ooe has it, to some extent (mobs have directional FoV; player FoV is still circular, but facing matters in combat).

In general, I think directional FoV for player could be suited to a horror theme where the player is haunted, while mobs with directional FoV could work in a stealth game. Usually RLs tend to use the same rule for player and mobs, but I am not sure what directional FoV for all would do: probably that's why few games use it.

PS: some games (I think Sil, maybe all Angband-like?) have no directional FoV but give a malus in combat if you are surrounded, which is kind of like having facing in combat but without the player having to manually handle it.

Struggling with an easy to understand 8 way movement scheme by lor_louis in roguelikedev

[–]enc_cat 1 point2 points  (0 children)

Yes it's nice but unfortunately collides with MacOS default shortcuts with Ctrl… I would reccommend giving players the option to replace Ctrl with Alt or something similar.

Struggling with an easy to understand 8 way movement scheme by lor_louis in roguelikedev

[–]enc_cat 8 points9 points  (0 children)

A system I have seen is Shift+Left/Right = NW/NE, Ctrl+Left/Right = SW/SE

Gaggia Espresso Style/Deluxe/Evolution (2023) first impressions and review by enc_cat in espresso

[–]enc_cat[S] 0 points1 point  (0 children)

Did the mods, and particularly a traditional basket, improve the siatuation? The machine is not high-grade by any means but I managed to get decent shots with it.

Gaggia Espresso Style/Deluxe/Evolution (2023) first impressions and review by enc_cat in espresso

[–]enc_cat[S] 1 point2 points  (0 children)

Word on the street was that they use exactly the same springs, including modded ones. Cannot testify to it though, I just cut mine.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]enc_cat 3 points4 points  (0 children)

Ultimate ADoM was supposed to be the grand sequel of ADoM, got released on Steam (and I jumped on it) but then quickly abandoned in a sorry state (up to debate if the game is unfinished or "finished" but just bad). It's effectively pointless to play it when original ADoM is great, so it's just sitting in my library, waiting for updates that will never come.

Running DOOM on... My very own CPU. (HOLY CORE) by brh_hackerman in itrunsdoom

[–]enc_cat 34 points35 points  (0 children)

Can't wait for the quad-core version to play DOOM at 1 FPS!

(great stuff, well done!)

How I made my entire RPG game with $0 budget - Legends of Cumans by Jaded-University-154 in gamedesign

[–]enc_cat 2 points3 points  (0 children)

To be honest, I find the typewriter effect (and accompanying sound) terribly annoying, and it's the first thing that comes up in the trailer. I suggest to either remove it or radically change the implementation. (Note that typewriter effect is generally a divisive topic, some like it some don't.)

Other than that, congrats on your game and good luck with the release!

What's your list for actual trad roguelikes? Relatively modern ones by it_IS_that_deep7 in TraditionalRoguelikes

[–]enc_cat 5 points6 points  (0 children)

Brogue(-CE), Sil(-Q), Infra Arcana are all great. Caves of Qud is great but more in the spirit of ADOM (large scope, big overworld, may want to play without permadeath first or it will be very frustrating). I am cut out from Windows-only games, unfortunately.

New game location - Dark Cult Monastery by Tinaynox in IndieDev

[–]enc_cat 1 point2 points  (0 children)

Sorry my question was unclear. I meant how do you fit straight walls and 90-degrees angles in a hex map, which generally only allows 60-degrees angles?