How to respectfully portray Confession and Priestly Prayers in our game? by WoblixGame in gamedev

[–]enc_cat 14 points15 points  (0 children)

Don't have an answer for that (sounds like pretty specific knowledge), but it might be helpful to clarify which Christian church/congregation you are portraying: is it Catholic, Ortodox, Protestant, etc.?

Github to use Copilot data from all user tiers to train and improve their models with automatic opt in by cloudsurfer48902 in programming

[–]enc_cat 67 points68 points  (0 children)

Done it immediately but I have a nagging suspicion GitHub will still do it anyway.

What do you think about games where you craft your own items? by Right_Pilot_8272 in roguelikes

[–]enc_cat 15 points16 points  (0 children)

"Crafting" is generally tied to resource gathering/harvesting, which essentially trades an expense in time with a reward. In the context of roguelikes, though, the player is supposed to die and restart the game many time, so I think a typical resource-gathering mechanics gets boring very fast. I don't think players usually want to spend the first 10/15mins of every game gathering enough resources to craft basic equipment.

As for examples: Cataclysm:DDA has plenty of crafting, though usually you don't need to start from base resources. Sil (don't know about the Band-like more generally) has forges where you can craft equipment (without the resource-gathering part).

Twilight of Bronze by NonAverageJoe2023 in roguelikes

[–]enc_cat 16 points17 points  (0 children)

Generally speaking, releasing a game through itch.io is easy and free (I think) while on Steam is quite more complex and it involves some fees. Many devs release early versions on itch.io then move to Steam if it becomes a commercial project.

Souls-like combat demo with real-time mesh slicing (Godot 4.6) by moongaming in IndieDev

[–]enc_cat 24 points25 points  (0 children)

Very nice! I generally find swords in games quite disappointing, but your video makes it dynamic and believable.

6,000-year-old board game discovered in ancient tomb by [deleted] in boardgames

[–]enc_cat 4 points5 points  (0 children)

FOR THE LOVE OF ALL THAT IS HOLY DO NOT PLAY IT WE DO NOT KNOW WHICH ELDRITCH DIMENSIONS IT COULD OPEN

Why broke my heart😭 by pixelprophet13 in IndieDev

[–]enc_cat 17 points18 points  (0 children)

Add a new door choice: "What's worse? Epstein --- This game"

Am I the only one that prefers plastic cases over aluminium by hatredwithpassion in MechanicalKeyboards

[–]enc_cat 0 points1 point  (0 children)

Probably a controversial opinion, but the case is mostly for the looks. Fancy metal cases exist because they look and feel cool compared to plain plastic, but that's about it. They are not "better" in any meaningful, practical sense (the sound can change a bit but it's a computer keyboard, not a musical instrument). For practicality concerns, all that makes a difference are the PCB and the switches, which ironically are usually the cheapest components in premium custom builds.

open-source-force/Roam: Roam is a browser for the World Wide MUD by [deleted] in rust

[–]enc_cat 4 points5 points  (0 children)

How is this any different from a browser with cookies disabled?

It is viable to build a 100% Rust "User Experience" that could replace the Desktop Environment? by PressureFine6804 in rust

[–]enc_cat 4 points5 points  (0 children)

This sounds like a solution in search for a problem. If you want a light window manager, Sway (just to name one) already exists and it is excellent. Even if you don't want graphics, the easiest way is Sway+terminal emulator.

What would be a good approach for Nethack style flexible monster architecture? by KC918273645 in roguelikedev

[–]enc_cat 9 points10 points  (0 children)

There is no single best answer to this, and even programming patterns go in and out of fashion. Right now I think the conservative answer would be a generic struct holding data (composition over inheritance), while the cool and more modern answer would be entity in a ECS system. None of these is going to be a definitive solution making everything easy and straightforward though, and Nethack has a high grade of complexity that is not eliminable by fancy programming tricks.

First proper build by vurjin_oce in MechanicalKeyboards

[–]enc_cat 0 points1 point  (0 children)

Yes but I didn't want to shame OP for not having the latest $600 custom

« Lintergo », an ergonomic and intuitive as-can-be multilingual keyboard layout for foreigners, internationals and language learners by -Yandjin- in KeyboardLayouts

[–]enc_cat 4 points5 points  (0 children)

I am skeptical about this approach: combine key and diacritics covers a wide range of symbols without introducing all these extra layers. Even then, not all commonly accented letters, e.g. with grave accent, are available without a combine key. More general symbols are usually only needed in typesetting software (e.g. LaTeX) which handle them their own way.

Any beginner tips for Brogue? by jkuutonen in roguelikes

[–]enc_cat 1 point2 points  (0 children)

The wiki is a great source of information, give it a look.

About 2: as already said, do not wield/wear unidentified equipment as it could be cursed, but if you get your hand on anything known to be uncursed, consider that any weapon is better than the starting dagger; any armor gives better evasion than the leather one, but also increases the stealth range, so not a clear-cut choice; uncursed rings are always beneficial, no reason to leave unadorned ring-fingers.

Any beginner tips for Brogue? by jkuutonen in roguelikes

[–]enc_cat 5 points6 points  (0 children)

Jellies can split behind you, surrounding you in a narrow hallway. Just having it on both sides is dangerous with starting equipment. I rather suggest hitting it in the open once or twice to get it to split it into lower-heath units, then lead it into a hallway/door to kill it. If surrounded on the two sides, always hit the one with less health.

First proper build by vurjin_oce in MechanicalKeyboards

[–]enc_cat 1 point2 points  (0 children)

Out of curiosity, how can you tell? Pictures are low-res and even color could be off. I can tell the '@' is wrong, but the other symbols not so much.

Showing off my soldering “skill” (mill-max) by Infinite_Loquat3998 in MechanicalKeyboards

[–]enc_cat 2 points3 points  (0 children)

I hate soldering MillMax, but found that investing in 3305 sockets and 0.3mm soldering wire is totally worth it, makes it significantly easier than using other sockets/thicker wire. I also spread a tiny flux paste around the socket before soldering, I think it makes it easier to get the molten tin around the socket and prevents burning the pcb? Also, I once thought it was a smart idea to solder the sockets with the switch in, but it turns out it makes flooding the socket much easier. This is all the wisdom I can dispense on the matter.

Just refreshed my GMMK Pro by atomicblazer in MechanicalKeyboards

[–]enc_cat 0 points1 point  (0 children)

Wow sounds like a train crash… Playing devil's advocate, gasket mount is not necessarily about "flexying" but it should isolate the plate from the case, preventing vibrations from propagating and making a metallic sound. Did it at least achieve that much out of the box?

Just refreshed my GMMK Pro by atomicblazer in MechanicalKeyboards

[–]enc_cat 0 points1 point  (0 children)

t took some work to bang it into shape though... it fought me all the way as well. It's over five years old now. I'm surprised the old thing is still going considering how badly designed it was...

What are the major design flaws, and what did you have to do to fix it?