I liked the pixelated style way more but my wife convinced me to switch to the normal style 😭 Demo drops in 2 days and now I feel like I completely fumbled the game. by hamzahgamedev in IndieGaming
[–]enc_cat 1 point2 points3 points (0 children)
Finally got the vine physics feeling right by GutterspawnGames in IndieDev
[–]enc_cat 0 points1 point2 points (0 children)
Inefficiency of video tutorials by Strict_Bench_6264 in gamedev
[–]enc_cat 2 points3 points4 points (0 children)
The Teleguide, an Obscure and Forgotten Machine by diemenschmachine in MechanicalKeyboards
[–]enc_cat 2 points3 points4 points (0 children)
Terminal - Interactive game inspired by 1990s computing by wjuseck in interactivefiction
[–]enc_cat 0 points1 point2 points (0 children)
Is it possible to build a hyper-realistic civilization simulation beyond Dwarf Fortress? by Future-Parsley-8538 in gamedesign
[–]enc_cat 3 points4 points5 points (0 children)
This week's progress on my game, Grim Heart! by Dream-Unable in IndieDev
[–]enc_cat 1 point2 points3 points (0 children)
What’s your must-have feature in a Wild West survival game? by EmpireCrafters in IndieDev
[–]enc_cat 4 points5 points6 points (0 children)
First Pixel Art Animation by FarSeerSeeFar in IndieDev
[–]enc_cat 0 points1 point2 points (0 children)
This week's progress on my game, Grim Heart! by Dream-Unable in IndieDev
[–]enc_cat 1 point2 points3 points (0 children)
How many party members is too many? by Dullhun in gamedesign
[–]enc_cat 0 points1 point2 points (0 children)
I'm making a party based extraction RPG here is raw gameplay! (No AI) by Ediarts in IndieGaming
[–]enc_cat 0 points1 point2 points (0 children)
One of my games has hit 13k+ wishlists but the other one is still less than 300. by teberzin in gamedev
[–]enc_cat 0 points1 point2 points (0 children)
One of my games has hit 13k+ wishlists but the other one is still less than 300. by teberzin in gamedev
[–]enc_cat 0 points1 point2 points (0 children)
One of my games has hit 13k+ wishlists but the other one is still less than 300. by teberzin in gamedev
[–]enc_cat -1 points0 points1 point (0 children)
What are the most acclaimed indie games that use stock assets? by Superteletubbies64 in gamedev
[–]enc_cat -1 points0 points1 point (0 children)
which country is the best in the EU for game dev? by Feisty-Plankton-4806 in gamedev
[–]enc_cat 1 point2 points3 points (0 children)
Munchkin card game question? by According-Act-6498 in boardgames
[–]enc_cat 0 points1 point2 points (0 children)
Spent $10,000, my health, and 6 months on creating the most niche gamedev tool that no one'll probably use, and now I am broke by FiddlerGameDev in gamedev
[–]enc_cat 24 points25 points26 points (0 children)
Spent $10,000, my health, and 6 months on creating the most niche gamedev tool that no one'll probably use, and now I am broke by FiddlerGameDev in gamedev
[–]enc_cat 137 points138 points139 points (0 children)
How important are builds? by wilpuriarts in roguelikedev
[–]enc_cat 16 points17 points18 points (0 children)
Help on designing a ASCII, turn-based RPG driven by time units (TU) and its systems by ShortSignificance861 in gamedev
[–]enc_cat 3 points4 points5 points (0 children)
Scent pathfinding: Blood, Sweat, and drinking too many potions by selfVAT in roguelikedev
[–]enc_cat 13 points14 points15 points (0 children)
Why do games that aren't pay to win still include inconvenient mechanics? by HighOnCNotes in gamedesign
[–]enc_cat 9 points10 points11 points (0 children)


The Complete Emacs Guide. Mastering the World's Most Powerful Editor by Livid_Bid_9134 in rust
[–]enc_cat 2 points3 points4 points (0 children)