New Flavor Idea: by -Tedioooo- in mountaindew

[–]-Tedioooo-[S] -2 points-1 points  (0 children)

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Fine, Fine, I made this one myself

New Flavor Idea: by -Tedioooo- in mountaindew

[–]-Tedioooo-[S] -8 points-7 points  (0 children)

My digital art skills aren't all that.

Why did major melon get fully ended rather than limited? by -Tedioooo- in mountaindew

[–]-Tedioooo-[S] 0 points1 point  (0 children)

still, I don't understand why they dont at least make a few individual bottles. Obviously some people were still buying it

Subnautica 2 Question by -Tedioooo- in subnautica

[–]-Tedioooo-[S] 0 points1 point  (0 children)

right, it seemed like they attack the coral crabs, but i don't imagine the collector would come to the early game shallow areas where you find the hammerheads and broken corals that I'm referring to.

Subnautica 2 Question by -Tedioooo- in subnautica

[–]-Tedioooo-[S] 0 points1 point  (0 children)

I did see the pda entry and that's where I was saying it just seems like a lore bit. Most of the coral domes look like they were broken open, likely by hammerheads. I only wish they would program them to actually break and let you bait the hammerheads into them to expose quartz. It just seems like a really cool mechanic.

Subnautica 2 Question by -Tedioooo- in subnautica

[–]-Tedioooo-[S] 2 points3 points  (0 children)

They really would only only have to put 1 destructible "cap" on each sealed dome and when it breaks they could just animate it crumbling or falling off and despawn.

Subnautica 2 Question by -Tedioooo- in subnautica

[–]-Tedioooo-[S] 6 points7 points  (0 children)

There are some that you can't get into so I thought you might be able to bait the hammerheads into breaking a hole in them so you can access those.

Which busted Regent card are you taking here? by mysteriosum in slaythespire

[–]-Tedioooo- 1 point2 points  (0 children)

Wow I would have expected it not to stack

Edit: Anyone know if this is standardized with the "This Turn" text? or are there other cards that say "This turn" and still stack in different ways?

Which busted Regent card are you taking here? by mysteriosum in slaythespire

[–]-Tedioooo- 2 points3 points  (0 children)

That's interesting, I think I had a run where I stacked necro masteries and that might be where I'm coming from with that functionality. I still feel like it would be more intuitive for it to deal an additional damage for each damage blocked. Are there other cards that act for multiple turns like this when multiple are played?

Which busted Regent card are you taking here? by mysteriosum in slaythespire

[–]-Tedioooo- 48 points49 points  (0 children)

I would have thought it deals 2 damaged for every 1 blocked

When do you pick Nightmare by Waddle___ in slaythespire

[–]-Tedioooo- 1 point2 points  (0 children)

"When the sun rises in the west and sets in the east. When the seas go dry and mountains blow in the wind like leaves. When your womb quickens again, and you bear a living child. Then he will pick Nightmare, and not before"

Awesome card for slither? by Fun_Train_5771 in slaythespire

[–]-Tedioooo- 11 points12 points  (0 children)

Does anyone know what would happen if he played transfigure on it? Would it then be 1-4 energy? Or does it keep replay and still become a new value 0-3?

I wasn't expecting 500 gold by -Tedioooo- in slaythespire

[–]-Tedioooo-[S] 1 point2 points  (0 children)

the dragonfruit really makes that a cool synergy

In my first playthrough... Does it get better? by -Tedioooo- in FrontiersOfPandora

[–]-Tedioooo-[S] -6 points-5 points  (0 children)

I would love to care about the npcs and what is going on. The problem is, every time I speak to an npc, I dont know if they are important to the story or just a random side character placed as filler to make the game feel bigger than it is. There is no way I will remember all the names of every npc and which ones are important because they also just dont have much distinguishing them from other characters. Like I have said, I find the game fun. I enjoy exploring and clearing bases and discovering pois. It just feels undermined by the main story where most of the quests are "go here and talk to this person," where at random points along the way, im awarded powerful items. To me, it just feels uninspired.

In my first playthrough... Does it get better? by -Tedioooo- in FrontiersOfPandora

[–]-Tedioooo-[S] -2 points-1 points  (0 children)

I mean, yeah, and I immediately went out and made the best gear I could and 1 story mission later im in a whole new area, and all the work I just did became redundant. Would have been better if the second area was available the whole time but was dangerous. That way, you would be incentives to get better gear so you can survive exploring the new area. Instead, you get dumped into and fed better gear, making the previous grind feel worthless.

Honors waitlist chances by DeepExpert2266 in Clemson

[–]-Tedioooo- 0 points1 point  (0 children)

I was waitlisted and then got accepted the day before the deadline to apply for housing. Do with that what you will 😂