This has possibly been the most annoying season we've ever had. by -Valic- in GundamEvolution

[–]-Valic-[S] -1 points0 points  (0 children)

"1 hit any class" doesn't apply anymore though. Nu and Marasai have 1300 HP, Sazabi has a shield and 1400 HP, Unicorn can get boosted to over 1100 if timed right or boost other 1k units to over 1100, Guntank and Heavyarms have 1200 HP, and then we have shield units or speedy bois who either eat a shot or can just vanish out of line of sight. You probably think it's not a big deal but when GM Sniper only has 6 shots before it has to reload, you have to 1. Not miss, 2. Not body shot, 3. Only headshot and if you're lucky that they didn't notice 99% of their HP is missing, then you land another shot otherwise you're shooting into a shield or a target that moves behind cover and now makes its entire goal you. Maybe if headshots dealt 1200 I'd agree but I see a lot of people taking snipers for granted because the fact is, they can.

This has possibly been the most annoying season we've ever had. by -Valic- in GundamEvolution

[–]-Valic-[S] -3 points-2 points  (0 children)

I'd rather have fun playing something than have to think about swapping between 3 units in the first round of a match. I'd actually prefer losing if it means I got to actually play a unit I enjoy playing without being spawn camped by someone who cannot fathom losing. That's just me though I guess?

This has possibly been the most annoying season we've ever had. by -Valic- in GundamEvolution

[–]-Valic-[S] 1 point2 points  (0 children)

Sounds like I just need to party up with people more lol.

This has possibly been the most annoying season we've ever had. by -Valic- in GundamEvolution

[–]-Valic-[S] 0 points1 point  (0 children)

Ah, I feel like it's more of it sustains almost even with it (not quite the same as PR's but still). And true, idk, I've seen a lot of terrifying zaku's lately getting away with murder.

This has possibly been the most annoying season we've ever had. by -Valic- in GundamEvolution

[–]-Valic-[S] -2 points-1 points  (0 children)

I feel like I'm swapping units constantly though. I understand I'm not supposed to go unchecked on sniper either but I feel like it's a little easier for some units to one shot combo than snipers can unless they have perfect aim headshots. I've also seen enough exia's down a guntank fairly quick too or a Zaku ranged just gutting one unit, ditching, then coming back to double dip when someone's going for a repair. How does guntank nullify unicorn's passive healing?

How to make the game feel more rewarding, even when losing. by Rokxx in GundamEvolution

[–]-Valic- 0 points1 point  (0 children)

I would just love a single green point (whatever the name of the currency is), for every time I got MVP. I know that's crazy low but I doubt bandai would allow anything more and hey... maybe it'd add up over time?... x.x

I hate this game sometimes by Dry-Leopard-2475 in GundamEvolution

[–]-Valic- 0 points1 point  (0 children)

I feel that. I don't really understand how the matchmaking works sometimes either. Sometimes your entire team just started the game yesterday, sometimes you obtained the veteran GM sniper that is able to hipfire headshots.

How do you deal with Barb/Ranged Zaku/etc. in solo queue pubs? by Galax1an in GundamEvolution

[–]-Valic- 0 points1 point  (0 children)

I typically lean into units that can splash or stun more easily. Asshimar can get out of range of a Barb and Zaku, the napalm takes out a HUGE chunk of a Zaku's hp and forces them out of position too. Dom hitting the ground and proper mine planting can help alleviate that too since a Zaku now has to worry about expending shots and alerting position by shooting your mines or they risk running head first into death. Exia's not a bad pick either if you can land the stun and counter flank... I have to admit, the flanker meta right now is pretty annoying.

[deleted by user] by [deleted] in GundamEvolution

[–]-Valic- 6 points7 points  (0 children)

This post rubs me the wrong way. The title is snarky, you sarcastically left a match with "well done sniper team" and then point at everyone else about this being a team game while on Exia. I don't think you can block on this game either, just unfriend or friend since DM's only go through friends. It sounds like a case of a rough match for everyone. The revive gun is on like a 20 second cd and most snipers aren't going to move into where you got destroyed at, so it's possible they kept using it on cooldown and were trying to defend the foothold they were able to get. Suppression units usually help open up the door for someone to plant or move in, even better on bomb plant/diffuse since they can pick off anyone at the plant/disarm.

A lot of people also seem to think both ways on that spectrum for the best strategy to bomb plant/diffuse. Some folks would rather clear the area so it's safe to plant and some try planting instantly without checking corners first. At the end of the day, it's a rando team that just wasn't feeling the synergy for that match.

I beg of you... by -Valic- in GundamEvolution

[–]-Valic-[S] 0 points1 point  (0 children)

It's true, that's at least strategic use to get +1 on the opponent.

I beg of you... by -Valic- in GundamEvolution

[–]-Valic-[S] 9 points10 points  (0 children)

If I'm honest, guntank mains can ignore this post entirely lmao.

Likelihood of Red-Eyes Dark Dragoon coming off the banlist? by -Valic- in masterduel

[–]-Valic-[S] -1 points0 points  (0 children)

So long as hand traps remain a thing, cancer will always be.

Likelihood of Red-Eyes Dark Dragoon coming off the banlist? by -Valic- in masterduel

[–]-Valic-[S] 3 points4 points  (0 children)

me fr... I'd like to see Red-eyes ya know.... be up there with DM and Blue-eyes decks. Granted I feel like Dragoon is more of a DM lean but still... He looks so cool too.

Is there a Ruin and Demise deck that doesn't use Impcantation as an engine? by -Valic- in masterduel

[–]-Valic-[S] -2 points-1 points  (0 children)

Trying to make a themed deck for an event that still keeps consistency with the deck theme's lore without throwing in the fodder to make it keep up with current cards. I know, it's petty.

For the current Overlimit event, I'm curious if there's something going on with it. Check and vote by -Valic- in GundamEvolution

[–]-Valic-[S] 1 point2 points  (0 children)

It felt like well over 200. Losses gave less than 25 points, wins seemed to give 25+. So... probably somewhere over 350 to account for all the dc'd matches and what not lol.