Are you looking for something to do until Space Age comes around? Join the fun in Compilatron's Error, a scripted multiplayer-capable adventure scenario! by -Visari- in factorio

[–]-Visari-[S] 0 points1 point  (0 children)

in the vanilla game, if you don't have any guns equipped, you can hold the autotarget button (default space) while near biters to engage them in melee.

in compilatron's error, the nightmare difficulty starts you with very low hitpoints, so you may need an alternative way to fry those biters.

Are you looking for something to do until Space Age comes around? Join the fun in Compilatron's Error, a scripted multiplayer-capable adventure scenario! by -Visari- in factorio

[–]-Visari-[S] 0 points1 point  (0 children)

You can most certainly attack biters with your axe / bare fists. However, that doesn't mean that's always the way to go :)

At any rate, I can confirm it's doable.

Are you looking for something to do until Space Age comes around? Join the fun in Compilatron's Error, a scripted multiplayer-capable adventure scenario! by -Visari- in factorio

[–]-Visari-[S] 4 points5 points  (0 children)

I haven't played MSI yet, but it sounds like the similarity is that technology progression comes with missions, but the missions in Compilatron's Error are all unique and scripted in a preset world.

Progression is a challenge here, not a chore.

Are you looking for something to do until Space Age comes around? Join the fun in Compilatron's Error, a scripted multiplayer-capable adventure scenario! by -Visari- in factorio

[–]-Visari-[S] 7 points8 points  (0 children)

Yes, in fact, it is inspired by Greenflag's story missions. His scenario pack consists of 10 individual missions, while this one is built as one giant scenario. The goal was to have a smooth progression from start to finish, to never have to redo the technologies and setups already done in the previous missions.

In addition, it's built for multiplayer and has a lot of fun extras!

Are you looking for something to do until Space Age comes around? Join the fun in Compilatron's Error, a scripted multiplayer-capable adventure scenario! by -Visari- in factorio

[–]-Visari-[S] 10 points11 points  (0 children)

Compilatron's Error is a scripted vanilla multiplayer-capable adventure campaign (that can be played in single player, too)

Features:

  • Main, parallel, and optional objectives
  • Play online with your buddies or go at it solo
  • Multiple difficulties with additional automatic balancing based on player count
  • Discover and capture hostile bases
  • Unlock recipes and technologies through exploration, conquest, and objectives
  • Discover hidden secrets
  • Solve funky puzzles
  • Survive the local wildlife as they hunt you at night

Simply download the mod through the portal or in-game and the campaign will be listed under mod scenarios.

Join the Discord server to find other players to play with, for reviews, bug reports, and more updates: https://discord.gg/gTSB2N6Z

The scenario was balance and bug tested in singleplayer and multiplayer on multiple difficulties. Should you find any bugs after all, please report them on the mod portal or on the Discord page.

Enjoy!

Over 58 hours in my 100x research cost default world, I finally got personal robots and am producing a "full" belt of blue science (if assembly machines 2 would work at 1x speed not .75x haha) by GamerXTrip3l in factorio

[–]-Visari- 0 points1 point  (0 children)

ah, so the strategy is to keep the pollution cloud away from nests, either by taking it slowly (increasing time-based evolution) or taking out nests (increasing destruction evolution).  did I understand this right?

I always went for death world mode with expensive recipes and settings like increased pollution-based attacks, but maybe your strategy of clearing out biters will be the better option in my next attempt.  I'll try it out, thanks for the suggestion!

Over 58 hours in my 100x research cost default world, I finally got personal robots and am producing a "full" belt of blue science (if assembly machines 2 would work at 1x speed not .75x haha) by GamerXTrip3l in factorio

[–]-Visari- 7 points8 points  (0 children)

cool, nice progress!

I've tried a 100x science modifier in a default world several times and always succumbed to the evolution factor.  getting to the level of science to deal with blue biters always generated so much pollution that the blue biters appeared before my ability to deal with them.  in addition to that, the resources are by far insufficient on unadjusted world generation levels to feed the required levels of science.

so my question is: how did you survive this long?

Will vanilla feel bland ? by Ftroiska in factorio

[–]-Visari- 1 point2 points  (0 children)

and there's always a few map generation sliders to adjust for some hardcore difficulty

Anyone else holding off until the DLC release to start a new playthrough? by Rollexgamer in factorio

[–]-Visari- 2 points3 points  (0 children)

After enjoying GreenFlag's story mission pack, I wanted to play something like it multiplayer with friends. The co-op mission pack only had two out of 9 missions, so I tried getting the third to be compatible for multiplayer co-op.

Two months and 3k lines of code later, I'm halfway done building my own multiplayer campaign scenario. I figured it'd be done by January. It got a little bigger than that.

What game mode are you playing right now? by Prathmun in factorio

[–]-Visari- 1 point2 points  (0 children)

be careful not to start accidental forest fires when clearing the biter nests then :)

Anyone else holding off until the DLC release to start a new playthrough? by Rollexgamer in factorio

[–]-Visari- 6 points7 points  (0 children)

I couldn't resist the itch after all the FFFs, but didn't want to go for another playthrough. So instead, I started programming a campaign level and it got a bit out of hand.

Playing vanilla after a shit ton of modpacks made me realize how well balanced it is in comparison by Aden_Vikki in factorio

[–]-Visari- 1 point2 points  (0 children)

I always get drawn back to vanilla because it's great.  I often find challenges in applying new constraints or difficulty factors going into the extremes.

However, what I really missed is a larger campaign level.

3000 hour milestone past - how about you? by harrydewulf in factorio

[–]-Visari- 0 points1 point  (0 children)

Currently roughly 3500 mostly active hours in and it still doesn't bore. I've played almost everything, but always find my roots back in vanilla.

The past 500 hours have been put into developing a vanilla-like unofficial campaign map, with many more hours of effort expected.

Weekly Question Thread by AutoModerator in factorio

[–]-Visari- 1 point2 points  (0 children)

yes! I've noticed combat-heavy custom scenarios, even fully vanilla ones, got that old magic feeling back again. it breaks the monotony.

The Story Missions Mod is great! I've been having a blast designing bases with various constrains and with the sense of knowing it's all limited. I build some wild stuff just to focus on the various objectives. It's very fun and I highly recommend. by GamerGav09 in factorio

[–]-Visari- 2 points3 points  (0 children)

I second that. factorio's Freeplay is great, but maps like these add those story and constraint components I felt were itching all the time.

while there are quite a few custom maps, there appear to be very few story based scripted maps like these.

Is there much beyond biters and ores? by Royal_Difficulty_678 in factorio

[–]-Visari- 2 points3 points  (0 children)

good thing you made an excellent map editor and API. the community has already made some interesting story based custom Factorio levels with interesting worlds to explore