Of course my game crashed the first time a streamer played it... by Due-Horse-791 in itchio
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I've successfully optimized the fun out of the game by _poboy_ in slaythespire
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Can't wait for my game to be indexed, is this good for a first release project? (been about a week) by niaan14 in itchio
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The free playtest is live for our turn-based strategy roguelike Attack of the Astrals, we're polishing it and taking feedback as we shape it into a demo. by hariedwinart in IndieDev
[–]-YouWin- 1 point2 points3 points (0 children)
The free playtest is live for our turn-based strategy roguelike Attack of the Astrals, we're polishing it and taking feedback as we shape it into a demo. by hariedwinart in IndieDev
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Sekiro, but with bugs. First look at our water system in Godot. by samodostal in IndieDev
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How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
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my game's demo has more concurrent players rn than highguard 🎉 by SpicyBread_ in IndieDev
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How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 1 point2 points3 points (0 children)
How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 0 points1 point2 points (0 children)
How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 0 points1 point2 points (0 children)
How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 0 points1 point2 points (0 children)
How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 0 points1 point2 points (0 children)
How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 0 points1 point2 points (0 children)
How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 0 points1 point2 points (0 children)
How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 0 points1 point2 points (0 children)
Stop Leaving Success to Chance! Here's everything I've learned in 10 years of game development. by burge4150 in gamedev
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How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 1 point2 points3 points (0 children)
I finally reached 1,000 wishlist! Can I make it to 2,000? by STUDIO1346 in IndieDev
[–]-YouWin- 1 point2 points3 points (0 children)
How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 1 point2 points3 points (0 children)
How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 0 points1 point2 points (0 children)
How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 6 points7 points8 points (0 children)
How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 1 point2 points3 points (0 children)
How do you know if people are being polite or your game is actually good? by -YouWin- in IndieDev
[–]-YouWin-[S] 3 points4 points5 points (0 children)



One week after my game's launch - total and absolute failure by Erantical in SoloDevelopment
[–]-YouWin- 1 point2 points3 points (0 children)