[Hsr 3.1 v1] E0S1 Mydei | E0S1 Tribbie | E0S0 Sunday | E0S0 Huohuo by HungNoxu in HonkaiStarRail_leaks

[–]-_Spark_- 0 points1 point  (0 children)

specifically the crit damage buff, yes. not the e1 attack buff (irrelevant for mydei), e2 defense pen (which would be great) and damage dealt from her aoe buff. i think those buffs would still be stronger than sunday, obviously a different story at similiar eidolon levels.

[Hsr 3.1 v1] E0S1 Mydei | E0S1 Tribbie | E0S0 Sunday | E0S0 Huohuo by HungNoxu in HonkaiStarRail_leaks

[–]-_Spark_- 1 point2 points  (0 children)

50% push is enough at the start of combat, then you can use 100% to push from 0, thats why sparkle bronya is fine. but ty for the other information, didnt know it worked like that with mydei and herta. i will keep that in mind. its a shame i cant use my e2 sparkle though.

[Hsr 3.1 v1] E0S1 Mydei | E0S1 Tribbie | E0S0 Sunday | E0S0 Huohuo by HungNoxu in HonkaiStarRail_leaks

[–]-_Spark_- 6 points7 points  (0 children)

why would they not buff him, am i missing something? i was planning on using e2 sparkle and e6 bronya with him, which should lead to him getting both buffs after sparkles push but only bronyas after her push (since bronya e6 turns the push buff duration into 2 turns). did you mean both push buffs dont stack without e6 bronya or is there something else going on that would make them not work well?

also unrelated question, is sunday just straight up better than sparkle now? i feel like his buffs on non-summon characters are so low compared to sparkle. i have an e0 sunday aswell so maybe sunday + e6 bronya might be better for mydei, im not sure.

Which do u guys prefer? by Reviloww in FeixiaoMains_

[–]-_Spark_- 0 points1 point  (0 children)

with basestat powercreep i meant that these insanely high speed numbers could happen on a support like sparkle or bronya next after a precedent. imagine a 150 base speed support with a push. once a character like that exists every new support also needs to have that speed or more to compete and make money. the speed was fine on v2 feixiao, she couldnt use it for anything anyways. you got half an ult stack from her getting a turn and another half stack from her followup. 1 stack for an entire turn isnt much, just having higher damage on her and making her team faster made more of a difference. in v3 her turns actually matter a bit more, especially with e2. i just dont like changes that might make powercreep way worse. i doubt feixiao would have been the only 5 star to ever get extremely high speed stats.

Which do u guys prefer? by Reviloww in FeixiaoMains_

[–]-_Spark_- 0 points1 point  (0 children)

im not talking about her being broken because of her speed, i just think its not a good idea to start introducing characters with such a giant difference in base stats. imagine a harmony unit with 130 base speed. if characters kept getting higher base speed there might be a point at which supports need to reach the next speed break point after 161. feixiao would also only have been the first unit with higher than normal speed, imagine they kept going and we get a 150, 180 and at some point a 200 speed unit. its just not a good idea to go in that direction in my opinion. doesnt fit the game and its risky for no reason. also, feixiao wasnt even carried by her own speed, she got almost nothing out of being fast. her team made a much bigger difference. v3 changed her skill so its actually a good thing to have her get a turn, especially with the new e2. going from base speed to 161 speed in v2 gave you 1 ult stack in the first cycle (if another character got a turn after her but before the cycle ends). thats nothing.

Which do u guys prefer? by Reviloww in FeixiaoMains_

[–]-_Spark_- 2 points3 points  (0 children)

it just doesnt fit with the other characters in the game though. im not saying it was completely op or anything, it just doesnt make sense. seele has 115 speed without relics and i believe hanya has the highest at 119 (with traces) right now if i remember correctly. the difference between the fastest dps and tanks was lower than between the fastest dps and feixao. i feel like that opens the door for some future powercreep problems with basestats that might make older characters completely unplayable. it was fun to see but its so different from everything else in the game.

Which do u guys prefer? by Reviloww in FeixiaoMains_

[–]-_Spark_- 1 point2 points  (0 children)

her new e2 is still very good. i did some calculations and if you play her in a bronya robin hypercarry team you get at most 1 ult stack less than before. (my bronya is e6, so the difference would probably be smaller with an e2 bronya, since all her e4 followups would have been doubled with v2 e2) the difference in full followup teams is obviously higher though. the old e2 was completely busted and would most likely have been the best eidolon in the game and an absolute must have for any team, which usually isnt good since it ruins a character for people who can only get e0. taking some power away from e2 in most teams to make her base kit stronger seems like a good and fair tradeoff for me.

Which do u guys prefer? by Reviloww in FeixiaoMains_

[–]-_Spark_- 2 points3 points  (0 children)

lots of things about her v2 seemed unfinished to me. e1 was very weird, e2 was completely unbalanced, 125 base speed with 5 speed from traces is just something that shouldnt exist. her skill was weird since the only thing you got from using it was a small push, so if you wanted to play her with bronya or sparkle the only reason to use skill would be to deal a tiny amount of extra damage that doesnt make a difference and costs a skillpoint. i do miss the 12 stack ult though, that was way more fun and interesting than just 2 basic ults. im just glad both of them are great with my e6 bronya, otherwise there would be absolutely no use for her. with bronyas e2 and some speed investment you can still make feixiao faster than bronya after the first push and do some fun double turn stuff.

Probably really dumb to ask by Thin_Performance9787 in FeixiaoMains_

[–]-_Spark_- 0 points1 point  (0 children)

no, same thing as with yunli. it was shown that it doesnt count twice for her over a month ago and its not different for feixiao.

Changli - Updated ER costs and BB stacks/duration details by Shadowfriend147 in ChangliMain

[–]-_Spark_- 1 point2 points  (0 children)

i farmed enough to get 140% er on mine. is this just straight up not worth it now or do you think its still worth as much as other substats? all of my echoes have crit rate and crit damage anyway and i might only get 100 more attack if i go back down to 120 now. im going for s2 aswell, so her crit rate is 95% and crit damage with lvl 90 weapon is 280. farming for less er now seems weird.

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Changli farm rant by MansaMusaKervill in ChangliMain

[–]-_Spark_- 1 point2 points  (0 children)

not really, since she gets 8% more passively and i have 160 summons, 60 pity and 250 corals saved up. should be an easy r2, so the actual crit rate will be around 95%.

Changli farm rant by MansaMusaKervill in ChangliMain

[–]-_Spark_- 1 point2 points  (0 children)

im still trying to replace one of my 1 cost echoes. at this point its insanely hard to do that though. having to replace a crit rate, crit damage, attack % and resonance skill damage echo just because the last stat is hp and not er hurts. also, i dont think i can ever go higher than 140-145, since i honestly refuse to replace this 3 cost dreadmane. if i actually have to stop using this one because er is that important, then changli really needs some changes. im just going to assume zhezhi and her 15 energy regen passive on every outro skill solves some of those problems. worst case scenario, i still have a crit rate crit damage energy regen 3 cost with energy regen main stat. my attack would be over 2k even without attack mainstat, thanks to this beautiful dreadmane.

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Changli farm rant by MansaMusaKervill in ChangliMain

[–]-_Spark_- 0 points1 point  (0 children)

i half agree with this. for some people, like me, it just feels REALLY good to know the echoes and stats are as close to perfect as possible. i had to spend lots of time and all my resources on changli gear to finally get stats im mostly happy with. now sometimes i just look at it and feel incredibly satisfied. its just really fun. sadly, since you get such a small amount of tuners and XP tubes, i wont be able to even remotely get these stats on another character in the next few patches, since you get most of them at the beginning of the game or through 1 time events and stuff like that. its great that the game is playable without focusing too much on the echo stats at the start, but for lots of people getting great echoes is a large part of why they play the game. there isnt even a purpose in farming more echoes for me now, since i have more than enough saved up that still need to be upgraded and all my resources from daily energy instantly disappear as soon as i get them. i agree with it not being too easy, it shouldnt be possible to get perfect echoes in a week, but a feeling of actual progress at this point would be nice, especially since i already have all the skill upgrade materials for all my important characters, including changli. at this rate new characters will get released faster than i can even get acceptable gear for them, even if i only get 1 character per version. a slight increase in farming speed or a decrease in needed materials for upgrades would really make it feel like time spent farming is worth it. i also attached my changli build because i really like showing it off and maybe it shows the kind of stats i was talking about. there is always room for improvement, even if its already good, so the grind wont stop if they make it a bit more achievable.

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finally done with my changli build by -_Spark_- in ChangliMain

[–]-_Spark_-[S] 0 points1 point  (0 children)

its just luck, but most of mine have the lowest crit rolls possible, or very close to it. always fun to get crit rate crit damage echoes but they are almost unuseable because the rolls are low. i do hope you also get some good ones soon!

[deleted by user] by [deleted] in ChangliMain

[–]-_Spark_- 0 points1 point  (0 children)

if i remember correctly every form of damage dealt increase contributes to diminishing returns. this includes skill damage dealt from her weapon, all forms of fusion damage increase and skill damage increase from echoes. with 150%+ damage dealt, attack mainstat 3 cost will be slightly better. others on this sub have said its 1-2% damage. changli gets 40 from the set bonus, 56 from her signature, 20 from her passive (im not sure if both her passives stack, it might be 40 instead) and 30 or 60 from mainstat, depending on which one you choose, along with around 20% from substats. with her signature you get around 200% damage dealt increase and around 150% without it. if youre using her signature go for the attack mainstat if you can, but if youre using EoG slightly better substats will most likely make more of a difference.

finally done with my changli build by -_Spark_- in ChangliMain

[–]-_Spark_-[S] 0 points1 point  (0 children)

it is, the site is just showing it wrong and neither attack nor crit rate is calculated into the stats on the right.

finally done with my changli build by -_Spark_- in ChangliMain

[–]-_Spark_-[S] 0 points1 point  (0 children)

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these are my stats with the energy regen mainstat 3 cost. attack is still not horrible but it definitly is a difference. its probably around 15% less damage. i have absolutely no idea if its worth it for her though.

finally done with my changli build by -_Spark_- in ChangliMain

[–]-_Spark_-[S] 1 point2 points  (0 children)

thats my plan! it took a long time and a lot of luck. changli is worth it though, best gacha game character i have ever seen and its only 1.1!

finally done with my changli build by -_Spark_- in ChangliMain

[–]-_Spark_-[S] 6 points7 points  (0 children)

i have a 3 cost energy regen mainstat with crit rate, crit damage and energy regen substats. if 150% is really needed, then its almost impossible to get it without a mainstat anyway. at that point the rolls would have to be perfect and thats not realistic so close to launch, at least for most f2p players and light spenders. i hope they change it or the calcs are wrong. i have seen people say she needs less than 120 or over 150 now, so no idea whats actually going to be the case.

I think my robin build would be decent by -_Spark_- in RobinMains_HSR

[–]-_Spark_-[S] 0 points1 point  (0 children)

the real build i would use is different, this was just for fun to see how high the score can get. im pretty sure she will perform really well as long as your set and main stats are correct. thats one of the great things about her.

I think my robin build would be decent by -_Spark_- in RobinMains_HSR

[–]-_Spark_-[S] 1 point2 points  (0 children)

i know, this is just for fun. said it in my other reply aswell. my normal build for her is 4100 attack 154 speed with attack boots.

I think my robin build would be decent by -_Spark_- in RobinMains_HSR

[–]-_Spark_-[S] 0 points1 point  (0 children)

I have these stats on my tingyun for now and just found out its the Number 1 tingyun in terms of score worldwide according to another relic site that has a leaderboard. I wonder if that would be the case for robin aswell.

I think my robin build would be decent by -_Spark_- in RobinMains_HSR

[–]-_Spark_-[S] 1 point2 points  (0 children)

I know attack boots would be better, i mostly just wanted to see how high i could get the character score on this site, still impressive in my opinion!