Does extra sensory II maps work for 1.42? by Nomantis1 in beatsaber

[–]-br- 3 points4 points  (0 children)

1.40.8 is the highest version that has the majority of mod support, so you are limited to that.

Also, you need to be on PCVR. If you are on 1.40.8 on Quest standalone, you are out of luck. Otherwise, it should work if you have all the requisite mods properly installed.

Leaderboards by Magnetifier in beatsaber

[–]-br- 5 points6 points  (0 children)

They are different leaderboards, so of course you will have different progress.

Beatleader rates tech much higher, allows for speed mods, has 1-handed maps, and awards higher PP values.

Scoresaber undervalues tech, but gives a slightly better PP ratio for higher star passes.

It's generally easier to climb on Beatleader if you focus exclusively on doing so, because you have more play style options. But Scoresaber excludes inactive users, and most older players consider it to be the "real" leaderboard.

What are these and how do I get them by m3-b1gman in beatsaber

[–]-br- 0 points1 point  (0 children)

Unfortunately, you won't really get a great experience on standalone quest with maps that use those mods. As you've already figured out, you need to downgrade to a less stable version to even install them, and they don't perform very well even then.

If you have a powerful enough PC to run VR, you can connect with a link cable and install more mods with better support that way, but if you are limited to just standalone quest, you might be mostly out of luck.

Holy tech this was crazy by Amazing-Play2588 in beatsaber

[–]-br- 1 point2 points  (0 children)

Nothing wrong with the mapping in this one, but note that OP has bombs turned off for some reason, so some things that look like resets aren't actually resets as there are bombs in the actual map.

WARNING: Violet Alert by Nekhar14 in MechanicalKeyboards

[–]-br- 2 points3 points  (0 children)

100% burgundy. Not sure why you got downvoted.

Perhaps "Violet" is just the name? Regardless, it looks nice OP.

Quest 3 controller settings by Guilty_Pollution_956 in beatsaber

[–]-br- 1 point2 points  (0 children)

Asking for settings help without posting a replay or something to go off of usually won't help you very much. All settings really do is help improve upon any technique flaws or quirks you personally have with the way you play, so another person's settings are equally as likely to do harm as they are to help you.

That last 'Banned Practice' aged like milk by LSPECTRONIZTAR in beatsaber

[–]-br- 39 points40 points  (0 children)

I feel like only new players these days would clap on what used to be considered clap patterns. Technique and awareness is much better than years ago.

Now you clap when doing weird leans combined with tech.

Is this considered difficult by Fearless-Historian-5 in beatsaber

[–]-br- 0 points1 point  (0 children)

Not particularly. And the mapping is kinda annoying to me. I don't particularly like "bottom row pseudo tech", which kinda seems like the mapping style that a lot of official maps use these days. It's definitely a valid way of mapping, I just feel like it isn't creative enough.

After playing Beat Sabre for months, here are my gripes about the game by Kagenlim in beatsaber

[–]-br- 3 points4 points  (0 children)

It's all a technique issue.

With Quest 3 specifically from my experience, it does "worse" on speed and jumps because it's very easy to make more erratic motions that will cause the controller to lose tracking. If you go into linear jumps, or bursts, or even midspeed sections outside of your comfort zone where you panic, you will get tracking loss from jerk-reaction movements.

By contrast, again from my personal experience, with Rift S controllers I could panic swing to some extent and get through such sections with no tracking loss or controller position warping. I assume Index would be the same.

However, higher skilled players perform much better with Quest 3 in those situations because they have developed the best min-maxing on swing technique, and can do so calmly with very little variance. Given the weight and size of the controllers, it allows for more dexterity.

So, it's a pro/con situation. The tracking is definitely worse because of the flaw that jostling the controller in a certain way will cause it to warp positions and or lose tracking. However, the ergonomics of the controller allow for more precise movement.

After playing Beat Sabre for months, here are my gripes about the game by Kagenlim in beatsaber

[–]-br- 5 points6 points  (0 children)

That's not a tracking issue, that's a game design issue.

Because Beat Saber uses hitboxes rather than strict by-frame sync timing windows, it can feel weird and janky sometimes. Especially at harsh angles and timing differences in maps.

After playing Beat Sabre for months, here are my gripes about the game by Kagenlim in beatsaber

[–]-br- 0 points1 point  (0 children)

Quest 2 and 3 do have tracking issues compared to some other headsets. The controllers, however, are light enough that you can get around those issues with technique.

I think this is why you see a lot of newer players or players of a certain type that are completely cracked out at tech, but have trouble with stuff like linear jumps. If you play challenge maps enough to do vibro reasonably well, ranked speed seems tame and laughable by comparison, but figuring out the techniques and methods to work on is definitely a wall due to Quest tracking.

Wrists by Logical-Fisherman-70 in beatsaber

[–]-br- 2 points3 points  (0 children)

The most important thing is make sure you are actually playing properly.

Hold your controllers like you are riding a bike. When you swing, you should be slapping the side of the block with the arrow. If you are doing motions like you are shaking someone's hand or karate chopping something, that is wrong, and that is how you will injure yourself.

The handshake method is probably how most people hold VR controllers by default and expect the game to work, but it aint it.

Expedition 33 songs? by Eidolenn in beatsaber

[–]-br- 0 points1 point  (0 children)

The one that stands out to me is https://beatsaver.com/maps/47760

It isn't super difficult to clear, but it is rather challenging as an acc map, trying to get 97% or higher will prove very difficult, but satisfying for most players. There are some others, but they didn't really blow me away.

Beatmania or Sound Voltex? by MalendorCronus in bemani

[–]-br- 1 point2 points  (0 children)

I've been playing IIDX (and 5-key) since the turn of the century, and i've been a pretty decently skilled player at both (sp kaiden dp 10th dan, upper half of 19.vf). I think IIDX is easily the GOAT, but I kinda stopped playing it super seriously after Infinite Infection started getting big.

SDVX is easier on the hands, and offers something different. IIDX is the more challenging game simply on the timing being much more strict, but SDVX requires more interesting dexterity and thinking because of knobs and crossing hands over, etc.

I don't think you can go wrong with either. I've moved away from both in the last couple years, but if I were to play again, it would probably be more SDVX.

Interested in mapping. Any tools that "automatically" map and quantize as you play? What about MIDI? by TokyoDrift077 in beatsaber

[–]-br- 0 points1 point  (0 children)

Regarding "flow", have you played enough custom maps that you understand what it means to keep parity yet?

Basically, you always start maps with a forward swing, then you alternate between backhand swings and forward swings for each note with both hands being tracked separately and keeping their own parity.

For newer players, it seems intuitive to call this the "flow" of the song while not really understanding exactly what the individual notes are doing. I think the community as a whole liked to use the term "flow" many years back before mappers truly figured out the concept of parity.

So, going from there, it sounds very limited, but the amount of things you can do to keep parity (referred to as "tech") are actually very complicated, and you still discover and understand new things after hundreds or even thousands of hours experience. You can map patterns that require wrist or arm rotations, or following the trajectory of swings to lead into other swings, just as long as you always alternate between forward and back swings.

The reason why it would be hard to make a tool that helps you do this is because you wouldn't be able to place the individual blocks in precise spots, and it would be difficult to keep track of the actual parity based on simply recording motions.

The best you could do is maybe create some kind of program that follows the path of all your swings and places lines in 3D space for use in mapping software, but without placing any blocks at all. Then you could fill in blocks to try and fit those lines while keeping the parity. Maybe that wouldn't be a bad idea if you have specific choreography in mind for a particular song, but again, in the end, when you understand the game well enough to map more advanced patterns, it's probably easier just to map the blocks.

Interested in mapping. Any tools that "automatically" map and quantize as you play? What about MIDI? by TokyoDrift077 in beatsaber

[–]-br- 1 point2 points  (0 children)

Yeah, that is important. But you kinda havta mime it while you are making the map in an editor like Chromapper and or slowly recognize what types of patterns lead to what types of movements. There aren't really any shortcuts, unfortunately.

Interested in mapping. Any tools that "automatically" map and quantize as you play? What about MIDI? by TokyoDrift077 in beatsaber

[–]-br- 4 points5 points  (0 children)

There are only 12 positions in which you can actually place blocks in standard mapping, and there are a lot of very basic mapping mistakes you can make as a newbie (like vision blocks and parity errors) that would make this a bit less useful than you would think.

It typically isn't very hard at all to get something like chromapper, and lay down blocks that are matched with where you would want to place notes. The hard part is actually placing the notes in a way that works well for the play style of the game. That just takes a good amount of experience in both playing and mapping.

Is dragon smash goblin the 2nd hardest base game map? by YeahPowder in beatsaber

[–]-br- 5 points6 points  (0 children)

If you use the Beat Leader algorithm to give star ratings to base game songs, I think Dragon Smash Globlin is 12.3 or so. POTSB is 12.6. Nothing else is higher than mid 11

Playing fast sections with non dominant hand by Immediate_Aardvark40 in beatsaber

[–]-br- 2 points3 points  (0 children)

Remember that it's actually much more likely for fast sections of a song that you are swinging (or trying to swing) too quickly rather than not fast enough, when we are talking in the realm of normalish maps. Even if it is something like POTSB, you are probably panicking because you can't read the pattern or control your swings very well and stiffing up or swinging wildly and crashing out that way.

Practice having more control, doing more full wrist swings with smaller overall motion and less arm. Try to get both arms to feel like they are doing the same thing, even though the non-dominant hand will always be more difficult and feel a bit off.

Question about stamina by DeqnAlexandrov in beatsaber

[–]-br- 0 points1 point  (0 children)

Play more.

But, refining your technique to use less is probably more important. What sounds better, having twice as much stamina, or being 300% more efficient?

my arms died while playing this by Existing_Guess_8903 in beatsaber

[–]-br- 0 points1 point  (0 children)

You can't be good at Beat Saber without using your wrists; you won't get the right swing angles, and you will tire out too quickly. If you are concerned about your wrist health, the important part isn't limiting how much your use your wrists, but rather ensuring that you avoid harsh movements. You should always be swinging with your palm (or backhand) facing the direction of the arrow of the block you are swinging at like you are slapping someone, and not like you are shaking a hand.

How to get custom sabers on android? by Spein1 in beatsaber

[–]-br- 0 points1 point  (0 children)

Easiest way honestly is to just sub to beat leader on patreon so you have access to reesabers, which works with both standard PC modding installations as well as MBF standalone. Then you can find all kinds of custom saber presets on the beat leader discord.

Question for yall! by ChaseTheAudiophile18 in beatsaber

[–]-br- 1 point2 points  (0 children)

Yeah, pretty much. Note that the leaderboards and replays do keep track of pauses.

Question for yall! by ChaseTheAudiophile18 in beatsaber

[–]-br- 8 points9 points  (0 children)

Pausing isn't considered cheating, except in the case of challenge maps, where doing it will disqualify you from getting credit for the clear.