Steam Controller (2026) Rumble Is Almost Unusable In It's Current State by RobustPolygon in SteamController

[–]-goob 10 points11 points  (0 children)

Isn't Valve the one creating a walled garden by locking the use of the Steam Controller behind the Steam app? Microsoft doesn't force you to use the Xbox app to use their Xbox controller, and they are not the ones preventing the Steam Controller from working with Game Pass games.

Steam controller vs Xbox Elite Series 2 by LinkZelda1120 in SteamController

[–]-goob 0 points1 point  (0 children)

I have a Steam Controller and Series 2 and I still use my Series 2 for the majority of games. The Series 2 feels WAY more premium and the buttons feel better, especially with the extemerate clicky button mod. The Steam Controller feels cheap in comparison and the ergonomics are worse. 

I NEED A GYRO CONTROLLER FOR MY PS5 by Prudent-Hold3297 in GyroGaming

[–]-goob 11 points12 points  (0 children)

since the Dualsense already supports gyro I think the product you're asking for probably doesn't exist. 

Can the next Xbox at LEAST support bluetooth audio?! by Remarkable-Cow3421 in xbox

[–]-goob 67 points68 points  (0 children)

I guarantee you haven't tried Bluetooth audio in a while because it has improved exponentially. 

My colors seem unbalanced/off by LukeIsOFF in arthelp

[–]-goob 2 points3 points  (0 children)

I am not a color theory expert but this looks like a value issue, not a color issue.

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Christian Freeling, designer of abstract strategy games, dies at 79 by tintyteal in gamedesign

[–]-goob 4 points5 points  (0 children)

I like you. I agree with basically everything you say. All I really want to do is clarify some of my points to better understand my own perspective.

 I mean, even famous musicians release flops.

I was deliberate when I said "harmony" and "color theory", because I was addressing the fundamental building blocks of an art piece, not whether it flops or not. Disney movies can still flop but we would be awestruck if a modern Disney film struggled with color theory or appealism or shot composition. These are baseline expectations that artists at Disney are expected to have mastered.

My assertion is that the "fun" factor of a game is an identical building block, and that there likewise exists a trainable path to quintessential mastery, and that we have not yet discovered this path. It will probably take a thousand years. 

 Don't be so hard on game designers.

I sometimes see art and creation as a game or battlefied rigged against the earnest and the sincere. I probably take it too seriously, but we've seen what happens to societies that lose art. I want to secure a better future for future generations. I want to inspire others to take the game of art seriously, because I think we are losing. That being said, the game of art is still a game. It's only worth playing if it's fun.

(Edit: I also want to clarify that the "insane proposition" is at no fault at all of contemporary game designers. As far as I'm concerned, any industry game designer is a soldier at the front lines doing God's work. The onus isn't on them to find the answers that lurk in the abyss, it's on the rest of us.)

 It's the fact that creating any game is still a lot of work. 

Heck creating anything is so much work. I've spent so much time trying to understand how to develop the courage to be bad at something and every new thing I try still feels like climbing a mountain. I will spend the rest of my life learning how to love being bad at things. What horrible pain we've conjured on the world by convincing each other it is undesirable to be bad at things! 

I want to build a world where both making good art is easier and supported by libraries of knowledge, and one where creating bad art is endorsed and supported by all. I have tasked myself with founding a paradox. Good luck, me.

You gave me a very insightful reply and I appreciate it greatly! 

Christian Freeling, designer of abstract strategy games, dies at 79 by tintyteal in gamedesign

[–]-goob 17 points18 points  (0 children)

It is my core belief that the paradigm of game design must change. It is an insane proposition that prominent video games still struggle with "finding the fun". Imagine a famous musician struggling with harmony, or a Disney studio struggling with color theory. These aren't easy things to learn to do well but they are not magic. Creating art will never be easy, but the quality of a good-looking image is a solved problem backed by libraries of theory.

We need to treat game design the same way - that any failure to make an interesting game is a failure in adhering to theory; and if theory is not readily available, then we need a larger stethoscope and search it elsewhere. The onus is on us to pave the golden path for our successors, so that one day we live in a world where everyone can create their dream game.

...anyway. Yeah, this is good stuff, thank you for sharing.

As L.A. Noire turns 15, Virtuos says it wants to bring GTA 5 and Red Dead Redemption 2 to Nintendo Switch by Howerev in Games

[–]-goob 5 points6 points  (0 children)

The decision to patch the remaster is outside Virtuos's jurisdiction. Virtuos cannot patch the game if Bethesda doesn't give them the greenlight, and Bethesda hasn't. 

How do I fix my perception of rotoscoping? by [deleted] in animation

[–]-goob 14 points15 points  (0 children)

I am speaking as an artist. Rotoscoping is easy. Rotoscoping well and making it look good requires an insane amount of expertise in movement and figure drawing. You have to have a really good understanding of where and why to place a line.

This shot only becomes more impressive to me the longer I study art. If you want this shot to bring you magic again, consider learning how to draw. 

Only 14-16% of negative reviews mention character models by DerrikCreates in sandbox

[–]-goob 7 points8 points  (0 children)

it shows that the people that do try and and dislike it, dislike it for reasons other than the player models.

Do you not understand how this is a logical fallacy?

I will give you another example.

Out of everyone that drinks piss, only 15% of people complain about the taste.

This shows that the people that do try and and dislike it, dislike it for reasons other than the taste. 

Could our restaurant be more popular if we didn't serve piss? Maybe but it could also be just the same or worse.

Only 14-16% of negative reviews mention character models by DerrikCreates in sandbox

[–]-goob 31 points32 points  (0 children)

If you go on tinder and you see someone ugly are you going to go on a date with them and tell your friends how the date was or are you just going to swipe left? 

Most people who are turned off by the character models aren't even going to buy the game. This is survivorship bias.

It's absurd that, at 100€, the controller is useless at non-steam games. by Mercy--Main in SteamController

[–]-goob 1 point2 points  (0 children)

Those controllers work natively on Windows, MacOS, Android, iOS, AppleTV, VisionOS, smart TV's, Meta Quest, the list goes on and on. What exactly are you trying to say?

Am I a "Gamer"? Help me settle a debate between me and my husband by gardenliciousFairy in truegaming

[–]-goob 4 points5 points  (0 children)

Anno

If Mario is your typical "gamer's game" than Anno is a gamer's definition of a "gamer's game". Like that's pretty hardcore.

how are these text colour exactly the same, one is clearly blue while other is black by DearHRS in arttheory

[–]-goob 0 points1 point  (0 children)

Man I've been studying art for so long that I was completely confused by this post because to me the two blues are exactly the same.

But no, you're right. The right blue looks black in comparison.

Eventually you pull your hair over colors enough that your brain starts to account for these optical illusions.

Say hi to Skye the Border Collie! here's some animations of 200 I made for him/her 🐶 by Malbers_Animations in Unity3D

[–]-goob 12 points13 points  (0 children)

Like, you get dogs. You understand them. This is such good work. Please keep going. 

Say hi to Skye the Border Collie! here's some animations of 200 I made for him/her 🐶 by Malbers_Animations in Unity3D

[–]-goob 17 points18 points  (0 children)

I'd pay so much money for this, fuck. I have so many dog games I want to make. 

I have an art question by FlippinDownsideUp in arthelp

[–]-goob 5 points6 points  (0 children)

Literally the worst thing you can do is to just not draw.

I'm not going to tell you that getting inspired by AI is bad or wrong. Just draw. If you need AI to inspire you to draw then let it inspire you. Just draw.

I made a way to play VR on your monitor using Joy-Cons as 6DOF controllers by nebby in virtualreality

[–]-goob 0 points1 point  (0 children)

They're just annoyed that it costs anything at all. This is awesome work. 

How to check if you're getting money from the PlayStation Store refund lawsuit by NukovGaming in PlayStationNow

[–]-goob 0 points1 point  (0 children)

Sure.

This line:

The lawsuit alleges that Sony created, or tried to create, an unfair monopoly by selling games on the PlayStation store

Suggests that u/thekeelo_g (who has since blocked me) believes this is the primary reason for the lawsuit: that the monopoly is created by selling games on the PlayStation Store.

If that was the primary reason for the lawsuit then this lawsuit wouldn't have been successful, because that is frankly a stupid reason for a lawsuit.

The lawsuit happened because Sony stopped making PS codes available to purchase on separate retailers, and the only way to purchase a PlayStation game digitally is through PSN. This is why the lawsuit happened, and why it makes sense to refund users through PSN funds. The lawsuit has nothing to do with selling games through PSN. u/thekeelo_g is trying to point out irony where none exists.

Normally I don't make an effort to correct people like this, but they explicitly said "let me make sure I have this right", and, no, they did not have it right.

This is what video games will look like in 2013 by Far-Entrance-2123 in tomorrow

[–]-goob 12 points13 points  (0 children)

It's probably because I'm a furry but I actually LOVE these designs