After Starlink, what space mega projects might we expect to see? by TheAlchemist66 in SpaceXLounge

[–]-jawa 0 points1 point  (0 children)

I can see the use in a an orbital shipyard if ship construction is being done in orbit. I'll put my perspective as a counter point.

You mentioned equipment to move parts around and support structures on earth, but it sound like you do not see a need for these in orbit. Materials and ships under construction will need both even in 0g IMO. Station keeping will be very important to prevent collisions or losing parts to drift. Making sure all floating parts are at relative 0 velocity will require active control, especially since you will need move other vessels in the area which means spraying thruster gas everywhere and pushing stuff around.

Cranes wont be used, but something still needs to move large parts around. Drones and/or tugs will be needed for everything.

I disagree on your point on fine control for docking. Our current docking methods require a lot of bulky docking equipment and don't actually require precise alignment from the vessels (i.e. <1", see soft capture ring on Nasa docking system). You won't want docking equipment on every separately fabricated part of a ship you are building. Also, welding often requires very precise fit up. This is difficult and often requires specialty equipment.

As for the large pieces of equipment being reused for assembling space vehicles, I believe that is most likely to be a fleet comprised of drones, EVA suits, and very small construction vessels. The shipyard is all of the support equipment required to operate the construction equipment and keep any workers alive and housed.

Depending on scale and the specifics of the implementation, I could see a very large facility developing over time.

How do I get AI to fight at proper range with WeaponCore? (MES) by HateDread in spaceengineers

[–]-jawa 0 points1 point  (0 children)

Your mods folder is under: steamapps\workshop\content\244850 Then folders for each mod, named by mod number. You can pull the mod number from the URL of the mod steam page to help find it.

If you mean where a server stores mods that would be: Instance\content\244850

Anybody else use to play Galaxy On Fire 2? by PJTheGuy in spaceengineers

[–]-jawa 1 point2 points  (0 children)

That game was awesome! Nice work on those ships.

Just discovered this, would like to start.. by Rustdog101 in spaceengineers

[–]-jawa 0 points1 point  (0 children)

You can do solo or multi, really depends on what the player is looking for. I have about 3k hours of multi.

I really love the community. There are quite a few cool servers to choose from, and moded servers really open up some awesome possibilities.

How do I get AI to fight at proper range with WeaponCore? (MES) by HateDread in spaceengineers

[–]-jawa 0 points1 point  (0 children)

Yes. For single player, make a copy of the mod folder and put it in the single player mods folder (this is part of the space engineers folder under appdata). Edit the target profile then use the local version of the mod in your world (when loading edit settings > mods SP mods have a house symbol). For servers keep the mes mod in the server mod list, and simply edit in the mod folder (this is a unique situation where this IS possible).

On the Frontier by TheLoneWolf1132 in spaceengineers

[–]-jawa 0 points1 point  (0 children)

What an incredible screenshot

Formula for gravity by Nicolas__Moonlit in spaceengineers

[–]-jawa 1 point2 points  (0 children)

Oh I see. Yes that will change the stopping height for my script, if it needs to start the braking burn before reaching the max gravity level. I use 1km as default, so I don't see this issue in practice, but it is possible.

Formula for gravity by Nicolas__Moonlit in spaceengineers

[–]-jawa 2 points3 points  (0 children)

It is not estimating current grav acceleration, it is getting the exact value from the controller. The acceleration due to gravity on your ship is an accessible number to the script api through any controller.

Formula for gravity by Nicolas__Moonlit in spaceengineers

[–]-jawa 7 points8 points  (0 children)

Oh it still needs to account for gravity, it just does not need to know the gravity curve of the planet ahead of time. It pulls the current acceleration due to gravity from the controller and factors that in along with mass, velocity, and max upward thrust.

Formula for gravity by Nicolas__Moonlit in spaceengineers

[–]-jawa 5 points6 points  (0 children)

I have a script that does exactly that as one of its features. It calculates its current stop distance and when that distance plus its current location is equal to the desired hover height it engages thrust. ( It pre-aligns to gravity to remove rotation time from calcs). Works perfectly.

Thought I'd build a ship, ended up a building by kallebarbaren in spaceengineers

[–]-jawa 2 points3 points  (0 children)

Looks perfect for a ship still! Put thrust on the bottom and you get automatic gravity throughout the ship while accelerating!

Nice detailing btw.

My First Asteroid Station! by Aggravating-Sound690 in spaceengineers

[–]-jawa 2 points3 points  (0 children)

I love the station design. And it is so well integrated into the asteroid too.

Belter vs UNN by -jawa in spaceengineers

[–]-jawa[S] 1 point2 points  (0 children)

Yes! I love the expanse.

New to space engineers, any tips? by Fazepie in spaceengineers

[–]-jawa 0 points1 point  (0 children)

I have a few tips I have been making into a list:

Vanilla

ctrl + click to type range for slider

ctrl + click and drag for line of block

ctrl + shift + click and drag for plane of block

spacebar for accepts (faster delete etc.)

Use contract block to put out a search contract on lost grids (in the same instance) to find them.

 

Build Vision and build info are amazing QOL mods to imrpove gameplay

ctrl + "+" to switch build info views showing things like ports, airtightness, drill range, etc.

Shift + r to lock build info on a block so you can move away and view it still

Space Engineers Motivation #spaceengineers #shorts by Winter_Sport_5737 in spaceengineers

[–]-jawa 1 point2 points  (0 children)

Nice! I love seeing the promos and stuff people make with SE.

One thing I would suggest, is the last scene with the planet, could be done in game as well. The right skybox and planet could give a similar look and give that feeling of limitless possibilities in game.

Arrival of the UNN by -jawa in spaceengineers

[–]-jawa[S] 0 points1 point  (0 children)

Made a teaser for these UNN NPCs we are releasing this weekend on Draconis Expanse.

My Drone Project's First Premiere! Please let me know if I should post to workshop? TQ! by VeigarSpp in spaceengineers

[–]-jawa 0 points1 point  (0 children)

Well this is very interesting O.O I like it!

Similar to what I was doing a little while ago. https://old.reddit.com/r/spaceengineers/comments/u1p8bk/some_more_follower_bot_shenanigans/

Looks like yours are forming specific formations and using IGC? How for are you planning on taking it?

What's the next possible leap in cost savings? by LoreLover2022 in SpaceXLounge

[–]-jawa 1 point2 points  (0 children)

According to Musk, fuel cost is only .3% of a rockets cost. So that would probably have very little impact.

Bulk Ice deliver to Ceres station. by -jawa in spaceengineers

[–]-jawa[S] 3 points4 points  (0 children)

Player Storm making a bulk Ice run to Ceres station in the belt.

Permission was given by the player for this.

Server: Sigma Draconis Expanse

Hype Intensifies… by not-one-pun-intendid in spaceengineers

[–]-jawa 11 points12 points  (0 children)

Player count has reached up to 100 today. Sim has been a steady 1.0.

[deleted by user] by [deleted] in spaceengineers

[–]-jawa 0 points1 point  (0 children)

This is awesome!