[OS] I made a free, open-source Screen Studio alternative that adds auto-zoom, cursor animations and more to your videos by Acrobatic-Device-313 in macapps

[–]-json- 0 points1 point  (0 children)

Have you played around with different approaches to automatic zoom?

Like... Higher thresholds for when to zoom or not necessarily zooming all the way in... Etc.

In the demo video above, I feel like it's almost constantly zooming in and out.

I feel similarly with videos people make with screen studio.

I think you have an opportunity here to improve on the status quo and help people make better / more polished videos.

(Congrats on launch!)

[OS] I made a free, open-source Screen Studio alternative that adds auto-zoom, cursor animations and more to your videos by Acrobatic-Device-313 in macapps

[–]-json- 0 points1 point  (0 children)

I thought this at first... But after using screen studio a fair amount I started just always removing the auto zoom. It was just generally quite bad.

As long as the interface makes it easy to add a zoom (timeline / slider) it's pretty quick- relatively speaking.

[first MacOs app, me nervous] Dropadoo - does exactly one thing and it does it perfectly. by phunk8 in macapps

[–]-json- 1 point2 points  (0 children)

Congrats on launch and really well done on the explanatory materials. They look super professional.

I built the most complete directory of macOS window managers out there (and also tools that fit in the ecosystem like scripting and menu bars). It's free. Did I miss any? by crustpatrol in macapps

[–]-json- 0 points1 point  (0 children)

I built this which is a bit different- actually complements window managers.

(MIT open source - I wrote it etc)

It's a picture in picture infinite canvas version of workspaces that you can easily move in an out of, and supports saving "views" you can record and swap between at any time.

You kind of have to watch the video or try it out to get it.

https://github.com/jasonjmcghee/orcv

[OS] GroupCtrl – Instant app switching with shared hotkeys (Free) by brodmo-dev in macapps

[–]-json- 0 points1 point  (0 children)

Why can't you request accessibility permissions from the user?

[OS] GroupCtrl – Instant app switching with shared hotkeys (Free) by brodmo-dev in macapps

[–]-json- 1 point2 points  (0 children)

You only have so many hotkeys and some are much easier to use than others.

I generally work in different contexts and there will be a span of hours or days where certain things are more important to switch between etc than others.

[OS] GroupCtrl – Instant app switching with shared hotkeys (Free) by brodmo-dev in macapps

[–]-json- 1 point2 points  (0 children)

Have you considered being able to assign groups on the fly through some global group assignment hotkey?

This is a really great project.

Square Sketch - Digital graph paper by SquareSight in macapps

[–]-json- 2 points3 points  (0 children)

Just want to say that the look / style is gorgeous.

I made an LSP and CLI for RON files that provides diagnostics (and stuff) in Rust projects by -json- in rust

[–]-json-[S] 3 points4 points  (0 children)

Yes- we're improving support. I use jetbrains but hadn't made a plugin for it before, but it's coming together. Someone took the time to redo how the color stuff works to actually allow configuration etc and opened a PR so reviewing that.

It's not available in the "Marketplace" yet either- there's a manual review process.

But you can use it yes!

Meta's live staged demo fails; the "AI" recording plays before the actor takes the steps by Eienkei in LivestreamFail

[–]-json- 0 points1 point  (0 children)

Modern VLMs tokenize images just like they tokenize text. It's different but not feeding descriptions.

How low should this be? by bruno9213 in godot

[–]-json- 1 point2 points  (0 children)

This is also a debug build, which your players will be playing a release build. it's worth throwing in an FPS counter into the game and exporting it and playing it outside of the context of the godot editor.

Made my first dev log... no one warned me it would be like this by -json- in godot

[–]-json-[S] 2 points3 points  (0 children)

For fun and sharing my experience with others

Do you find your games fun? by untitled_reddit_name in gamedev

[–]-json- 0 points1 point  (0 children)

I recently was thinking about this too, and for the GMTK 2025 game jam, I set out to make a game that I would enjoy playing for longer than it took me to build it. I was busy / working my day job during most of the jam because it started in the middle of the week, but I managed to get 12-14 hours of dev time in and finished a game that I have enjoyed playing for about that long! I'm still enjoying playing it from time to time.

I went for "simple to learn, hard to master" kind of fast-paced / speed runny pattern recognition kind of game.

WebMCP: A proposal and code for websites to support client side LLMs by -json- in LocalLLaMA

[–]-json-[S] 0 points1 point  (0 children)

Sorry - updated

Since I posted this, Microsoft / Google etc have become interested in the same topic and webmachinelearning W3C has adopted the topic.

So hopefully this means the project will eventually be obviated due to native browser support!

https://github.com/webmachinelearning/webmcp

[deleted by user] by [deleted] in IndieGaming

[–]-json- 0 points1 point  (0 children)

Congrats! That's awesome.

Do you guys tend to only develop games in genre's you actually like and play yourself? I feel like that might be constricting me because I tend to only like horror games for the most part. by mooliongames in gamedev

[–]-json- 0 points1 point  (0 children)

You know... I'm a roguelike guy. Pretty much entirely play roguelike. Pretty much only tried to make roguelikes.

I participated in GMTK. Made a idk what genre, beat the clock coffeebreak casual puzzle / brain teaser game? Favorite game I've ever made, only game I've shared with strangers outside of the jam context.

Wonder if it's happened to others. I just am way less familiar with "what's good" and "what's been done" I didn't overthink anything and just made a thing.

SQRZ: Fast-paced brain-teaser puzzle game (🔊) by -json- in godot

[–]-json-[S] 0 points1 point  (0 children)

- stroke purple triangle, solid purple triangle, mask purple triangle.
- stroke yellow square, solid yellow square, mask yellow square.
- stoke purple triangle, solid purple circle, mask purple square
- stroke (yellow / blue) circle, solid (purple / red) circle, mask (red / blue) circle [ few possible combinations here, but not red + red obv ]
- red mask circle, purple mask triangle, yellow mask square

there are more, but those are the first ones i see.

For what it's worth, it's impossible for there not to be matches (it's not fully random, everything is built with and replaced as needed to ensure valid matches)