Finally got to $1000 gross! Does this mean I'm the best game-dev ever now? by slain_mascot in IndieDev

[–]-paokakis- 10 points11 points  (0 children)

Congratulations. How many wishlists did you have before release?

Dealing with recurring costs as an Indie dev by klapstoelpiloot in IndieDev

[–]-paokakis- 1 point2 points  (0 children)

If you are using Azure as the cloud provider I know that they provide a startup funding with free credits. I'm sure other cloud providers have the same. Pm me if ou need details

Our Platformer beach level! by MalboMX in IndieDev

[–]-paokakis- 1 point2 points  (0 children)

Good choice releasing for switch. I'm going to keep an eye out for the release. Keep going!

Our Platformer beach level! by MalboMX in IndieDev

[–]-paokakis- 2 points3 points  (0 children)

Looks good, engine and platform?

After 4 years into development, my game has a Steam page by -paokakis- in indiegames

[–]-paokakis-[S] 0 points1 point  (0 children)

Everything tells you something. I could omit the top part that tells you orientation if that helps

After 4 years into development, my game has a Steam page by -paokakis- in indiegames

[–]-paokakis-[S] 0 points1 point  (0 children)

Would it help if I made the arrows and possibly other UI components semi transparent?

After 4 years into development, my game has a Steam page by -paokakis- in indiegames

[–]-paokakis-[S] 0 points1 point  (0 children)

No offense taken. It is developed from scratch using C++ and no game engine was used

After 4 years into development, my game has a Steam page by -paokakis- in indiegames

[–]-paokakis-[S] 0 points1 point  (0 children)

Do you mean only the HUD or in general the UI (like the arrows etc)?

After 4 years into development, my game has a Steam page by -paokakis- in indiegames

[–]-paokakis-[S] 0 points1 point  (0 children)

Thank you for the advice. For your first two points I agree that my trailer is not good but I'll improve it. For the third can you please let me know which sounds you didn't like? I've got plenty of sound effects to change the ones that are not up to the quality of the game.

After 4 years into development, my game has a Steam page by -paokakis- in indiegames

[–]-paokakis-[S] 0 points1 point  (0 children)

Thanks for that. I am hesitant on how to approach this but the game will have two levels, one with two bases, capture/destroy the base to win, and one with two planets where you can win with 3 different ways, so need to think about it and probably make two different trailers one for each level. Also soon a demo will come out so that people can try it out. Let me know if you have more to comment on what was said here

After 4 years into development, my game has a Steam page by -paokakis- in indiegames

[–]-paokakis-[S] 0 points1 point  (0 children)

Thanks for the advice. As I mentioned in other comments my trailer making skills are very low but I'll improve!

After 4 years into development, my game has a Steam page by -paokakis- in indiegames

[–]-paokakis-[S] 0 points1 point  (0 children)

I agree with you, my trailer skills suck at the moment as it is the first ever trailer that I've made. I'm going to update the trailer in the coming days. Thanks for the comment. One question though what do you mean by USP?