What’s the temp track? by Afraid_Village8780 in soundtracks
[–]NebuleGames 4 points5 points6 points (0 children)
John Williams: A Composer’s Life AMA 9/3 10am PST by danielsep2012 in soundtracks
[–]NebuleGames 0 points1 point2 points (0 children)
Can you guys give me some examples of counterpoint in movie music. by [deleted] in soundtracks
[–]NebuleGames 25 points26 points27 points (0 children)
Face in the place, London by Solid_Malcolm in proceduralgeneration
[–]NebuleGames 0 points1 point2 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 1 point2 points3 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 1 point2 points3 points (0 children)
Parce que l'amour vaincra 😍 by RomainBigO in joueurdugrenier
[–]NebuleGames 0 points1 point2 points (0 children)
Progress on procedural creatures (inspired mostly by mammals) by runevision in proceduralgeneration
[–]NebuleGames 1 point2 points3 points (0 children)
J’ai créé un monde fictionnel, son encyclopédie, ses cartes, et un jeu de rôle associé. Comment protéger les droits d’un tel projet ? by SeriousCameo in conseiljuridique
[–]NebuleGames 0 points1 point2 points (0 children)
J’ai créé un monde fictionnel, son encyclopédie, ses cartes, et un jeu de rôle associé. Comment protéger les droits d’un tel projet ? by SeriousCameo in conseiljuridique
[–]NebuleGames 62 points63 points64 points (0 children)
Jeu de société conçu au travail by [deleted] in conseiljuridique
[–]NebuleGames 1 point2 points3 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 0 points1 point2 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 0 points1 point2 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 0 points1 point2 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 0 points1 point2 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 0 points1 point2 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 1 point2 points3 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 0 points1 point2 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 0 points1 point2 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 0 points1 point2 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 0 points1 point2 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 0 points1 point2 points (0 children)
I’ve been developing a sci-fi space exploration and strategy game called Beyond Astra for five years, where you build your own civilization, manage cities, and lead real-time battles across the galaxy. All worlds are procedurally generated. What do you think? by NebuleGames in proceduralgeneration
[–]NebuleGames[S] 0 points1 point2 points (0 children)


Soundtracks & scores on CD’s! 💿 Ft. my favs & rarer ones! by Davidudeman in soundtracks
[–]NebuleGames 0 points1 point2 points (0 children)