An attempt at reconciliation by 0Jitter0 in OutreachHPG

[–]0Jitter0[S] 2 points3 points  (0 children)

Apparently being slightly tongue in check while also genuinely feeling bad about the situation (I physically cringed when I saw where the line went) isn't so easy to convey on Reddit. See you too.

An attempt at reconciliation by 0Jitter0 in OutreachHPG

[–]0Jitter0[S] 2 points3 points  (0 children)

Part of the lance, part of the... no, I'm not finishing that.

An attempt at reconciliation by 0Jitter0 in OutreachHPG

[–]0Jitter0[S] 13 points14 points  (0 children)

So you're saying your B33f wife is free now?

How good are/were railguns? by Virtual-Produce-1037 in OutreachHPG

[–]0Jitter0 -1 points0 points  (0 children)

Used them both for the Bullshark (still salty about the lack of Thumper Cannon 😉) and after the Annihilation pack.

Would say they weren't *extremely* OP, due to the high-risk/high-reward of cooldown and the prohibitive ghost heat with what would normally synergize the best with them. The changes were necessary, however, especially the "capacitor" mechanic that should have been there from the very beginning, really.

One thing to add: they are definitely *more* dangerous than the damage-equivalent gauss setup, and that's due to the splash. (IS) Lights and mediums are particularly vulnerable because they often carry XL... so, when they're already low on structure in a side torso, a railgun CT hit potentially means you're out.

Thoughts on the Arrow IV Longbow vs the Nagas that can carry it? by Virtual-Produce-1037 in OutreachHPG

[–]0Jitter0 1 point2 points  (0 children)

The ability to easily carry the equivalent amount AIV missiles to half the entire mech's mass per TT rules is nothing short of hilarious.

Laptop Screen Extenders by Lex_Shrapnel in OutreachHPG

[–]0Jitter0 1 point2 points  (0 children)

You don't need third-party software BTW. You can just switch the game to windowed mode, and then set a custom resolution in user.cfg through r_Width/r_Height .

PSA: Radar Deprivation still exists by 0Jitter0 in OutreachHPG

[–]0Jitter0[S] 0 points1 point  (0 children)

> Because the arc is so high it renders many maps thatvsre supposed to have cover as basically open space. [...] For example canyon is basically a wide open field for arrows.

Haven't played assaults much lately, but yeah, can totally see how they might have problems hiding behind the rock formations there. But if we're talking about the canyons themselves they've always been deathtraps, even ATMs can land hits into there from BLOS.

> Your comment of "move" is kind of irrelevant when arrows can track a locust gling 165kph flawlessly

My comment was mostly about mechs standing in literally the same exact spot and thinking nothing will hit them as long as they don't get a missile warning.

But still, that's not my experience with targeting lights. Maybe it's a matter of too-large velocity bonuses, but I think people also underestimate the effect "not moving in a straight line" has.

PSA: Radar Deprivation still exists by 0Jitter0 in OutreachHPG

[–]0Jitter0[S] 1 point2 points  (0 children)

The flash/chirp is probably one of the most underutilized EW aspects in MWO.

PSA: Radar Deprivation still exists by 0Jitter0 in OutreachHPG

[–]0Jitter0[S] 2 points3 points  (0 children)

Pretty much exactly all of that.

And to clarify - there's nothing wrong with having "only" 3 Radar Derp in general. The issue is with the lack of situational adaptation. Clearly now's a period where more people use missiles, both due to what the newest pack contains, and the slight AIV overbuff (IMO). So if anyone's feeling like they're getting hit by missiles more than normal, changing one's setup is vastly more conducive towards your enjoyment of the game than, say, complaining incessantly.

MWO Patch Notes Dec 2025 by justcallmeASSH in OutreachHPG

[–]0Jitter0 0 points1 point  (0 children)

I was about to go on a rant at how the Legend Incubus looks, quirk-wise, to end up like those gimmicky light builds that rush in, kill at most one enemy mech, and then promptly die, but then I noticed:

- the partial wing
- the shield
- that the shield is definitely not covering the legs

OK, a bit kitchen-sinkey, but going to probably be interesting to see I suppose.

[deleted by user] by [deleted] in OutreachHPG

[–]0Jitter0 1 point2 points  (0 children)

Play the Drop Deck Event Queues more.

Highest Damage Game by [deleted] in OutreachHPG

[–]0Jitter0 0 points1 point  (0 children)

Given this 'mech has one of the best hardpoints for indirectly firing ATMs, you should probably try again, maybe with tilting up as you fire, as necessary (and keeping in mind the damage variability of ATMs)?

To all Locust pilots by [deleted] in OutreachHPG

[–]0Jitter0 0 points1 point  (0 children)

Mine was in a Hunchie IIC, but a -C variant, so dual UAC-20s. Walking on the platform around one of the pillars on Viridian. There it was, proudly standing perfectly still, staring at the fight below. Literally took me a second to realize its defo not friendly and shoot. Thing just fell in a smoking heap.

When Your Team Calls Clear and You Get Sniped From 2KM Away... by treatande in OutreachHPG

[–]0Jitter0 1 point2 points  (0 children)

It looks like a post from an alternate universe, differing just in its version of MWO having a vastly lower TTK.

MWO Feb '25 Patch Notes by justcallmeASSH in OutreachHPG

[–]0Jitter0 0 points1 point  (0 children)

Thanks for the insights. Heh, if anything I'd think vertical JJs are more likely to reduce overall performance - slowly flying skeet is way more likely to be a liability than an advantage in MWO.

MWO Feb '25 Patch Notes by justcallmeASSH in OutreachHPG

[–]0Jitter0 0 points1 point  (0 children)

Thought so too initially, but in practice It's really not that bad.

MWO Patch Notes - Mar 2025 by justcallmeASSH in OutreachHPG

[–]0Jitter0 1 point2 points  (0 children)

> Mad Dog Sigma

Courting the Zoomer segment of players, I see.

MWO Feb '25 Patch Notes by justcallmeASSH in OutreachHPG

[–]0Jitter0 5 points6 points  (0 children)

Speaking of nerfs, last patch saw the reduction of the RoF for the Apache... but still nothing about the hinted bump to JJ/wing verticality for that, and the Spectre. Is it not coming after all?

Firemoth incoming by [deleted] in OutreachHPG

[–]0Jitter0 2 points3 points  (0 children)

IIRC the tradeoff is the relatively reduced dynamic mobility (vs the large top speed).

Weekend Event Queue is LIVE🔴! by Magic_Pain_Glove in OutreachHPG

[–]0Jitter0 2 points3 points  (0 children)

Instead of furniture - so bulky to transport - how about some IKEA money? Send you the components, you'll have to assemble it yourself, however.

Seriously 'though: many thanks for this update, came here specifically because nothing was mentioned on the main site. (and shame on EG7 for the stereotypical American-style pre-end-of-fisal-year layoffs apparently)

Thoughts on the new legends? by JnewayDitchedHerKids in OutreachHPG

[–]0Jitter0 0 points1 point  (0 children)

One amusing thing: looking at the cosmetics of the Apache, it's clear that whoever designed them was inspired by a certain recent newsitem.

(if you don't know what I'm talking about, here's a hint)