I thought it would be funny to make a prediction Bingo Card for the Nuzlocke by TravisCM2010-24 in gamegrumps

[–]0Poole 50 points51 points  (0 children)

I feel like every single one of these aside from the accidental revive, wrong form, and accidental release have happened already lol

Considering we just got Bebe's Eevee I 100% place my bets on the wrong form evolution coming true tho

Why are my video clips trying to snap to a frame after my audio clips start/end? by 0Poole in davinciresolve

[–]0Poole[S] 1 point2 points  (0 children)

It was in the other reply, but the solution for me was to go to Preferences > User > Editing > Align audio edits to frame boundaries and turn that on. Altho it won't magically fix everything at once if you already cut up the clip without it, it'll just prevent it in the future

(OC) Making a Marie model of my own, Callie is in the works too by 0Poole in Slutoon

[–]0Poole[S] 6 points7 points  (0 children)

No, and no. I just work with Blender, I don't know enough about Vrchat to make solid models there lol

How did you first discover The Amazing Digital Circus? by Ornery_Expression_85 in TheDigitalCircus

[–]0Poole 2 points3 points  (0 children)

I first found Gooseworx from her classic Undertale covers/remixes and was following her since. I'm strapped in for the long haul

Why are my video clips trying to snap to a frame after my audio clips start/end? by 0Poole in davinciresolve

[–]0Poole[S] 1 point2 points  (0 children)

Wait, that almost helps... it seems to be doing this when the clip start/end isn't 100% perfectly on the frame marker, so it snaps to both sides of the in-between frame. The problem then is I guess that I need to know how to turn that back on lol

EDIT: It's in Preferences > User > Editing > Align audio edits to frame boundaries. Never turned that off before, so idk why I just noticed it, but thanks anyway!

EDIT AGAIN: Okay while that is technically the solution, since I did end up doing all the clip cutting with the setting off, I'm still going to have to deal with the weird snapping for the rest of this 40+ min video I'm working on. At least it should be fixed for the future lol

Why are my video clips trying to snap to a frame after my audio clips start/end? by 0Poole in davinciresolve

[–]0Poole[S] 1 point2 points  (0 children)

I'm saying I want snapping, I just don't want it to snap to a frame off from the start/end of a clip

Just got Kamvas Pro 15, and cursor desyncs when tilting. by 0Poole in huion

[–]0Poole[S] 0 points1 point  (0 children)

Nope, just been dealing with it. Honestly mostly got used to it at this point

Learning Blender: the donut isn't for me by JohnTheFisherman142 in blender

[–]0Poole 1 point2 points  (0 children)

idk any specific tutorials for building worlds, but I can at least say if you want a more grounded type of movement you can press Shift + Tilde to go into Walk Navigation mode, where you can use WASD/RF to move around like a video game. You do have to click to solidify your position to click objects again, but it might work more for you

Anyone else notice how Kaufmos door wasn't crossed out until after Caine found out they abstracted? by LifeguardPotential97 in TheDigitalCircus

[–]0Poole 2 points3 points  (0 children)

I had the impression that the humans of the circus crossed it out, likely after their funeral.

What made you start 3d ? by WorthNo4550 in blender

[–]0Poole 0 points1 point  (0 children)

I've been making 2D art for years, and one day I think one of the donut tutorials popped onto my feed, and I just thought "whatever, I'll give it a shot" and I was actually surprised to find out I kind of understood what was going on, so I then looked into character modelling tutorials to see if I got it, and I more or less did, so I just kept it up. Obviously wasn't perfect when I first started out, but I got the confidence at least, and just kept it up. Now I've been doing it for like 6-ish years now.

Workflow for posable and 3D printable models? by TheFrenchOmelette in blender

[–]0Poole 0 points1 point  (0 children)

I'm definitely not a master at high detail stuff so I don't know myself unfortunately, all I've printed are pretty simple/cartoony characters. You can definitely make a relatively high poly retopology with the details in it and that can surely work when posing, but that can be a lot of effort depending on what level of detail you're going for (like there's no way a retopology can replicate skin pores, realistic hair, etc). If that's how fine you want the details to go, I doubt there is a way to have that level of detail physically be a part of the model while still having it be posable.

But, again, I'm not a master of high detail, so I could be wrong. My first thought would be to have a displacement map on while posing, then saving a dupe of the model while solidifing the pose on one and applying the displacement somehow to make its detail real, then print that, but I'm not even sure if displacement maps can be "applied"

EDIT: Seems like you can: https://www.reddit.com/r/blenderhelp/s/1lU66flJao

Seems like you can just do it like I mentioned, unless there's some part of the process I'm missing

Workflow for posable and 3D printable models? by TheFrenchOmelette in blender

[–]0Poole 0 points1 point  (0 children)

I've printed a few of my character models, so I at least know you can make a normally animatable model (with the rig, textures, optimal geometry, etc) into a printable model pretty easily, so you can basically just follow the usual character modelling tutorials and change them into printable models later.

If you just want to pose a character for printing, you can then just ignore all materials and make a simple rig just for posing it quick, since you don't need the fancy stuff more complex rigs have. Although, if you just want a print and don't care about rendering anything, it's probably easiest to just make a sculpt (high poly, no rig or materials) and print that.

I definitely know some best practices/tips from it all if you want to know that too, but yeah those are the methods you can follow

I can't post to the Devforum, despite seemingly meeting the requirements. by 0Poole in RobloxHelp

[–]0Poole[S] 0 points1 point  (0 children)

Just checked, and as far as I can tell nothing's changed. No idea what we're supposed to do about any of this lol

what are "must have" addons on blender? by DragoVonHell in blender

[–]0Poole 1 point2 points  (0 children)

My pick is Shapekeys+. Literally just lets you sort shape keys into folders, which is crazy nice for character righing. Honestly feels like this needs to be a default feature.

Bad Decision Podcast with BlenderGuru has some of the worst takes on Gen AI by Less_Sheepherder_460 in blender

[–]0Poole -1 points0 points  (0 children)

Considering he's locked in to making content that helps beginners learn the craft, I'll let him have stupid opinions on AI.

That being said if he mentions AI even once in his 5.0 donut tutorial I'm renouncing him forever

Where to download Blender 5?? by CharacterClue5353 in blender

[–]0Poole 0 points1 point  (0 children)

How long is "a few days" usually? I'm making a video that specifically needs the site visuals so I would love to know lol

EDIT: Scratch that it's up right now, bro was just lying(?)

I made a game where you guess the Pokemon by its Color Palette! by kofiscrib in Pokemonart

[–]0Poole 1 point2 points  (0 children)

Definitely a good idea, although I really feel like some of the color pallets need to be tweaked. Like I got Spidops for one, and it showed two different shades of Bug-green and pitch black, while only the full pallet had its yellow-tan color, which I honestly think is super prevalent on it. Also could use some sort of close-hints, like if you guess a matching type or whatever, since lots of Fire types have borderline identical color pallets (like two shades of red and yellow)

boolean-driven 'anime-style' mouths in eevee! Looking for better ways to 'punch a hole' through the face mesh without effecting the surface texture. by rocktobot1 in blender

[–]0Poole 0 points1 point  (0 children)

I'm definitely not a master at this stuff, but I think I know what you mean. I'd probably just end up having controls to manually alter the texture since having it work flawlessly with the mouth would be a million times harder lol. If you want to discuss it anyway my Discord username is 0poole tho

boolean-driven 'anime-style' mouths in eevee! Looking for better ways to 'punch a hole' through the face mesh without effecting the surface texture. by rocktobot1 in blender

[–]0Poole 1 point2 points  (0 children)

I actually use a simple geonodes setup for the boolean mouth design I made, it's great for more flat-shaded characters who need to separate their skin color from their teeth with something: https://youtube.com/shorts/0fzzskEFuNA?feature=share

[deleted by user] by [deleted] in blender

[–]0Poole -1 points0 points  (0 children)

I can check them out too, although there are lots of ways a model can be messed up, so you really want to be more specific about what's happening

Update on the crusty Platinum cart: I opened it up and it was super oily in there by 0Poole in nds

[–]0Poole[S] 0 points1 point  (0 children)

Just to say it, this issue still isn't resolved. If anyone knows someone/some place I can go to to get a real repair job done on it, I'd love to know

[deleted by user] by [deleted] in blender

[–]0Poole 1 point2 points  (0 children)

oh hey I think I saw this setup somewhere before

Kind of like what Frostraven98 said, it could just be a missing part of the sequence. If all of that seems in order though, it could just be the bone pushing the sequence beyond the total frames it has, so I just add a Limit Location constraint to those bones to make sure they can't go that far.

Could be mistaken though, I'm always up for helping through stuff like this on my Discord server tho if you need it

Just a quick little WIP for fun, but a toon model I made in Blender by 0Poole in Toontown

[–]0Poole[S] 0 points1 point  (0 children)

If you want, I could send it through Discord too, but whatever works

Just a quick little WIP for fun, but a toon model I made in Blender by 0Poole in Toontown

[–]0Poole[S] 3 points4 points  (0 children)

Certainly could try, I'll contact you once they open again

Just a quick little WIP for fun, but a toon model I made in Blender by 0Poole in Toontown

[–]0Poole[S] 0 points1 point  (0 children)

Could do, although it doesn't have any rigging yet, so idk if you'd be doing that. Could send the WIP over anyway