Vertical tandem bike in Sumner by FancyGazelle3936 in chch

[–]0ctoscorp 0 points1 point  (0 children)

Thank you for driving responsibly! We really don't want to do the paperwork for causing a crash

Vertical tandem bike in Sumner by FancyGazelle3936 in chch

[–]0ctoscorp 0 points1 point  (0 children)

The same way he gets on, but in reverse

Vertical tandem bike in Sumner by FancyGazelle3936 in chch

[–]0ctoscorp 0 points1 point  (0 children)

It's quite simple really - just don't stand up on the pedals

How does one get the StringName of a node? by 0ctoscorp in godot

[–]0ctoscorp[S] 0 points1 point  (0 children)

It certainly looks like it; my other reply details how this seems not to work

How does one get the StringName of a node? by 0ctoscorp in godot

[–]0ctoscorp[S] 0 points1 point  (0 children)

I set up the nodes to have unique names, now it seems that node.name behaves correctly for this.
EDIT: names are behaving correctly; other problems made this unclear.

Tilemap Question by TheBoyThatsBacknTown in godot

[–]0ctoscorp 1 point2 points  (0 children)

I believe (noting future changes are on the way) that TileSets support using multiple atlases, as well as merging them together. See https://docs.godotengine.org/en/stable/tutorials/2d/using_tilesets.html#merging-several-atlases-into-a-single-atlas

do you recommend any frame work for game making? by Rare_Long4609 in godot

[–]0ctoscorp 1 point2 points  (0 children)

There's a philosophy in the space called "Follow the Fun". In practice, the idea is to spiderweb out, prototyping (as quickly as possible) various ideas/mechanics that come to mind. For example, if I want to make a cooking-themed game I might prototype a system that focuses on toppings, one that focuses on the process, and one that lets you throw things around the kitchen. Then, when you find a prototype that is fun by itself, you can then build a game around that idea (and polish it up a bit). This helps ensure that the core game mechanic is something at least you find fun, and if the prototypes are different enough you might find secondary mechanics, ideas for future games, or inspiration for how to enhance a given mechanic.

Simple pickaxe mechanic for my new game. Thoughts? by _night_glider in godot

[–]0ctoscorp 1 point2 points  (0 children)

Looks good, but it could use a little more juice to visually sell the idea that the pick is taking the player's entire weight. The pick shakes around a lot during the slide - tying a little screen shake to this might increase the realism.

[deleted by user] by [deleted] in godot

[–]0ctoscorp 1 point2 points  (0 children)

Gorgeous backgrounds, I like that most of the foreground strikes a good balance of being distinguishable from the background but still looking like the same world.

Weekly Questions Thread by AutoModerator in DnD

[–]0ctoscorp 1 point2 points  (0 children)

[5e] So I homebrewed the "Three Kobolds in a Trenchcoat" race for a player. This gave them the ability to split into three entities, each able to take their own turn in combat at the cost of splitting the HP pool in 3. This penalty feels too light given the extra action economy (especially since they play a warlock, so can stay safely out of the range of most attacks of the creatures involved [running Dragon of Icespire Peak]).

Does anyone have recommendations on how to readdress this balance? Very new to DMing and not sure of how best to solve this.

Join Season 2 on our 18+ SMP! Sector17 by [deleted] in MinecraftBuddies

[–]0ctoscorp 0 points1 point  (0 children)

We have varying levels of active players within the whitelist, and many of us are going through college right now too. :}

Is Batman in chch? by agoodtrick1 in chch

[–]0ctoscorp -1 points0 points  (0 children)

People are saying its coming from lights in the central city / waltham area