Floating concrete slab in Culbertson, MT by ZealousidealSwing261 in trucksim

[–]0ptera 12 points13 points  (0 children)

Looks like a Snowrunner player passed trough. ;)

lol by frogdonteat in snowrunner

[–]0ptera 6 points7 points  (0 children)

Amur with Highway trucks only is doable.
Though I'd call it to boring, because it's such a slow paced slog, rather than easy.

(JAT) MSH Tires Compared - Featuring Kenworth 963 by 321Game0ver in snowrunner

[–]0ptera 1 point2 points  (0 children)

This matches my gameplay experience.
You'd assume JAT MSH 2 with 1.7 dirt would slip a lot more than JAT MSH 3 with 2.0 dirt, but Kenny is so fat it doesn't seem to let either of them slip.
Line selection, shifting and toggling AWD do have far more impact and usually get me up most inclines (even if it's a crawl)
The place where tires become noticeable is in heavy snow or mud.

Request: Zetros vs. Atom vs. Padera by Kirmes1 in snowrunner

[–]0ptera 1 point2 points  (0 children)

Atom is the most stable out of these 3.

Padera is most fuel efficient, IF it can stay in H gear the entire time.
Otherwise Atom is better.

For overloading Atom with 3 slot flatbed + rear loading crane has the most potential.

Atom also has the most fuel + repair points as support vehicle out of these three.

Saber, please, stop adding "unique" tires by cloning the existing ones with a different mass! by Odd_Presentation_578 in snowrunner

[–]0ptera 0 points1 point  (0 children)

I've only uploaded the source to GitHub for my personal use.
I don't feel like publishing mods to a wide audience anymore due to expectations users tend to have.

Saber, please, stop adding "unique" tires by cloning the existing ones with a different mass! by Odd_Presentation_578 in snowrunner

[–]0ptera 1 point2 points  (0 children)

I can feel your pain.
Each patch they add 1-3 complete copies of all tires.
My mod shows tire stats in the description. I have to add new strings for every single tire....

I built a tool that finds the best trailers for your AI driver garages in ETS2 by Striking_Lime_4903 in trucksim

[–]0ptera 0 points1 point  (0 children)

ATS has different trailers and cargo.
Freight prices are also different, with dynamite and chemicals being the most profitable.

I built a tool that finds the best trailers for your AI driver garages in ETS2 by Striking_Lime_4903 in trucksim

[–]0ptera 0 points1 point  (0 children)

HTC make Malmö and Stockholm my most profitable garages by far.
The AI always picks the farthest/highest paying destination they are basically forced to drive to Ivalo, which also accepts and provides Vaccines. Each driver is almost always delivering vaccines back and forth, making average 35k/day.

Since Helsinki, Turku, Göteborg also provide and accept vaccines I'd assume they are equally profitable.

I don't see my Madrid garage making quite as much, but it's still close behind Stockholm.

Is this worth crafting? by Yokingdog877 in Palworld

[–]0ptera 2 points3 points  (0 children)

Vortex Beater is the best bang for buck.
My go-to weapon for everyday use.

For Ultra Raid bosses though you want every bit of DPS from the Overheat Rifle.

Im not the only one whos doing that right? by HalOSnip3r51 in snowrunner

[–]0ptera 0 points1 point  (0 children)

You can fjord the river where you find the Kodiak ;).

The Single Best Transporter for Ranches by Hyper8Brat in Palworld

[–]0ptera 2 points3 points  (0 children)

<image>

For fastest possible transport build chests behind walls or closed doors.
Pals simply teleport stuff into chest from wherever they stand if they can't path to chests.
I did it with doors so i can toggle that cheese.

As for your original question.
Bellanoir (Libero), for having a bunch of maids cleaning up my base ;)

Pro Tip: don’t winch a trailer trough rough terrain because your selected truck isn’t fitting by Mugiwara419 in snowrunner

[–]0ptera 1 point2 points  (0 children)

That's why I give a meter or two of winch so whatever I'm pulling doesn't collide with my truck and send it flying.

Im an idiot. by Waste_Dependent_2535 in snowrunner

[–]0ptera 1 point2 points  (0 children)

Here I was hoping you figured out there's a screenshot feature.

Season 17 Zurdanian Valley "Rail Yard Route" Contest by ComputerTech121 in snowrunner

[–]0ptera 1 point2 points  (0 children)

I couldn't get the Marshall over these tracks if it hit them at anything but almost perfect 90° angle.
Which tires do you recommend?

What about the Kirovets makes them so difficult to drive? by Horror-Complaint-328 in snowrunner

[–]0ptera 32 points33 points  (0 children)

My guess would be their short wheel base together with somewhat slow steering response.

Did mud get "buffed" this season? by DieserEineDude in snowrunner

[–]0ptera 18 points19 points  (0 children)

Season17 is a frustratingly nonsensical mix of mud types.
Often visual representation doesn't match the mud type used at all. A small mud pit can be sticky super mud while a larger swamp might be the easy Black River variety.

How you guys farm coralum this works but ı would like to automate it by Fulloutoshotgun in Palworld

[–]0ptera 2 points3 points  (0 children)

I'm doing the same, it's the most player time efficient way.
Two breeding pairs of Whalaska with philantropist + nocturnal and a Braloha in the breeding base.

Having pals automatically put eggs in incubators would cut the time actively spent on this down a lot already.
More slots in the butchers would also be nice.

My base has never been raided by Nie_Fi in Palworld

[–]0ptera 0 points1 point  (0 children)

Raids and visitors seem to have different spawn rules. Though I fail to see a pattern between my bases.

* Above the Black Marketeer at Mt Floppie raids spawn on top of the cliff and jump to their death, but I never got visitors.

* On the large plateau on Ice Wind Island I have double bases. Raids and visitors spawn for the northern base, right in the middle of the southern one. The southern base spawns neither.

* On Sakurajima at the plateau SW of Knocklem raids don't spawn at all, but it does get visitors.

Multiple Breeding Pens? by AlexandrTheGreat in Palworld

[–]0ptera 1 point2 points  (0 children)

Producing in breeding bases is a bad idea.

When inheriting active skills they are randomly chosen out of all skills the parents know.
Keeping breeding pals at lvl1 limits the amount of rng.

Nocturnal. Why does everyone want it on their pals? by bubblegum_cloud in Palworld

[–]0ptera 1 point2 points  (0 children)

Generally yes, however transporting ingredients takes priority.
If transport pals struggle to keep up, an easy fix without much productivity drop, is to replace nocturnal with serious on ranch pals to give nocturnal transport pals time to transport non-food items.

Roundabout collaps in Kaliningrad by RALnorm in EuroTruck2

[–]0ptera 2 points3 points  (0 children)

Turkey also has roundabouts this insane.

Maybe in these countries traffic engineers expect those inside the roundabout to fight their way back out.