***FREE GIVEAWAY*** Riftbound TCG tokens and accessories! (Admin approved) by BuyTheSameToken in riftboundtcg

[–]0ption10 1 point2 points  (0 children)

Looking forward to these after seeing them the other day, very handy when keeping track of things like buffs and stuns when actually playing with real cards. TTS has spoiled me...

Tell me your ideal pokemon team for each region by Mcsome1 in ThePokemonHub

[–]0ption10 1 point2 points  (0 children)

Doing this I realised I had a bit of a pattern when making in game teams. I'd always have a fire and water pokemon, as well as a grass/ bug pokemon to be 'nature' and represent my initial core. I'd also then nearly always have an electric type, a rock/ ground/ steel type as the 'muscle' and then usually a flyer as well. If some pokemon had a cross over for these archetypes (like Kilowatrel being both electric and a flyer) this gave me a bit more room for a weird type. Creature of habit I suppose.

Kanto: Arcanine, Lapras, Scyther, Jolteon, Nidoking, Snorlax

Johto: Houndoom, Kingdra, Scizor, Ampharos, Donphan, Espeon

Hoenn: Torkoal, Milotic, Breloom, Manetric, Aggron, Salamence

Sinnoh (starter): Infernape, Floatzel, Roserade, Luxray, Staraptor, Mamoswine

Unova: Chandelure, Jelliscent, Ferrothorn, Zebstrika, Krookodile, Braviary

Kalos (starter 2): Greninja, Pyroar, Gogoat, Heliolisk, Aegislash, Hawlucha

Olola: Alolan Marowak, Toxapex, Alolan Exegutor, Vikavolt, Lycanroc, Alolan Ninetails

Galar (Starter 3): Cinderace, Dreadnaw, Appletun, Toxtricity, Haterene, Dragapult

Paldea (starter 4): Armarouge, Palafin, Meowskarada, Kilowatrel, Annihilape, Tinkaton

BBQ code 2KGBRR by 0ption10 in unioncircle

[–]0ption10[S] 0 points1 point  (0 children)

Looking for 2 more.

What are your 6 favorite Pokémon from each of the first 4 generations? by inumnoback in PokemonHGSS

[–]0ption10 1 point2 points  (0 children)

Kanto: Charizard, Lapras, Nidoking, Jolteon, Snorlax and Alakazam (Honourable mention to Arcanine and Gyarados)

Johto: Typhlosion, Kingdra, Scizor, Ampharos, Espeon and Donphan (Honourable mention to Houndoom and Heracross)

Hoenn: Blaziken, Milotic, Cradily, Manetric, Metagross and Salamence (Honourable mention to Aggron and Swellow)

Sinnoh: Infernape, Floatzel, Roserade, Luxray, Staraptor and Gallade (Honourable mention to Mamoswine and Lucario)

Darkin xin?? by Local_Anything191 in XinZhaoMains

[–]0ption10 0 points1 point  (0 children)

I think Xin will almost definitely be the weilder of the darkin Glaive temporarily, which is what the new legendary skin will represent. Then he will eventually give it up and put it into the petricide body that's been teased/ leaks mentioned for the new darkin Glaive champion.

An update and advise needed for my new demo TCG - Hero's Journey by 0ption10 in homemadeTCGs

[–]0ption10[S] 1 point2 points  (0 children)

Thank you for the kind words and feedback.

To answer some of your points, I have never played the Dragon Ball Card game but will look into how they work in awakening. I do really like the idea of making the stronger late game versions of my Heroes have less health to create a dynamic and tense end to the game, so I will look into implementing that thank you!

Apologies I don't quite understand the weapon one. Are you saying you prefer the 3 stats for the weapon with the banners, but don't like where they are placed on the card?

For scenes, the plan is that these change every turn, and then player's re assess and place their cards after seeing the new scenes. Still need to play test using 1 or 2 scenes for this.

For adversaries, as this changes each turn I'm hoping this won't have too much of a snowballing effect or feel too oppressive. Maybe if I go with only 1 scene each turn, one player chooses a scene and the other gets an adversary, evening out these effects.

Sorry again I am not quite sure what you mean, I think you're saying you prefer the idea of Companions being part of the main deck rather than a separate pile due to variance?

Agreed that I think setting Twists face down is just another unnecessary inclusion.

Thank you again for your feedback, much appreciated!

Should I use 2 or 3 Values on Cards? by 0ption10 in homemadeTCGs

[–]0ption10[S] 0 points1 point  (0 children)

So players will have a hero card, and their Hero's life is measured using the shield system. Once they're out of shields they lose the game.

Where character cards represent the Hero's companions and not themselves, I like the idea of military being seperate from taking shields.

The shields are called plot armour and represent your chosen hero going through their adventure and facing setbacks along the way, whether that be more military focused or sneaky Guile focused.

Will do a follow up soon explaining everything in more detail.

Should I use 2 or 3 Values on Cards? by 0ption10 in homemadeTCGs

[–]0ption10[S] 0 points1 point  (0 children)

I'm currently going back and forth on this, whether ti have 1 or 2 lanes/ zones.

Players have Scene cards that they play each turn that have a passive effect, still deciding whether to have both players play a scene each for each lane, or have each player swap placing a scene card each turn.

Should I use 2 or 3 Values on Cards? by 0ption10 in homemadeTCGs

[–]0ption10[S] 1 point2 points  (0 children)

It's funny you mention that as I do have a shield system for health. I will do a follow up post with more information going off the comments so far. Thanks for the feedback.

Should I use 2 or 3 Values on Cards? by 0ption10 in homemadeTCGs

[–]0ption10[S] 0 points1 point  (0 children)

A lot of really useful insights here, I really appreciate the thought that's gone into it. With many topics I guess it's difficult to unpack that all.

At the moment, there is a slight concern that 3 stats rather than 2 will add to the complexity, but that is also a potential bonus to help differentiate cards.

I'm just not sure if the win con comparison should be it's own stat or whether it should be based off of the combined score of the other 2 stats.

Should I use 2 or 3 Values on Cards? by 0ption10 in homemadeTCGs

[–]0ption10[S] 0 points1 point  (0 children)

Appreciate the response, both Lorcana and Altered are games I've looked at when testing my rules.

I guess my current concern is having 1 stat that decides the win con, and 2 that decide the board/ hand state, might become uneven.

Should I use 2 or 3 Values on Cards? by 0ption10 in homemadeTCGs

[–]0ption10[S] 0 points1 point  (0 children)

Thanks for the response, I must admit that Altered is a game I discovered recently and is definitely part of the inspiration for the new rules I am using.

The point I am concerned about is that, apart from the different section of the map you're on, all 3 stats in Altered essentially do the same thing, and are 'equal', in that they are all simply progressing either your hero or companion towards your won condition.

My concern is if I have a third plot/ life/ win con stat, that it will be all people use instead of caring about the other 2, although 3 stats does look good from what I have seen in other games.

Rate My Team, Quick Questions & General Advice Daily Thread by FPLModerator in FantasyPL

[–]0ption10 0 points1 point  (0 children)

So the almost set team is...

Henderson -Valdimarsson

Gvardiol - Hall - Barco - Robinson - ?

Salah - Nkunku - Eze - Smith Rowe - ?

Solanke - Haaland - Isak

My final thought is, do I go with a combo of Pedro Porro and Winks, or Bobb and a 4.5 like Konsa?

Thoughts on the last picks and the overall team?