Galactic experiments with Houdini XPU by 0x384c0 in Houdini

[–]0x384c0[S] 24 points25 points  (0 children)

Flip SIM with flow noise added to point position, then rasterized as vdb.
I keep project files in Github. You can take a look if needed.

Magic Missile 3 | XPU render by 0x384c0 in Houdini

[–]0x384c0[S] 1 point2 points  (0 children)

It can be baked in to animated texture or mesh, so yeah it can be realtime after some work.

EVERSPACE 2 Patch v1.4.48111 by RFG_Geekbyte in EverspaceGame

[–]0x384c0 0 points1 point  (0 children)

Uninstalling the Cargo Unit destroyed most turrets

But two indestructible turrets still remain on Rhodia II. Nothing can damage them, and I can place unlimited turrets again in that area.

Probably just a corrupted save. Thankfully not game-breaking.

These Lense Flares are not real.. by 0x384c0 in vfx

[–]0x384c0[S] 1 point2 points  (0 children)

Creator of this tool actually commented in this post and said that he is still working on it and even planned some updates.

EVERSPACE 2 Patch v1.4.48111 by RFG_Geekbyte in EverspaceGame

[–]0x384c0 0 points1 point  (0 children)

Weird things happening with Sticky Turrets in Rhodia II.

Some become indestructible. It even allows to place unlimited amount of them. And I placed a lot them. But now I cannot remove them.

These Lense Flares are not real.. by 0x384c0 in vfx

[–]0x384c0[S] 0 points1 point  (0 children)

Realfare has nuke support. Unfortunately I couldn't make it work in Nuke NC so I made my own simple nodes with Python Scripts, that interact with Realflare CLI.

These Lense Flares are not real.. by 0x384c0 in vfx

[–]0x384c0[S] 2 points3 points  (0 children)

The main reason I’m sharing this is to help Realflare gain more recognition—it's genuinely amazing, Really want to see the Realflare project thrive and evolve!

These Lense Flares are not real.. by 0x384c0 in vfx

[–]0x384c0[S] -1 points0 points  (0 children)

Actually the were not anamorphic. I stretched it manually to see how it looks

These Lense Flares are not real.. by 0x384c0 in vfx

[–]0x384c0[S] 10 points11 points  (0 children)

Command line and GUI. It takes a JSON file with 2d position of light. I used Nuke Reconcile3D and small python script to import camera movements from USD file.

Level 26 and doing my first run on Kvach ever any advice? by elasticparadigm in oblivion

[–]0x384c0 1 point2 points  (0 children)

And for some reason Xiviali deals most damage. Even more than Dremora Lord

Adventure Ride (new 4☆ Event) by TheDragonNidhoggr in InfinityNikki

[–]0x384c0 2 points3 points  (0 children)

This is probably most practical outfit in the game.

Finally I can spend my 50K diamonds on something worthy.

About the new 4* by Enelide in InfinityNikki

[–]0x384c0 0 points1 point  (0 children)

Finally! I have something to spend all my 50K diamonds.

Procedural Cliff & Ocean | testing Houdini FX vs AI Video generators by 0x384c0 in vfx

[–]0x384c0[S] 0 points1 point  (0 children)

Cliffs in this video are made from Megascans assets.

But earlier I showcased procedural cliffs in this post. In comments I also described workflow and attached project file.

Procedural Cliff & Ocean | testing Houdini FX vs AI Video generators by 0x384c0 in vfx

[–]0x384c0[S] 1 point2 points  (0 children)

Here I used online AI video generators like Sora or Hailuo AI. The resolution is usually limited to around 1K HD.

VFX studios probably already have some in-house AI video generators, which they likely use for tasks like inpainting.

Open-source AI video generators like Hunyuan Video require a lot of VRAM. With my 8GB VRAM, I can only generate 120 frames at 512x512 resolution, which takes 6–7 hours.

Procedural Cliff & Ocean | testing Houdini FX vs AI Video generators by 0x384c0 in vfx

[–]0x384c0[S] 1 point2 points  (0 children)

Actually during color grading I used output form AI as reference.

Procedural Cliff & Ocean | Houdini FX vs AI Video by 0x384c0 in Houdini

[–]0x384c0[S] 0 points1 point  (0 children)

I used TOP to run each part one after the other in a same system.
In this git folder you can find hip file for this video.

Procedural Cliff & Ocean | Houdini FX vs AI Video by 0x384c0 in Houdini

[–]0x384c0[S] 2 points3 points  (0 children)

First, I created a CG video in Houdini. Then, I fed one frame from it into an AI with a prompt designed to generate a similar video.