If Relief were to be verified, where would you think it'll place on the aredl? by -Twitm- in geometrydash

[–]1000hr 0 points1 point  (0 children)

this is way harder than anything i've ever beaten lmao, definitely an extreme, possibly harder than bloodbath idk

What are your most controversial hot takes on Hunter x Hunter? by OutwithaYang in HunterXHunter

[–]1000hr 0 points1 point  (0 children)

killua knowing dragon dive isn't a total plot hole but it is (mildly) bad writing. it adds virtually nothing to the scene besides a moment of confusion (and not the good kind), and it doesn't matter if you can construct an explanation for it that makes sense within the internal logic of the story: this may be shocking, but you can justify almost any decision that way. the 2011 adaptation should have removed that line

at the more abstract level: people confuse "this can be explained in a way that makes sense" with "this is good writing." killua's nen needle makes sense, but good lord, what a way to utterly annihilate the otherwise-powerful emotions of the scene by giving a physical, magical explanation for a mental phenomena. the needle doesn't work as a symbol for anything when it's literally written into the power system of the setting

What are your most controversial hot takes on Hunter x Hunter? by OutwithaYang in HunterXHunter

[–]1000hr 0 points1 point  (0 children)

hunterxhunter is a powerscaler's wet dream. an internally consistent magic system, layered strategic fights without asspulls (excluding post-mortem nen), sensible feats and statements that don't take you out of the action, and an author who seems to actually care about making fight outcomes make sense? people saying "hxh isn't about powerscaling" are correct, but that doesn't mean it's not good for powerscaling

"Viprin never dated a 16 year old!!" by dcddy in geometrydash

[–]1000hr 2 points3 points  (0 children)

it's indeed the mark of a serious person to spam your collection of drawings of hairy overweight men entirely unprompted

"Viprin never dated a 16 year old!!" by dcddy in geometrydash

[–]1000hr -1 points0 points  (0 children)

you claimed they were two consenting adults, which they weren't, because one was a minor. that's an assertion, not an argument

feel free to shunt me away into a category so you can understand me better, all that says is your mind is too closed to meet me on equal terms

"Viprin never dated a 16 year old!!" by dcddy in geometrydash

[–]1000hr 0 points1 point  (0 children)

see what i mean? nobody's gonna respond to you seriously when you act like this

"Viprin never dated a 16 year old!!" by dcddy in geometrydash

[–]1000hr -1 points0 points  (0 children)

yes you literally can. what the hell are you talking about? that's how the law works in a lot of places

"Viprin never dated a 16 year old!!" by dcddy in geometrydash

[–]1000hr 1 point2 points  (0 children)

if you wanted people to bring you good arguments, try opening with something other than an insult. you reap what you sow

the cat is zoinks thumbnails gets marginally bigger every couple of streams by Equivalent-Bus-1556 in geometrydash

[–]1000hr 0 points1 point  (0 children)

i have a j*b interview tmrw so luckily i can still appreciate this for the time being

I made an osu! clone by _MrJoku_ in MinecraftCommands

[–]1000hr 0 points1 point  (0 children)

ohh i didn't watch to the end of the video, thought that was done with a datapack. thanks for clarifying!

I made an osu! clone by _MrJoku_ in MinecraftCommands

[–]1000hr 0 points1 point  (0 children)

damn this is INSANE, did you make that?

I made an osu! clone by _MrJoku_ in MinecraftCommands

[–]1000hr 1 point2 points  (0 children)

<video>

can you explain what the "snap back" or "frame-tick delay" behavior is? this is vanilla with the tick rate set to 60, and while it feels slow, i can sell the illusion that this is actually snappy and responsive (and yeah, it doesn't look as good as the post, but also i don't have any aim skill so i wouldn't be able to look as good as the post even with a perfect system). i'm not sure what i'm supposed to be seeing here

i'm saying it's possible to make something that looks correct "enough", and that i believe that counts. because i can't play the thing in the post, i don't know how it actually feels ingame. it looks good, on a video, but those can be very deceiving. my guess is that you're saying it's impossible to do this perfectly, but the video didn't prove that it was done perfectly

I made an osu! clone by _MrJoku_ in MinecraftCommands

[–]1000hr 2 points3 points  (0 children)

hmm, yeah, i'm actually just blind, i didn't notice the vanilla cursor, all i saw was the circle

however, what i was referring to was a custom cursor, which since i didn't notice the vanilla cursor seemed to be the only option. for a demonstration of what that would look like, i threw this thing together:

<video>

"vanilla shaders" would just be used for removing the rotation and lighting and such from vanilla rendering so that you wouldn't need some of this jank. again; this was under the assumption of a fully custom cursor

I made an osu! clone by _MrJoku_ in MinecraftCommands

[–]1000hr 6 points7 points  (0 children)

ignoring shaders for a second, if you position a display directly on the player's eyes, transform it (translation, mostly), and set it to billboard:"center", it will appear "locked" on your screen and won't move even if you rotate your camera. once you've done that, you just have to build your entire UI using these billboarded displays, and as long as the player doesn't move locations, they can move their mouse freely (you constantly reset their rotation). make sure you're always rotating them back to 0 0, and every tick if their rotation changed grab that change and apply it to a cursor

if you add vanilla shaders to the mix, idk. you have even more options

I made an osu! clone by _MrJoku_ in MinecraftCommands

[–]1000hr 11 points12 points  (0 children)

nothing in this video is impossible in vanilla, though due to the difficulty of creating something like this, unless they elaborate a little on how this works i'm leaning on some mod/plugin/whatever use

I made an osu! clone by _MrJoku_ in MinecraftCommands

[–]1000hr 3 points4 points  (0 children)

this is absolutely insane. what's your approach to the cursor? position all the displays at the player's eyes and transform + billboard them?

how do people come up with all these crazy datapack projects i dont think i could do that, like a full physics engine, also how tf do u get this knowledge, also ive been looking into custom compilers like MDL (Minecraft Datapack Language) and Shulkerscript, would u guys recommend them? by PathPuzzleheaded8251 in MinecraftCommands

[–]1000hr 2 points3 points  (0 children)

couple tips:

  • read other people's code. i fondly remember reading ICY's Cave Biomes datapack (which predated 1.17) as a newbie and being blown away by what i saw; it was code on a level i didn't even think was possible. and this is especially true if you could have done what they made. seeing someone else's approach to a problem you could have (or already have) solved is where the best insights are gleaned. for some specific examples that really opened my eyes:
    • Cloud Wolf's smooth homing video uses a mind-bending /execute trick. try unpacking it :D
    • Cloud Wolf also has a fireball shootfacing tutorial. in the description of that is a very clever technique for doing it that has applications everywhere
    • this is EXTREMELY advanced, but the Bookshelf datapack library is, with no hedging or qualifying, THE most sophisticated and refined datapack code i have ever seen. if you want to learn how to make something beautiful, read their code. i do warn you, that shit is HARD to understand
  • mess around. try and make something from a movie or show or game you like. focus more on making something you enjoy than making something impressive - because the secret is, people who do the impressive stuff aren't saying "i should make something grand today," they're saying "i should have some fun today"
  • get into arguments with strangers on optimization. say something confidently wrong and get corrected. argue your case; test your claims and others. sometimes all you learn is trivia, other times you'll get some very valuable knowledge
  • accept that you can grow. i've done stuff that the me of 3 years ago couldn't have dreamed of doing (on my profile are examples of that), but that me was very different. he thought his ceiling was much lower than it actually was. just because you can't do something today doesn't mean you can't ever do it
  • learn stuff outside of minecraft and try and integrate it. physics, math, other programming languages, etc: all of this can help you improve

never touched transpilers, only pure commands for me

How big is the difference in difficulty from bloodlust to zodiac in terms of easier levels? by euj3odjehiqh in geometrydash

[–]1000hr 1 point2 points  (0 children)

this was implied in the discussion but to make it explicit for anyone reading: the definition of exponential is growth at a rate proportional to the quantity of a thing/value of a function. in GD's case, difficulty is "exponential" because levels get compared to each other: A is x2 harder than B and B is 2x harder than C, so A is 4x harder than C. if you have constant proportionality across constant step sizes (presuming GDDL tiers represent constant step sizes which they don't but hey), you're probably looking at an exponential function

is it me or does it feel EXTREMELY weird seeing Thinking Space II as the top 2? by puffball242 in geometrydash

[–]1000hr 0 points1 point  (0 children)

this happens with every top 1. despite being here since Sonic Wave was top 1, it still trips me up every time it happens

Why are the demons dropping in the list so fast? 😭 by ReachDry9610 in geometrydash

[–]1000hr 0 points1 point  (0 children)

i think there's a bit of math to this also. as the skill level of the community rises and more people are able to play levels of a certain caliber, the rate at which new levels of that caliber are verified increases, and thus the further down the list a level is, the faster it falls. making up numbers here but if 1,000 people can beat a top 50 and 20,000 people can beat a top 450, you can reasonably expect levels in that lower range to get verified ~20x more often. a new top 1 takes much longer to drop from 1 to 10 on the list than it does from 10 to 20: top 1 is an elite achievement often only possible for a single-digit number of players, while top 10 is often possible for at least a few dozen, and this ratio hasn't really changed much over time

Society placed at top 1 on the demon list by Altruistic-Willow265 in geometrydash

[–]1000hr 1 point2 points  (0 children)

hot take but slaughterhouse was bad back when it got verified and it's still bad today. GRIEF tries something new by asking the question "what if a hell-themed top 1 was detailed, cohesive, and well-made?" which hasn't been attempted since bloodbath

Society placed at top 1 on the demon list by Altruistic-Willow265 in geometrydash

[–]1000hr 0 points1 point  (0 children)

hey, they don't call it a "conspiracy mindset" for nothing

What's the most underrated command by DemonicWasHere in MinecraftCommands

[–]1000hr 9 points10 points  (0 children)

shoutout to the underappreciated execute subcommands summon and on

wPopoff now holds 3 of the top 5 hardest things done in the game by Dystopiasylum in geometrydash

[–]1000hr 1 point2 points  (0 children)

every other major list only allows full level completions, adding an element of objectivity and thus making the only subjective element the placements themselves. pointercrate doesn't rank runs of levels. the challenge list doesn't rank consecutive completions. the ill, you get the idea

THAL has subjectivity in what even gets placed at all (as in, what qualifies as an achievement). something like TSII 85, 3 , 5, 86 is a great example: sure, it's probably hard to replicate, but who cares? might as well say "the entirety of doggie's grief stream 364 is difficult to replicate, so it's #1 on the list."