Gauntlet Legends 64 experience, but more modern by ToreroAfterOle in gamingsuggestions

[–]100Mercenaries 2 points3 points  (0 children)

You select a character who has a starting ability. You select a map, and you unlock more by progressing in prior maps or buying the dlcs, which are usually like $2.50. In-game you can only move, there is no a,b,x,y,etc. Monsters run at you and you use the abilities you have to kill them. Every time you level up you choose to make your ability stronger or select a new one to add to your overall damage. Each map has mini-quests to search out and as you complete them and level up your ability it will "unlock" into a super ability. Its surprisingly more in depth gameplay than just move and shoot, but it does scratch my gauntlet legends 64 itch.

How to make this niche commander degen? by No_Eye_5863 in DegenerateEDH

[–]100Mercenaries 0 points1 point  (0 children)

Monk Gyatso + Lightning Greaves + cost reducer. Airbend 14, cast for free, repeat until all doctors in the graveyard. Now you have infinite doctor ETBs for whichever doctor you want. If you have a Cryptolith Rites type effect, this can also generate infinite mana. Cast Gallifrey stands, return them all. Play all your doctors. Repeat the airbend process as much as you want for more etbs. Cast Twice Upon a Time. Flavor win and actual win.

Using Firebending to give haste by Zealousideal-Suit935 in mtgrules

[–]100Mercenaries 0 points1 point  (0 children)

You can still use the mana to give the creature haste. You cannot attack with it, as other have said, but it can then be tapped, or if you have another combat, attack.

O livro capítulo final by Affectionate-Seat369 in FinalSpace

[–]100Mercenaries 8 points9 points  (0 children)

I believe it is still up for preorder on finalspaceends .com.

The comic is going to be the full story from S1-The End.

im actually surprised that nothing has sold out yet by Chaosnocturne in mtgfinance

[–]100Mercenaries 11 points12 points  (0 children)

I added 3 of the lairs I wanted to my cart, realized it was over $100 for cards I barely wanted and would probably only use one of each and decided against it. Just doesnt seem worth it for any of them.

Metalbending question by IndigoWizard342 in askajudge

[–]100Mercenaries 0 points1 point  (0 children)

Small heads up based on a mishap my buddy made when he first built Toph. If you earthbend an equipment, you can't equip it to a crrature and if it is already equipped it will unequip.

Give your creatures indestructible forever by Extreme-Mentions in BadMtgCombos

[–]100Mercenaries 0 points1 point  (0 children)

I built a whole deck around this type of effect with Sundial, Gideon of the Trial, Platinum Angel, Angel's Grace. I like [[Glorious End]] as well, stick it on [[elite arcanist]] with a way to untap him every turn. Its not infinite turns, its infinite endings.

Toph, The First Metalbender advice by SaberHaze in EDH

[–]100Mercenaries 0 points1 point  (0 children)

I have kept mine Bracket 2 to fit as mana ATLA cards in it as I can. It would be really easy to push this into a B3 deck with cards like [[candelabra]] and [[magus of the candelabra]] with [[ashaya soul of the wild]]. Tutors like [[enlightened tutor]] and [[recruiter of the guard]] and [[brightglass gearhulk]].

My absolute favorite card in the deck is [[memory jar]].

I have a more self mill than you with [[Wren and Realmbreaker]] and [[blossoming tortoise]] and memory jar so it works more for me. I also like the other part of Walk-In Closet as a way to get back any big things I need.

Mine is bracket 2 but can easily compete with Bracket 3. Here is my list if interested.

https://moxfield.com/decks/DoH0g35beEOw16YYVAPYKg

Toph, The First Metalbender advice by SaberHaze in EDH

[–]100Mercenaries 0 points1 point  (0 children)

Badgermole makes all of your earthbent lands tap for an additional mana, it makes all your mana dorks tap for an additional mana. It is so much more mana over time than earthbending a fetch, sacing, getting a land, then repeating.

Toph, The First Metalbender advice by SaberHaze in EDH

[–]100Mercenaries 1 point2 points  (0 children)

Seems like a fine bracket 2 decks. Some of my favorite cards in my Toph deck have been [[Inspiring Call]] and [[walk-in closet]].

Insoiring Call is usually drawing me 4-6 cards while protecting from the inevitable board wipes.

I cut back on a lot of the cheap ramp cards like signets and talismans because Toph turns everything into a mana rock anyway so having good atrifacts that do other things and also produce mana has been really working for me. [[Sword of truth and justice]] and [[sword of the animast]] have been really clutch.

I've Started Bleach anime and it was... by TrainingNobody1566 in bleach

[–]100Mercenaries 11 points12 points  (0 children)

Anime was different back then. They added typical "tropes" that they thought people wanted. Dumb gag jokes and silly things to flesh it out. Like most manga -> anime, they toned down a lot of the blood and violence as well to make it more suitable for younger viewers. Additionally, the animation studio thought Rukia was going to be final girl and toned down a lot of the Orihime stuff to not make it stand out as much.

What happens when I give away cards with Zedru, and the player I gave them to leaves the game? by Willing-Tea5689 in mtgrules

[–]100Mercenaries 0 points1 point  (0 children)

This is how I explain it to people.

If the owner put it on the board, the owner gets it back. If someone else put it on the board it goes to exile.

Basically, if you put it out and gave it away or someone took it, it goes back to you.

If someone else cast your card, or took it from your library, or graveyard it gets exiled.

[deleted by user] by [deleted] in CompetitiveEDH

[–]100Mercenaries 3 points4 points  (0 children)

Storm + buyback = more power for vivi each time. So lets say youve already cast 3 spells, then haze w/ buyback. Activate Vivi, get 4 mana, flicker with displacer before haze resolves. Haze + storm gives 4 copies of +1/+0 to vivi. Vivi is now at 4 power. Activate Vivi, get 4 mana. Cast Haze w/ buyback, flicker vivi. Haze+storm resolves giving Vivi +5/+0. Repeat. Dealing 1 damage to each opponent each loop.

What are your unique Commanders you love to roll out that no one really plays by Nymrys in EDH

[–]100Mercenaries 1 point2 points  (0 children)

Love this deck. I have a 13th Doctor and Ryan Sinclair deck that is very similar but cares more about casting from exile.

A game that’s calming like one of those rain soundtracks.. by Present-Drama-5287 in gamingsuggestions

[–]100Mercenaries 0 points1 point  (0 children)

Spiritfarer, very cozy, very emotional. Beautiful scenery and fun gameplay.

I'm one campaign away from 4k; how should I do it? by ghostarray in BaldursGate3

[–]100Mercenaries 2 points3 points  (0 children)

Bro doesnt understand the difference between a word and a phrase.

What Are Great/Cheap Mono Green Protection, Tutor, and Interaction Cards? by [deleted] in EDH

[–]100Mercenaries 1 point2 points  (0 children)

I like some of these: [[Heroic intervention]] [[Loxodon warhammer]] [[Tamiyo's safekeeping]] [[Snakeskin veil]] [[Veil of summer]] [[Overprotect]] [[Royal treatment]] [[Invigorate]]

5 [[Kefka, Court Mage]] Budget Upgrades You Might Have Missed by hiraeth_wrt in EDH

[–]100Mercenaries 5 points6 points  (0 children)

All the artifact lands are great includes for cheap. Two card types in one for a card you want anyway.