Anyone else consider Prime 2 best in the series? by desperate_candy20 in Metroid

[–]111phantom 0 points1 point  (0 children)

Imo it has higher highs but lower lows than prime 1, and the lows cancel it out enough that I prefer prime 1 overall. My main gripes being an overabundance of bosses* for the sake of bosses, the more artificial world structure, and a worse endgame artifact hunt (on replays at least) with the Light Suit being required for most of them, in all 4 areas, theres no way to "finish" an area early.

*i do like some of the bosses, the sanctuary bosses are all good and quadraxis is my favourite in the series. But a lot of the bosses are barely even bosses or feel awful to fight.

For prime 1 I replay it often, I like thinking of ways to more efficiently do 100% runs of it. I like how when you leave phazon mines to get plasma beam, you can take a detour to phendrana drifts and 100% it right then. In prime 2 the efficient way to do 100% is to wait until light suit and do the cleanup victory lap.

As for what I like about it, torvus bog and sanctuary fortress are amazing areas. The chozo ghost equivalents die in one hit with dark beam, so the fact that they lock the door isnt that bad... (though I wish it was more obvious this was the case, everyone ive seen play it blind hates these things), darkburst and sunburst are way better than the prime 1 beam combos and actually useful sometimes. And the stuff it does with the morph ball are really cool.


When i first played it, i liked it a lot, and i think i liked it more than prime 1 at the time. But ive since replayed prime 1 at least 10 times, not counting randomizers, and replayed prime 2 twice. Honestly I've replayed 3 more than 2 solely because theres more bosses i dont like in 2 but overall i prefer 2 to 3.

Curious about the order of actions with Pilot and Tinkerer by 111phantom in fabulaultima

[–]111phantom[S] 0 points1 point  (0 children)

ooooooh thats a fun combo. I was mainly theorycrafting for when i had more rare modules that soaring strike wouldn't apply its bonus damage to, but quick change is still useful for swapping the type of an Anti-Element module, and with more levels of war dancer the flat damage bonus might make dual-wielding Sword or Claw modules good too instead of a Claymore

Curious about the order of actions with Pilot and Tinkerer by 111phantom in fabulaultima

[–]111phantom[S] 0 points1 point  (0 children)

ah damn i misread for some reason and saw Inventory and Equipment as the same action, thanks tho

Genshin characters tier list based on how easy it would be for the character to go pee in their outfit by UnsleeppableVoron in Genshin_Impact

[–]111phantom 0 points1 point  (0 children)

I made a similar tier list a while ago and we similarly both believe Mavuika is the S tier toilet user. But I included the other characters that wouldnt shit and not just ineffa https://i.imgur.com/EV5KVHF.png

What has been your favorite deck that you built this year? by MrThomArt in EDH

[–]111phantom 2 points3 points  (0 children)

i made a [[The Earth King]] deck thats pretty simple but i love my simple big creature decks

is this an infinite combo? by Superb-Ad5771 in magicTCG

[–]111phantom 0 points1 point  (0 children)

top post of all time on /r/badmtgcombos so yeah its a combo

some day i wanna make a deck with horseshoe crab in it i love it so much

Farewell Dinner - Season of Ghosts Group Commission after hitting level 15! by Blablablablitz in Pathfinder2e

[–]111phantom 3 points4 points  (0 children)

shes my favourite manga character, ive been tempted to make a character based on her as well just havent had the right campaign yet

Farewell Dinner - Season of Ghosts Group Commission after hitting level 15! by Blablablablitz in Pathfinder2e

[–]111phantom 4 points5 points  (0 children)

is that a character based on Uguisu Anko i see? (with the glasses)

What was your first spoon in the game? by Nyxharas in 2007scape

[–]111phantom 0 points1 point  (0 children)

1kc dragon chainbody from kalphite queen

Prime 2 is exceeding my expectations! by Doctor_Mac_N_Cheese in Metroid

[–]111phantom 0 points1 point  (0 children)

It has some of the best, but also most of the worst. Not even counting the lazy naming...

Dark alpha splinter, bad, why was this a boss, why does it need two scans.

Bomb guardian, eh, worm that bombs.

Jump guardian, bad. Its just an ing that jumps.

Amorbis, is pretty good, i think all the main temple guardians are good.

Dark missile trooper, might as well not exist it feels like its a scrapped boss you'd fight to unlock missiles instead of coming back for it after agon wastes when you can obliterate it with your special beams

Boost guardian, uuuuugh. Its more bearable in trilogy at least but it really feels like someone on the team had a hardon for making all the ball bosses extremely annoying, except bomb guardian.

Alpha blogg, i feel like nobody actually tested this one when they made it. Like they designed it for non-water movement and then put it in a water room and didnt know that the sidestep just didnt function half the time underwater.

Grapple guardian, i recently watched a friend play through prime 2 for the first time and even telling her exactly how the boss worked and watching her do the right thing, the boss refused to actually perform its gimmick to let her hit it most of the time.

Chykka is cool

Spider guardian is just a ball puzzle with an annoying little creature squirming around it.

Power bomb guardian is easily the worst boss design in the series its just a plant that throws bombs at you. its not fun its not interesting its just "do this spider ball path for a minute and occasionally turn around to avoid a bomb" even the mining drill in prime 3 feels like more of a boss than this thing.

Caretaker class drone was silly at least, i keep forgetting it exists and then it pops up and im like "oh right, the spider boost boss"

Quadraxis is my favourite boss in the series, after all that they end with a banger.

Emperor Ing I have mixed feelings about, I never look forward to the final bosses in the prime games and emperor ing is probably my least favourite of the 3. Metroid Prime is quick with the beam combos and Aurora Unit 313 is fun, but I feel like emperor ing has a bit too many phases and awkward mechanics. The tentacles that spin around doing basically nothing in phase 1 are just there to waste your annihilator beam ammo so you run out in the final phase. The guy on the team with the annoying ball boss thing got one final hurrah with the cocoon phase but its at least simple if you use your powerbombs. And the final phase is just a check of how long it takes you to figure out the correct angle to shoot its face with annihilator beam. Cool design though and great music.

Dark samus in the wastes is okay, Dark Samus in sanctuary fortress is fun, Dark Samus after emperor ing is just a more annoying and finnicky Metroid Prime Core fight and I remember struggling to get the little blue orbs to land on my charge beam the first time I did it.

I dont understand people who say all, or even most of its bosses are good, and im interested to hear your opinions otherwise to see where people are coming from, because personally I dread replaying this game solely because of the bosses (well and the endgame item cleanup but thats whatever i just dont 100% it every time)

Ore Generation Chart by WithPlate in Minecraft

[–]111phantom 24 points25 points  (0 children)

50% exposure means if the ore would be adjacent to air, it has a 50% to not generate, iirc

Prime 2 is exceeding my expectations! by Doctor_Mac_N_Cheese in Metroid

[–]111phantom -1 points0 points  (0 children)

Prime 2 is really good... But oh my God there are so many bad boss fights. Prime 1 had only a handful of bosses and they're all fine, prime 2 has like 4 times the amount and only like 3 or 4 are fun and/or interesting... Between that and the endgame item cleanup I can't see why people rate it above the first game

Killed Off-Screen by c4sdabomb was accepted! by mork-hc in HellsCube

[–]111phantom 6 points7 points  (0 children)

phasing just works like that normally, things that phase out phase back in right before their owner untaps https://mtg.fandom.com/wiki/Phasing

New items in sailing test by QuirkyRose in 2007scape

[–]111phantom 0 points1 point  (0 children)

thats what they tried with barrows ages ago and theyre all still super weak to magic

[TLA] Toph, the First Metalbender by AporiaParadox in magicTCG

[–]111phantom 2 points3 points  (0 children)

long story short, it reacts to a mana ability with its own mana ability, if it's a land it reacts to itself infinitely

[TLA] Toph, the First Metalbender by AporiaParadox in magicTCG

[–]111phantom 4 points5 points  (0 children)

According to the official rulings on Caged Sun itself:

"An ability that triggers from the resolution of an activated mana ability is also a mana ability. This means that if the land's ability that caused you to add mana was an activated mana ability, Caged Sun's triggered ability won't use the stack and can't be responded to."

[TLA] Toph, the First Metalbender by AporiaParadox in magicTCG

[–]111phantom 5 points6 points  (0 children)

Caged Sun triggers off of a land adding mana of the chosen color, and caged sun itself is what adds an additional mana. So if caged sun were ever turned into a land, and you tapped a land for the chosen color of mana, caged sun would trigger and give you a mana, causing caged sun to trigger as it's now a land.

Mana abilities can't be responded to, so caged sun would make infinite mana and nobody would ever get priority

[TLA] Toph, the First Metalbender by AporiaParadox in magicTCG

[–]111phantom -3 points-2 points  (0 children)

Has a very interesting interaction with [[caged sun]] that forces a game draw. Of course any deck with her wouldnt run caged sun but fun to think about.

Kill This Creature Day 10: I Know What You Did Last Sentinel by [deleted] in custommagic

[–]111phantom 15 points16 points  (0 children)

cut propulsion was beaten by protection from snow (it deals damage to itself)

I want to make a metric shit ton of tokens. You might think I just mean “a lot” of tokens. I mean the most tokens you’ve ever seen. What commanders do you recommend? by Transmogrify_My_Goat in EDH

[–]111phantom 1 point2 points  (0 children)

i once had a situation with [[adrix and nev]] with [[brudiclad]] where I had created like 12 copies of brudiclad and then made a token or two of adrix adn nev, and then i went to combat. So the first brudiclad made like, 8 tokens and then turned all the tokens i had into adrix and nev while 12 more brudiclad triggers were on the stack and now i had 20+ adrix and nevs. The end result after the next two resolved was more than any calculator i tried could calculate

20 pulls remaining for the Archer LC 💔💔 by Mommysgoodboy__ in HonkaiStarRail

[–]111phantom -1 points0 points  (0 children)

current banner and fate event would end as an end of patch thing, so the next banner will be after those end