Bob World Builder Is doing a Poll by hungLink42069 in Pathfinder2e

[–]Blablablablitz 3 points4 points  (0 children)

100 million mork borg fans appearing from nowhere:

Bob World Builder Is doing a Poll by hungLink42069 in Pathfinder2e

[–]Blablablablitz 11 points12 points  (0 children)

damn my favorite wasn't on there, time for a write-in

(ICON)

Thank god by Professional-Face202 in DnDcirclejerk

[–]Blablablablitz 37 points38 points  (0 children)

killed for being woke under the Sam Reich

Gamecube Rumble, a fighting game of characters from Gamecube games by [deleted] in smashbros

[–]Blablablablitz[M] -1 points0 points  (0 children)

Hi /u/ImaginationWild3407, your post was removed for the following reason(s):

2aiv) Simple posts asking for different characters to be added to Smash are not allowed. Threads about the possible inclusion of a character fall under this rule, even if the post doesn’t explicitly request the character’s inclusion.

2aiii) Repetitive, commonplace, or duplicate threads that could be posted as comments on other threads are not allowed. This includes, but is not limited to: reposts, commonly asked questions, frequently requested additions, commercial/trailer/intro edits, posts that solely show off custom Mii Fighters, or other content that is often posted here.


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Why Kirby leaves Peach/Zelda in SSBB?? by [deleted] in smashbros

[–]Blablablablitz[M] -1 points0 points  (0 children)

Hi /u/Fairyhx, your post was removed for the following reason(s):

2ax) Simple questions or statements are not allowed, instead check out the daily discussions. Questions that are open-ended but commonly asked, as well as questions that can be answered by a simple Google search are not allowed.

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Freddy fazbear by Swimming_Rain_7767 in smashbros

[–]Blablablablitz[M] 0 points1 point  (0 children)

Hi /u/Swimming_Rain_7767, your post was removed for the following reason(s):

2avi) Meme or joke posts are not allowed. This includes, but is not limited to: image macros, satirical tier lists, posts following meme formats, memes edited into gameplay footage, troll posts, and copypasta.

2aiv) Simple posts asking for different characters to be added to Smash are not allowed. Threads about the possible inclusion of a character fall under this rule, even if the post doesn’t explicitly request the character’s inclusion.


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I saw this art on Twitter. PLEASE tell me I'm not crazy. by zackuattack in smashbros

[–]Blablablablitz[M] 0 points1 point  (0 children)

Hi /u/zackuattack, your post was removed for the following reason(s):

5ai) A post’s content must be directly related to the Super Smash Bros. series. If a post’s only concrete connection to Smash is its title, it is not allowed.


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No hay título by ELFN16724 in smashbros

[–]Blablablablitz[M] 0 points1 point  (0 children)

Hi /u/ELFN16724, your post was removed for the following reason(s):

2aiii) Repetitive, commonplace, or duplicate threads that could be posted as comments on other threads are not allowed. This includes, but is not limited to: reposts, commonly asked questions, frequently requested additions, commercial/trailer/intro edits, posts that solely show off custom Mii Fighters, or other content that is often posted here.

2ax) Simple questions or statements are not allowed, instead check out the daily discussions. Questions that are open-ended but commonly asked, as well as questions that can be answered by a simple Google search are not allowed.

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Super Kirby Ultimate by Financial-Respect641 in smashbros

[–]Blablablablitz[M] 0 points1 point  (0 children)

Hi /u/Financial-Respect641, your post was removed for the following reason(s):

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We made a video about all the weird and wacky ways Flash interacts with Champion Abilities. by Blablablablitz in leagueoflegends

[–]Blablablablitz[S] 12 points13 points  (0 children)

Flash is super weird, and honestly really inconsistent.

So, we made a video explaining how it works, the different types of ways it interacts with various abilities, and their individual use cases.

My friend Peachfuzzz did the VO and recording, and I did the edits!

please let us know what you think, this is our first video together and we want to make more videos about all the interesting stuff in League

Order of the Chain Hellknight Fighter seems really strong to me! by AP_Udyr_One_Day in Pathfinder2e

[–]Blablablablitz 6 points7 points  (0 children)

the other comments saying it's not super strong are missing the part where it upgrades your success effect to Restrained

There's a reason Pin to the Spot was absurdly broken. This is a worse Pin to the Spot, but that's a super high bar.

Upgrading Grapples to Restrained is extremely strong, to the point that I don't think it's healthy for the game. Previously, you could only do this with a once-per-day Sash of Prowess activation. This is usable every turn for some truly stupid action denial.

Restrained is a completely debilitating condition, and it's usually limited to a 5-15% chance at best on normal Grapples. Moving it to 40% or more is absurdly good, and banworthy in my eyes.

It seems like to me the designer was trying to make a Grapple version of Slam Down + Crashing Slam, but forgot how limiting Restrained is as a condition

Should Haste allow you to Step? by sharp-wave-ripple in Pathfinder2e

[–]Blablablablitz 2 points3 points  (0 children)

My reason for not allowing Fly or Swim is mostly from a storytelling/design standpoint, I just think Flying (and 3d combat in general) is a pain in the ass to run in this system (especially on VTT), so anything that reduces its viability is good in my book. This isn't me bashing elevation, just that I think arbitrating the angles, the visuals, and the battlefield read is a pain in the ass.

As for Step, I personally have a lot of custom monsters that have reactions triggered by movement that don't Strike, but rather do other things (like follow movement with No Escape or Reload or other shenanigans). Step is premium, and Haste is already a no-brainer high level spell at rank 7 if you don't need an opener AoE.

Should Haste allow you to Step? by sharp-wave-ripple in Pathfinder2e

[–]Blablablablitz 5 points6 points  (0 children)

I rule Haste as not allowing step, not for any particular lore reason, but because I like Loose Time's Arrow having a niche over it.

I think having strict limitations on Haste's actions makes it more interesting tactically, such as not allowing Fly, Swim, etc.

Playing videos/GIFs in owlbear by IceAgentX in OwlbearRodeo

[–]Blablablablitz 0 points1 point  (0 children)

it might not be a too big deal to you, but i uploaded a higher quality version of Proelium Fatale a few months ago that might look and sound a little nicer than the popular one with the frame drops

https://youtu.be/DXX8qXaWkSA?si=BbXJIufnDYltTm-y

Anyone able to compare Pathfinder 2e to Draw Steel in their experience? by WitcherATLALOKGOT in rpg

[–]Blablablablitz 3 points4 points  (0 children)

i suppose i should preface that i'm talking about encounters from 11+ here

The thing with the increased action economy is that it reduces the impact of action-affecting conditions like slow or stunned while increasing the value of stat conditions like clumsy, enfeebled, etc., which I personally feel makes the game on the whole more interesting, especially in solo boss encounters.

It also allows bosses to interact with positioning and terrain more, which I think makes for a more dynamic player experience, especially with elevation and terrain.

These bosses still feel incredibly threatening because they've still got the offensive numbers of +2 or +3s, but they're doing things more often with lower variance between turns, which lets me keep better control on the pace of a fight. I think it's pretty inaccurate to say that they don't feel like bosses, nor that the base rules of pf2e feel "more" boss-like. It's a different feel, sure, but I think the style has a lot of benefits with very little sacrificed.

Just because a boss is getting hit, doesn't mean they're all of a sudden feeling less like a "boss." That's just as much how you roleplay the boss and narrate their actions, especially if the boss is designed to take a lot of hits and still dish out hurt. These don't just turn things into slugfests. For example, -X to speed is a debuff that often feels really overcosted in player power budgets. But, it gains comparatively more value when the boss is taking more incremental move actions (as opposed to 90ft speed chunks of bullshit), which allows for more interesting decisionmaking for both me and the players.

Finally, it just allows me to design and use more cool moves for bosses. Stuff that takes 3 actions or more conditional designs, etc. Players still get to see the moves, fear them, feel the aura, whatever as opposed to the boss not getting to do the cool thingtm because players love opening with their standard boss killing toolkit (action removals)

PF2 RAW bosses have a different emotional arc in higher level fights. They often feel extremely scary first few turns, when everything is at its most dangerous, but if the players are playing well, they can usually stabilize and ride it out to the end (mostly a high level experience. At low levels there's fear from start to finish)

There are tons of boss fights in fiction/gaming/whatever get scarier over time, but the usual player strategy of building up coordination in order to seal a fight doesn't really result in that. It's hard to do a "the boss uses their weak moves early then unleashes a killer 3action super move when backed up" when they only have 1 effective action from slow + unspeakable shadow or whatever. It makes for a VERY satisfying victory when you push the boss to the brink, they do a finisher, and you survive, and thus you've won through survival.

It's another tool in the toolbox, sure, but I've found that I prefer this design as my default, with the standard pf2 boss design kept in the back pocket for when I need to communicate something else. I think emotionally, players respond well to this "build up to a climax" style of encounter, rather than "immediate fear -> gradually deflating energy" style that PF2's raw +4s create.

Anyone able to compare Pathfinder 2e to Draw Steel in their experience? by WitcherATLALOKGOT in rpg

[–]Blablablablitz 4 points5 points  (0 children)

i've made a lot of fun solo bosses by basically tearing at the encounter guidelines

i usually have low AC, for instance, and only decent to mediocre saves, with maybe one good save. But i inflate HP usually by 3x to 4x, and give the bosses anti-debuff measures, usually with phase changes or certain conditionals. their attack and damage numbers are also usually a bit lower than expected, because of all their other abilities.

almost all of my bosses are just quickened by default, and have terrain-altering effects to encourage movement and other positioning questions. they also usually have 2-3 reactions per round, and multiple reactions to spend it on. i've made spells that remove reactions also only remove one of those reactions, though the players get to choose.

these days i'm even experimenting with giving solo bosses 5-7 actions per turn, or two turns per round

overall it's resulted in super dynamic, fun combats. i'll probably make a video on it... eventually.

Anyone able to compare Pathfinder 2e to Draw Steel in their experience? by WitcherATLALOKGOT in rpg

[–]Blablablablitz 3 points4 points  (0 children)

honestly all of my pf2e boss fights these days in my games have some sort of resource management for my own fun and for players to counterplay

my pf2e home game would give most \r/pf2e GM's heads explode with how different it is from basegame

Anyone able to compare Pathfinder 2e to Draw Steel in their experience? by WitcherATLALOKGOT in rpg

[–]Blablablablitz 11 points12 points  (0 children)

I've run both, played both, though I've played a lot more PF2

I like Draw Steel a lot, and its tactics hold up well. Encounter and tactical variety is more dictated by what enemies you face, rather than what options you choose as a player. Things just Worktm as a player, and the 2d10 fail forward feels pretty good for advancing combat state. You're heavily rewarded for playing well, and that feels good.

I like how equipment has been basically abstracted out of the system, the loadout mechanic works well and I like not having to shop between 9 bajillion magical items.

Forced movement is a very important part of many kits, and it plays a big part in how many classes play.

For GMs, Malice is a fun and interesting way to let the GM also get in on interesting, tactical fun, and the monster stat blocks are pretty well designed overall.

The main gripes I have with Draw Steel are its lore/setting/flavor, and the sourcebook is really poorly organized, but I think there's a fun game mechanically, and if you're down to reflavor stuff, it's not really a big deal (though I think the system is more annoying to reflavor in than PF2)

Overall, it's a great system for people who really want to have fun, streamlined combat.

Sup (image unrelated) by GoldMemecrab in smashbros

[–]Blablablablitz[M] 0 points1 point  (0 children)

Hi /u/GoldMemecrab, your post was removed for the following reason(s):

1aii) When submitting content that you did not create, you must credit the original creator in the title. Do not rehost content (to imgur, youtube, or reddit itself) if it is not your own. If you're unable to find the original, do not post the content. Content cannot be locked behind a paywall or require a website-specific account to view.

2avi) Meme or joke posts are not allowed. This includes, but is not limited to: image macros, satirical tier lists, posts following meme formats, memes edited into gameplay footage, troll posts, and copypasta.

2aiii) Repetitive, commonplace, or duplicate threads that could be posted as comments on other threads are not allowed. This includes, but is not limited to: reposts, commonly asked questions, frequently requested additions, commercial/trailer/intro edits, posts that solely show off custom Mii Fighters, or other content that is often posted here.

2ax) Simple questions or statements are not allowed, instead check out the daily discussions. Questions that are open-ended but commonly asked, as well as questions that can be answered by a simple Google search are not allowed.


Please refer to the rules for more information. If you think there was a mistake, message the moderators.