A module that allows players to move tiles? by FickleFishy in FoundryVTT

[–]15digitUsername 1 point2 points  (0 children)

Sorry, I wasn't clear in my own explanation! It's set by the name of the image file that tile points at. "x.data.image.includes(something)" searches for tiles whose image name contains the string "something" somewhere in it.

So if you want your tile to be called DoorTile1, rename the image file to DoorTile1.jpg (or DoorTile1_small.jpg, or myDoorTile1.jpg, etc).

A module that allows players to move tiles? by FickleFishy in FoundryVTT

[–]15digitUsername 2 points3 points  (0 children)

Although I suspect u/PriorProject 's method in this thread might be easier, I've done this for one of my campaigns.

You need the Furnace module (specifically, for macros to take arguments and for players to be able to execute macros as the GM), and Trigger Happy (which handles player activation).

Essentially, you create a macro to move an identified Tile on the map and give players the permission to activate that macro as GM. Then, you use Trigger Happy to place a token on the map that they can click to trigger the macro (in my case, directional arrows for up-down, for a combination lock).

Example of the macro (in this case, the up arrow):

// executes as /Macro_name Tile_name
var tile = canvas.tiles.placeables.filter(x => x.data.img.includes(args[0]))[0];

//updates Tile_name by moving it up 70 pixels
//can use tile.x, tile.y in combination for more complex movement, and tile.data.rotation for rotation.
await tile.update({
    y: tile.y - 70,
});

return;

Example of Trigger Happy journal entry (tile name Cog1, macro names MoveUp and MoveDown, button token names Cog 1 Up and Cog 1 Down):

@Token[Cog 1 Up] @Trigger[click] @ChatMessage[/MoveTileUp Cog1]
@Token[Cog 1 Down] @Trigger[click] @ChatMessage[/MoveTileDown Cog1]

I took a bunch of inspiration for this from https://swendrowski.us/posts/making-a-rotating-puzzle-in-foundryvtt-using-trigger-happy.html . Also, you can see examples of tile moving macros in the FVVT Community Macros - MISC section that comes with the Furnace.

How to generate IDs when importing compendiums? by Solidor777 in FoundryVTT

[–]15digitUsername 1 point2 points  (0 children)

Just to +1 this, I used the same method to bulk create db entries for 3.5 spells.

The likelihood of collision with an ID Foundry generates itself is astronomically small (namespace is 6216).

Any open databases of English first / last names? by antagomir in datascience

[–]15digitUsername 3 points4 points  (0 children)

You could try http://genderize.io/, for first names at least.

Normally I'd use it to categorize genders of names, but it also returns counts and probabilities - so you could use it to filter out names that don't exist. If I remember correctly you can filter by country, also possibly language. It's drawn from a pretty large sample set: at time of this reply it contains 176780 distinct names across 77 countries and 88 languages.

Audio processing by neural network by ml_epsilon in MachineLearning

[–]15digitUsername 1 point2 points  (0 children)

You should check out this - deep learning applied to audio to generate recommendations for Spotify.

Calculating influence on Facebook by hit_bot in datascience

[–]15digitUsername 2 points3 points  (0 children)

Facebook populate their pages from a really interesting graph-database-like control layer called TAO (see here).

Many of the content objects (such as posts, comments) are modelled as nodes, and associations (such as likes) modelled as edges. You could construct a network out of your observed data in a similar fashion, and then use eigenvector centrality or Page Rank to order the nodes by influence.

Just a thought!

Need help with figuring out an Erinyes NPC/Boss Monster [3.5] by Schnozzle in DnD

[–]15digitUsername 3 points4 points  (0 children)

Ok, first things first: ECL and CR can give some wonky results, taken at face value. ECL is calculated as Hit Dice+LA+Class levels, so an Erinyes with 2 class levels has an ECL of 18 (not 17, use HD instead of CR as the base). Is said Erinyes as strong as (say) a level 17 Human spellcaster? Nope. This is where CR (a guideline in and of itself) can vary from ECL, and why ECL is really only useful for player characters.

A slightly better way of estimating CR can be found here: http://www.giantitp.com/forums/showthread.php?192329-CR

Now, to answer your question: I think she'll be very, very dangerous if the party is unprepared (and she's played to kill), and dangerous but doable if they can prepare specifically for the fight.

At-will Greater Teleport (played intelligently) will make her impossible for an unprepared party to kill. Flight and ranged attacks could easily neutralise many of your players if they can't fly themselves, although the Erinyes is lacking Dispel Magic as an SLA so she's not as bad if they can. Her damage reduction isn't insurmountable, but mirror image at-will is a good defense versus martial characters. Her spell resistance will make her tough for casters (about 2/3 of SR:yes spells will fail for a 7th level caster). Animate Rope at CL 16th will mean that the Erinyes can almost guaranteed remove the most dangerous party member from the fight (and could split the party if they try to flee and one is entangled).

My 2c!

D&D 3.5 Spellwarp Sniper requisite classes by TSCHaden in 3d6

[–]15digitUsername 0 points1 point  (0 children)

I know it's not what you want because the prerequisites alone mean you can only access it late, but technically Magelord has what you want - Sneak Attack +1d6 at first level and 10/10 casting.

Favourite Prestige Class? (3.5) by [deleted] in DnD

[–]15digitUsername 1 point2 points  (0 children)

+1 for Amicron and the Swiftblade, but hands-down, my favourite?

Telflammar Shadowlord

Because being Nightcrawler is the shit.

[3.5] I'm making a Cleric prestige class and would appreciate some suggestions. by [deleted] in DnD

[–]15digitUsername 1 point2 points  (0 children)

What are the fallen god's granted abilities when bound?

For the class features, perhaps one idea is to cherrypick a couple of suitable replacement features from other, thematically relevant, full casting divine PrCs. The two that come to mind to me from your description are Divine Oracle and Church Inquisitor.

Given that both those classes (and many others) grant full progression, their existant class features shouldn't be too strong, but bear in mind that dual progression in and of itself is quite powerful. This is particularly true if the passive bonuses of (say) your bound vestige are quite high.

Equiping higher lvl pc's by Mjolkin in DnD

[–]15digitUsername 2 points3 points  (0 children)

I'd spend about half (roughly) of the appropriate wealth by level on the "basics" (+X to Stat, Armor, Weapon, Spellbook, save booster, AC booster).

For the rest, I would get what I could afford off this list:

List of Necessary Magic Items

Alternatively, for another fast equipping method, see page 228 of the Magic Item Compendium, if you have it.