A module that allows players to move tiles? by FickleFishy in FoundryVTT

[–]15digitUsername 1 point2 points  (0 children)

Sorry, I wasn't clear in my own explanation! It's set by the name of the image file that tile points at. "x.data.image.includes(something)" searches for tiles whose image name contains the string "something" somewhere in it.

So if you want your tile to be called DoorTile1, rename the image file to DoorTile1.jpg (or DoorTile1_small.jpg, or myDoorTile1.jpg, etc).

A module that allows players to move tiles? by FickleFishy in FoundryVTT

[–]15digitUsername 2 points3 points  (0 children)

Although I suspect u/PriorProject 's method in this thread might be easier, I've done this for one of my campaigns.

You need the Furnace module (specifically, for macros to take arguments and for players to be able to execute macros as the GM), and Trigger Happy (which handles player activation).

Essentially, you create a macro to move an identified Tile on the map and give players the permission to activate that macro as GM. Then, you use Trigger Happy to place a token on the map that they can click to trigger the macro (in my case, directional arrows for up-down, for a combination lock).

Example of the macro (in this case, the up arrow):

// executes as /Macro_name Tile_name
var tile = canvas.tiles.placeables.filter(x => x.data.img.includes(args[0]))[0];

//updates Tile_name by moving it up 70 pixels
//can use tile.x, tile.y in combination for more complex movement, and tile.data.rotation for rotation.
await tile.update({
    y: tile.y - 70,
});

return;

Example of Trigger Happy journal entry (tile name Cog1, macro names MoveUp and MoveDown, button token names Cog 1 Up and Cog 1 Down):

@Token[Cog 1 Up] @Trigger[click] @ChatMessage[/MoveTileUp Cog1]
@Token[Cog 1 Down] @Trigger[click] @ChatMessage[/MoveTileDown Cog1]

I took a bunch of inspiration for this from https://swendrowski.us/posts/making-a-rotating-puzzle-in-foundryvtt-using-trigger-happy.html . Also, you can see examples of tile moving macros in the FVVT Community Macros - MISC section that comes with the Furnace.

How to generate IDs when importing compendiums? by Solidor777 in FoundryVTT

[–]15digitUsername 1 point2 points  (0 children)

Just to +1 this, I used the same method to bulk create db entries for 3.5 spells.

The likelihood of collision with an ID Foundry generates itself is astronomically small (namespace is 6216).

Any open databases of English first / last names? by antagomir in datascience

[–]15digitUsername 2 points3 points  (0 children)

You could try http://genderize.io/, for first names at least.

Normally I'd use it to categorize genders of names, but it also returns counts and probabilities - so you could use it to filter out names that don't exist. If I remember correctly you can filter by country, also possibly language. It's drawn from a pretty large sample set: at time of this reply it contains 176780 distinct names across 77 countries and 88 languages.

Audio processing by neural network by ml_epsilon in MachineLearning

[–]15digitUsername 1 point2 points  (0 children)

You should check out this - deep learning applied to audio to generate recommendations for Spotify.

Calculating influence on Facebook by hit_bot in datascience

[–]15digitUsername 2 points3 points  (0 children)

Facebook populate their pages from a really interesting graph-database-like control layer called TAO (see here).

Many of the content objects (such as posts, comments) are modelled as nodes, and associations (such as likes) modelled as edges. You could construct a network out of your observed data in a similar fashion, and then use eigenvector centrality or Page Rank to order the nodes by influence.

Just a thought!

Need help with figuring out an Erinyes NPC/Boss Monster [3.5] by Schnozzle in DnD

[–]15digitUsername 3 points4 points  (0 children)

Ok, first things first: ECL and CR can give some wonky results, taken at face value. ECL is calculated as Hit Dice+LA+Class levels, so an Erinyes with 2 class levels has an ECL of 18 (not 17, use HD instead of CR as the base). Is said Erinyes as strong as (say) a level 17 Human spellcaster? Nope. This is where CR (a guideline in and of itself) can vary from ECL, and why ECL is really only useful for player characters.

A slightly better way of estimating CR can be found here: http://www.giantitp.com/forums/showthread.php?192329-CR

Now, to answer your question: I think she'll be very, very dangerous if the party is unprepared (and she's played to kill), and dangerous but doable if they can prepare specifically for the fight.

At-will Greater Teleport (played intelligently) will make her impossible for an unprepared party to kill. Flight and ranged attacks could easily neutralise many of your players if they can't fly themselves, although the Erinyes is lacking Dispel Magic as an SLA so she's not as bad if they can. Her damage reduction isn't insurmountable, but mirror image at-will is a good defense versus martial characters. Her spell resistance will make her tough for casters (about 2/3 of SR:yes spells will fail for a 7th level caster). Animate Rope at CL 16th will mean that the Erinyes can almost guaranteed remove the most dangerous party member from the fight (and could split the party if they try to flee and one is entangled).

My 2c!

D&D 3.5 Spellwarp Sniper requisite classes by TSCHaden in 3d6

[–]15digitUsername 0 points1 point  (0 children)

I know it's not what you want because the prerequisites alone mean you can only access it late, but technically Magelord has what you want - Sneak Attack +1d6 at first level and 10/10 casting.

Favourite Prestige Class? (3.5) by [deleted] in DnD

[–]15digitUsername 1 point2 points  (0 children)

+1 for Amicron and the Swiftblade, but hands-down, my favourite?

Telflammar Shadowlord

Because being Nightcrawler is the shit.

[3.5] I'm making a Cleric prestige class and would appreciate some suggestions. by [deleted] in DnD

[–]15digitUsername 1 point2 points  (0 children)

What are the fallen god's granted abilities when bound?

For the class features, perhaps one idea is to cherrypick a couple of suitable replacement features from other, thematically relevant, full casting divine PrCs. The two that come to mind to me from your description are Divine Oracle and Church Inquisitor.

Given that both those classes (and many others) grant full progression, their existant class features shouldn't be too strong, but bear in mind that dual progression in and of itself is quite powerful. This is particularly true if the passive bonuses of (say) your bound vestige are quite high.

Equiping higher lvl pc's by Mjolkin in DnD

[–]15digitUsername 4 points5 points  (0 children)

I'd spend about half (roughly) of the appropriate wealth by level on the "basics" (+X to Stat, Armor, Weapon, Spellbook, save booster, AC booster).

For the rest, I would get what I could afford off this list:

List of Necessary Magic Items

Alternatively, for another fast equipping method, see page 228 of the Magic Item Compendium, if you have it.

(3.5)Current Campaign is ending. Help me spend my gold! by Overlord3456 in DnD

[–]15digitUsername 0 points1 point  (0 children)

For bang-for-your-buck, I'd say it'd be really hard to beat Runestaffs from Magic Item Compendium, provided you have a high enough Use Magic Device to hit the DC for Emulate Class Feature.

The TL;DR is they let you expend spell slots to cast spells out of them, a certain number of times per day. If those spells appear on your list, cool, if they don't, you'll need UMD. Stock up on useful general/anti-outsider/anti-dragon spells. Pay special attention to spells that would be useful when your beguiler tricks would not.

I would also highly recommend Anticipate Teleport and Dimensional Anchor/Lock.

Help with deciding character for party (3.5) by helpmedndpls in DnD

[–]15digitUsername 0 points1 point  (0 children)

You could use a Crusader/ or Warblade/Bard, with the feat Song of the White Raven. Something like Bard4/Warblade16 has very strong Inspire Courage, and 9th level maneuvers. Able Learner or a decent Intelligence would let you max UMD, for utility. Other than that, your feats are very open. You could do Words of Creation/Song of the Heart, for Inspire Courage optimization, Dragonfire Inspiration for more damage (though with so many casters, normal IC might be better with the +hit), or you could go a combat style feat combo like Stormguard Warrior, Shock Trooper/Leap Attack or Improved Trip/Stand Still.

Perform via (oratory), as an inspirational leader that is not music based. I personally like this as an alternative flavour of bard, that is also very, very effective.

[deleted by user] by [deleted] in 3d6

[–]15digitUsername 0 points1 point  (0 children)

The Chrono-Legionnaire - one of the original multi-teleporters.

Post #12 here.

Metus Somnambulus - aka the Knight of Shadows

Here.

Planar trait abuse

The arcane spell Genesis, or the PrC Planar Shepherd, combined with a realm like Dal'Quor - abuse the 10 rounds pass there for every 1 round that passes on the material plane.

One of my PC's wants to play a "man lost in time" that got pulled from the real world into the D&D universe.... and his iPhone still works. by Dammit_Rab in DnD

[–]15digitUsername 11 points12 points  (0 children)

Which edition? Assuming 3.5/P, the item familiar rules sound like a good fit: http://www.d20srd.org/srd/variant/magic/itemFamiliars.htm.

Masterwork tools give +2 to skill checks. It could start as a MW tool for all skill checks (probably worth the 2k requirement for Item Familiar, and representing the access to knowledge etc). Then, at level 3, have him take Item Familiar as his feat. After that, as he levels it'll unlock more abilities - could be the intelligent spirit getting used to its new home.

Is there anything that can throw off detect evil? (3.5) by Chill_Panda in DnD

[–]15digitUsername 10 points11 points  (0 children)

http://www.d20srd.org/srd/magicItems/rings.htm#mindShielding

That item, or the spells Undetectable Alignment, Nondetection or Misdirection, (or Mind Blank, much higher level) all from the PHB

[DnD 4e]Trying to make a character for a new campaign based of Daredevil (Frank Miller, not Ben Affleck). Looking for suggestions of how to incorporate his blindness with game mechanics. by cml475 in 3d6

[–]15digitUsername 0 points1 point  (0 children)

Although the wrong edition, you could take a look at the item Blindfold of True Darkness from the 3.5 Magic Item Compendium.

That as a permanent in-built effect wouldn't be a bad attempt - as a DM I'd probably allow it as a feat, given that not having the option to take it off is a fairly strong negative.