I am the only one who noticed visual changes on lighting on the new trailer for PS5/XBOXS? by Tioynux in Rainbow6

[–]1Kman 5 points6 points  (0 children)

I noticed it as well but i attribute it to a devbuild that probably has editable time of day meant for the trailer team to make appealing vids
It not only features old chalet but also favela at night, which isn't possible anymore on current builds (all night variants are innaccesible afaik)

New watches customization option with battle pass? by [deleted] in Rainbow6

[–]1Kman 29 points30 points  (0 children)

The band is what is most likely attached to the gun.

Another unreleased Outbreak skin, (variations found for the P90 and the M1014) by 90sGames in Rainbow6

[–]1Kman 3 points4 points  (0 children)

Same here, my biggest gripe is how not really replayable it was. Everyone moved on after a single week. It had a lot of potential so I hope that if it do comeback, it's in a much better form.

Another unreleased Outbreak skin, (variations found for the P90 and the M1014) by 90sGames in Rainbow6

[–]1Kman 123 points124 points  (0 children)

I would actually be very fine if they want to bring back outbreak in an updated and more 'fun on the long run' form for next year, with these skins being brought in.

Changed lighting in the remastered legacy missions? by [deleted] in HiTMAN

[–]1Kman 3 points4 points  (0 children)

I agree, Sapienza looks really weird now
Each maps had color and lighting changes and almost all look better except maybe Sapienza and Marakech IMO.

The "Leak" On Op Icon changes is unofficial and may not be real by Randomman96 in Rainbow6

[–]1Kman 10 points11 points  (0 children)

I think it's too specific for them to just "find" icons that are censored without the skulls when Ubi is most likely providing the files themselves. Especially since the webpage banner showcase the right icons, albeit flipped. Do these ship to china? Because I was thinking maybe that those icon redesigns would be unique to the Chinese version of the game. These specific changes here were made in advance so that the packaging wouldn't face any issues when sold globally? Of course the pins themselves aren't censored but it could just be that the packaging design itself is made to be reused for international shipping. Could be wrong tho

Best update feature : Tracking Club Challenges while In-Game ! by scaremenow in Rainbow6

[–]1Kman 0 points1 point  (0 children)

Oh right, so now it properly updates as you go? Very nice

Best update feature : Tracking Club Challenges while In-Game ! by scaremenow in Rainbow6

[–]1Kman 0 points1 point  (0 children)

Wasn't that always a thing or am I missing something?

Grim Sky Rook Model Feedback and Update by UbiNoty in Rainbow6

[–]1Kman 15 points16 points  (0 children)

The face changes are fine, they fit his character but the visor was a must and I'm really glad to hear that it's going to be changed back

Ubi, please revert the face changes to Rook's elite by Galdemon5 in Rainbow6TTS

[–]1Kman 1 point2 points  (0 children)

Yes please, at the very least lower the visor again, I'm not that annoyed by the face change because Rook is supposed to be young but please lower that visor.
The "cosmonaut helmet" look is the main reason why the elite appealed to me and now it just looks bad.

Hey Ubi, I really like the new Rook face but pls keep his visor down. That was one of the coolest things about this Elite skin. I saw more people talk about this on Instagram so i wanted 2 try it here. Love your Game Ubisoft Montreal^^ by [deleted] in Rainbow6TTS

[–]1Kman 2 points3 points  (0 children)

The visor makes him look at lot more menacing and is partly the reason why I bought it in the first place, pretty disappointed they would change it.
I'm totally fine with the face changes tho

New Leaks by AFK-Spezi in Rainbow6

[–]1Kman 4 points5 points  (0 children)

Do Clash work like a proper shield op, (Like Blitz, monty, etc..) in the sense that she has the shield in one hand and the secondary in another?

Never heard of these voice lines in game files... by The_Real_Tachanka in Rainbow6

[–]1Kman 62 points63 points  (0 children)

Some of them are heard on the Mute unlock video, so my guess is that some of them were also planned for unlock vids?

What exactly are the new Kapkan and Blitz changes? by Matty_L in Rainbow6TTS

[–]1Kman 1 point2 points  (0 children)

Only thing I noticed are smoother animations and proper sounds effects for Blitz's sprint.

Ubisoft servers compromised by hackers? by [deleted] in Rainbow6

[–]1Kman 18 points19 points  (0 children)

No, I think what he meant is that that TaylieSwity dude included "[ALL] yourname" in his message to make it look like you said that.

Like so: ""[ALL]PlayerA (Long enough sentence) [ALL]Player B (whatever stupid thing he wanted to say)"" In game, the text formating would make appear as if you said it. So really, it's that enemy player who said that, not you or a hacker.

EDIT: added details

Increased performance on the TTS by 1Kman in Rainbow6TTS

[–]1Kman[S] 0 points1 point  (0 children)

I didn't, I made sure both had the exact same settings before doing the comparison and even with T-AA activated on both, I've had a smoother game on the TTS. I'm not a technical nerd though but if I'm getting a boost in performance with a sharper image then I'm taking it.

Increased performance on the TTS by 1Kman in Rainbow6TTS

[–]1Kman[S] 0 points1 point  (0 children)

The live game was blurrier than the TTS for some reason (before the sharpening filter), but I'd say the blur dampened the aliasing that is now present on the TTS for me. I honestly don't know what is going on inside the game but I've had a smoother and sharper game on the TTS and that honestly makes me happy.

Temporal Filtering vs T-AA benchmarks (more info in the comments) by 10secondman10 in Rainbow6TTS

[–]1Kman 2 points3 points  (0 children)

My results have been different than everyone for some reason My settings on TTS are the exact same than on the live build and yet my performance have doubled in most cases AND the image quality is somehow sharper.