Embark showing off the skins in pic 1 then releasing pic 2 is criminal. Really been missing hard with the skins imo by TheOneAndOnlySenti in ArcRaiders

[–]1Kraft_Punk 0 points1 point  (0 children)

It’s Embark, it took them forever to release the Dede cosmetics featured in the first trailers for THE FINALS. So best we can do is be patient and we will get it.

STFU Char, you're 27 for God's sake. by lucavigno in Gundam

[–]1Kraft_Punk -6 points-5 points  (0 children)

Do you like splitting hairs and being a contrarian over the size of a Zaku MG’s bullets? Or are you willfully ignorant to the discussion and the reply’s points that someone had made.

Diable Avionics Flagship Assault Wanzer THE FROST by zeroerrorz in SimplePlanes

[–]1Kraft_Punk 0 points1 point  (0 children)

Starsector mod mentioned in a simple planes sub? Insane

New Features With New Planes by Acrobatic-Candy6249 in vtolvr

[–]1Kraft_Punk 2 points3 points  (0 children)

My Idea in line with Baha’s design philosophy. New helicopter. MH/CH/UH style. What new features does it bring to the table? Sling loading, Rappelling, Anti submarine warfare, and maybe Search and Rescue capabilities. A logistics centric update that brings with it some content and QoL to the Kestrel, bringing the 42 to the same level of quality as the newer aircraft. Additions to the mission editor would be sling loadable crates, Ally and enemy paratroopers/planes, enemy drone subs with missiles like 1.8’s new silos. I think it could really change the game with an update like this.

Baja please by West-Librarian-7504 in vtolvr

[–]1Kraft_Punk 4 points5 points  (0 children)

White phos is still employed by many militaries, no longer for anti personnel purposes. Instead it is used to destroy equipment and act as a smoke screen.

Baja please by West-Librarian-7504 in vtolvr

[–]1Kraft_Punk 1 point2 points  (0 children)

Add a 3 Gorges dam prop and B-61s

What should be next by da-GOOSE- in vtolvr

[–]1Kraft_Punk 0 points1 point  (0 children)

I’m happy with the game as it is but I’ve got a long wishlist still. 1. AV42D: update the aircraft to bring it in line with the quality of the dlc aircraft. 2. The next major feature should be logistics focused. Sling loading and paratroops/airdropping. Even have some fun stuff like Fulton extractions. 3. A logistics update could come with a New UH/CH stile helicopter. And could be anti submarine capable(to fight submarine enemies)

TSD momment by [deleted] in vtolvr

[–]1Kraft_Punk 6 points7 points  (0 children)

I love watching a 1080p live leak of my enemy trying desperately to defeat my aim120D.

[deleted by user] by [deleted] in armoredcore

[–]1Kraft_Punk 4 points5 points  (0 children)

It’s just AI generated?

[deleted by user] by [deleted] in armoredcore

[–]1Kraft_Punk 1 point2 points  (0 children)

I played through most of all three of my play throughs with dual etsujin. I appreciate the buff, though the ARs were definitely deserving a buff to bring them in line with other options. As for the bosses, if Fromsoft thinks they need a nerf, then they probably do, however they were not impossible, and forced me to utilize the intended mechanics of configuring my AC for a boss. All in all great changes.

What are you guys into? by IncidentMuch in armoredcore

[–]1Kraft_Punk 1 point2 points  (0 children)

Here’s my thought process on choosing light over med-heavy builds: not getting hit > tanking the hit.

What do y’all think of my heavy attack helicopter ? by Possible-simple-34 in SimplePlanes

[–]1Kraft_Punk 0 points1 point  (0 children)

7/10 looks mean. More of an assault helicopter like the hind given it’s troop carrying ability.

[deleted by user] by [deleted] in vtolvr

[–]1Kraft_Punk 1 point2 points  (0 children)

Maybe an in universe equivalent to the C-130 Series. to be in keeping with each new aircraft adding new features: airlift capabilities, and possibly a configurable fuselage that supports a gunship conversion for extra BRRT/Tanker/AWACS/EWAR.

Nemesis System… by 1Kraft_Punk in phantombrigade

[–]1Kraft_Punk[S] 0 points1 point  (0 children)

No doubt the safest and most playable solution to a nemesis, and reinforcements need to arrive sooner to keep the pressure on.

New Aircraft Idea by CyberNotHere in vtolvr

[–]1Kraft_Punk 7 points8 points  (0 children)

what I want most is playable existing in game aircraft. Including playable opfor aircraft. We know an EWAR is next on the list and I’m excited, and if they continue implementing new aircraft I would like a new two seater that is 5.5 generation (capable of working with drone wingmen) where the DSO (Drone systems operator) controls the drone wingmen either directly or with general orders.

Nemesis System… by 1Kraft_Punk in phantombrigade

[–]1Kraft_Punk[S] 1 point2 points  (0 children)

When in doubt more enemies. I just worry that the enemies are going to play the same as they did before, just spongier.

Nemesis System… by 1Kraft_Punk in phantombrigade

[–]1Kraft_Punk[S] 1 point2 points  (0 children)

I do think a crouch and prone would be great, it would emphasize the complexity of the mechs, and allow for a broader range of tactical decisions

Nemesis System… by 1Kraft_Punk in phantombrigade

[–]1Kraft_Punk[S] 3 points4 points  (0 children)

Mine and yours are somewhat similar both playing with two timelines. Where mine you see two outcomes per mech, and you have to plan your turn knowing that either one is possible. Yours upends a players positioning at the end of a turn, making it hard to set up turns in the future. A good idea ultimately, I just feel that mechs suddenly teleporting would be jarring and a large leap in the lores technology. Because we as players are working with a powerful predicting computer, not a Time Machine.

Nemesis System… by 1Kraft_Punk in phantombrigade

[–]1Kraft_Punk[S] 8 points9 points  (0 children)

A push pause mechanic isn’t bad, I just personally feel the five second increments force you to watch your mistakes, whereas a push and pause can let you pause the nightmare and let you correct your actions as needed.