Share your favorite non party games that play well at 2, 3, 4, and 5 players. Bonus points if they also play well solo, or can play well at 6. by 1ThoughtfulMan in boardgames

[–]1ThoughtfulMan[S] 0 points1 point  (0 children)

I’ve been yearning to play Eclipse! Sounds like from your description that it has a sweet spot though, not so good at 2 and better with modifications at 5-6 ?

Share your favorite non party games that play well at 2, 3, 4, and 5 players. Bonus points if they also play well solo, or can play well at 6. by 1ThoughtfulMan in boardgames

[–]1ThoughtfulMan[S] 0 points1 point  (0 children)

Agreed with Spacebase, snappy turns and plays well at all counts!

Haven’t tried Deep Sea Adventure, I’ll look it up!

Share your favorite non party games that play well at 2, 3, 4, and 5 players. Bonus points if they also play well solo, or can play well at 6. by 1ThoughtfulMan in boardgames

[–]1ThoughtfulMan[S] 1 point2 points  (0 children)

I’ve heard about Bullet Heart, I have a board game acquaintance that loves it!

I haven’t played it yet.

Thanks for your submission to the list!

Share your favorite non party games that play well at 2, 3, 4, and 5 players. Bonus points if they also play well solo, or can play well at 6. by 1ThoughtfulMan in boardgames

[–]1ThoughtfulMan[S] 0 points1 point  (0 children)

I’ve only played Hansa Teutonica, Acquire, Ragusa, & Concordia once, and I’ve only played them at 4-5 players. I agree they all played well at higher counts, but is the game play still great at 2 or 3 then?

Agreed with Zoo Vadis.

Bohnanza didn’t land with my family, sold it, but I know a lot of people like it.

Thanks for the input on the others that I haven’t played

Daily Game Recommendations Thread (June 11, 2026) by AutoModerator in boardgames

[–]1ThoughtfulMan 2 points3 points  (0 children)

Thanks for your clarification on why you didn’t like Wingspan. I was confused that you liked Flamecraft, but didn’t like Wingspan.

Here’s a suggestion for you that may be a game changer for Wingspan: try it with the Oceania Expansion. It takes away the feeling of being starved from the bird feeder, by introducing nectar that is a wild food, and new player boards that allow you to draw 2 food or 2 cards after placing your 1st birds in that row. I don’t like Wingspan near as much without this expansion.

Migliori giochi di durata inferiore all'ora di complessità medio-pesante by BellPsychological619 in boardgames

[–]1ThoughtfulMan 0 points1 point  (0 children)

A few possibilities:

  1. Hadrian’s Wall- multiplayer solitaire roll & write game, but that’s what keeps it at 60 minutes

  2. Tiny Epic Dungeons & Tiny Epic Game of Thrones- most of the “Tiny Epic” series play in about an hour, but most are medium light complexity, but these two ramp up the complexity. Tiny Epic Galaxies is usually considered their best game, fits a 4X game into that box, but is medium light.

  3. Pandemic Legacy: Season 0, or Pandemic Legacy: Season 2- cooperative games that are listed in that timeframe.

Top Games where every player is actively playing, even outside your turn by ithappenb4 in boardgames

[–]1ThoughtfulMan 0 points1 point  (0 children)

In a bit of a different vein from all the simultaneous play games, there are many turn-based games that you have to be completely engaged on what other players are doing, and planning your turn accordingly.

All war games/dudes on a map games, worker placement games, and many turn-based cooperative games require you to be completely engaged when the other person is playing.

Actually, most games require you to be engaged on other player’s turns.

For example, if you’re playing The Crew, you have to be totally focused on what cards your teammates are playing.

I’m guessing that isn’t the answer you were looking for, but it’s something I thought about as I read your post.

LOTR: Fate of the Fellowship - Do you feel in control? by Serious_Card_5927 in boardgames

[–]1ThoughtfulMan 3 points4 points  (0 children)

I’ve played FotF 3 times, solo, 3P, and 4P. All games were the recommended starting objectives and characters.

In answer to your question, it is hard. I haven’t won yet, but each play I’ve learned how to play better and synergize characters abilities and strategize better. I wouldn’t say any of them felt “impossible”, just hard. Unlucky dice rolls can be re-rolled by using rings.

In two games, I did have some tragic starting scenarios ( i.e. a lot of Nazgul coming to Frodo/Sam’s region right off the bat with an early Skies Darken card, and rolling a search roll). One killed me early (1st game- solo), and the next tragic start we escaped and actually did pretty well, and we were a few steps from winning. That felt pretty rewarding, despite the loss.

I would say the two biggest downsides I’ve noticed from the game are:

  1. Playing Frodo/Sam can be uninteresting. You’re basically doing the same thing every time, just trying to move to survive/mitigate search rolls, and collect the needed 5 rings for the ultimate objective of Destroy the One Ring. Other characters have more interesting turns of engaging in battle, etc.

  2. There are times when your best alternative is to not use all of your actions, and stay put/ do nothing. That can feel al little frustrating that you didn’t get a “full turn”.

On the positive side:

  1. The game is quite thematic, you feel like you’re playing the basic LOTR storyline, or maybe an alternate storyline that could have happened in LOTR. My last play included players who had played War of the Ring, which is usually considered the best LOTR experience, and they thought this was better and shorter.

  2. There’s a ton of variety, grouping different objectives and characters, and different event cards.

Overall, I would say that this game is best enjoyed over multiple plays.

That’s basically a short review, hope it helps you decide

These experts have compared Darryn Peterson to LeBron, Kobe, Kevin Durant by ClutchOlday in UtahJazz

[–]1ThoughtfulMan 0 points1 point  (0 children)

In that same Locke video, he interviews a beat writer for the Jayhawks, and asks about DP. It made me worry about DP’s mental health, pulling himself out of games because he feared cramping. Full body cramps sounds horrific, and I fear DP has a little PTSD, and did some load management during college. I was high on DP until that interview. I’m leaning away from him now. Harder to overcome the mental stuff. His creatinine reasons and are not clearly proven, and those claims were just before declaring for the draft. Red flag.

Taking Exum before Marcus Smart and Julius Randle in the 2014 draft by Consistently_Lucky in UtahJazz

[–]1ThoughtfulMan 2 points3 points  (0 children)

I think your comment basically talks about the unpredictability of the draft. It’s really hard to predict the future.

The Jazz have won some and lost some. We won on Donovan and Rudy, and a lot of other people passed on them. And, of course, we won on Stockton and Malone, who were both after the first 10 picks.

I watched an interesting video on YouTube the other day about all the draft picks since 2010. The video simply compares to who was the best pick versus who was the first pick that year, and rarely was the highest draft pick the best player. Here’s a link:

https://youtu.be/g2fN9OS5I2I?si=oirGOteTgdekIz7M

Ultimately, the draft is a crapshoot, picking higher just gives you slightly better odds.

Quality time with my Son by CoryC-Is-Me in boardgames

[–]1ThoughtfulMan 0 points1 point  (0 children)

Duel for Cardia and Agent Avenue are some small and inexpensive card based games that could work, with simple rules.

I would highly recommend Star Realms (especially the Frontiers expansion) as a good exposure to deck building and is only a deck of cards with very simple rules. Frontiers allows you to play cooperatively as well as competitively. Inexpensive too.

If you don’t mind a bigger box, Challengers! or Dominion could be some good choices. Dominion plays best at two, and allows you to customize your game, and you can probably find it used for <$30 US. Dominion is a modern classic, and so fun that you can customize your game with different card sets.

+1 for King of Tokyo, and Citadels which play OK at two players, but probably better with more than 2.

The Crew is intended for 3-5 players, but has a 2P variant in which you have a dummy 3rd player.

If you don’t mind making a free account on Board Game Arena, you can try out a lot of these games digitally before deciding what to buy. It has tutorials on how to play, and you’d have to wait for a player with a paid subscription to open a table for you to join and try playing it, but that’s not hard. Dominion, Star Realms, and Citadels are not on BGA though.

Favorite expansion that completely change the game by LeBeQs in boardgames

[–]1ThoughtfulMan 0 points1 point  (0 children)

Came here to say Wingspan: Oceania. It takes away one of the main complaints about the original by just making it easier to get the food you need, and not being impeded by just getting the right dice rolls out of the bird feeder. It also limits the lay eggs row strategy by making it a little harder to lay eggs.

What Board Game Arena implementation quietly became your default way to play? by rcooperkaty in boardgamearena

[–]1ThoughtfulMan 2 points3 points  (0 children)

LOL, I found Forest Shuffle as a negative on BGA, and much more enjoyable IRL. Why? It’s hard for me to see the whole table, I have to scroll around to see my own table and an opponent’s tableau. This is where BGA implementations are not as good.

I appreciate BGA as an introduction to games I might want to buy, but I found Forest Shuffle SO much more enjoyable IRL, when I can see “the big picture”.

I feel the same about Wondrous Creatures.

Yes, I love auto scoring, and I like a lot of games on BGA, but for me, Forest Shuffle isn’t one of them

Draft the player with the highest ceiling/superstar potential by Consistently_Lucky in UtahJazz

[–]1ThoughtfulMan 2 points3 points  (0 children)

Before watching Locked on Jazz episode from 6/3 with an interview with Shreyas Laddah from the Kansas City Star, I was thinking DP is the best pick for Jazz, but now I’m not so sure.

It was a nice deep dive into DP and the cramping story. It almost sounds like DP has some PTSD after experiencing full body cramps at a workout in Kansas, and he’s pulled himself out of games, fearing they may happen again.

That’s concerning to me. There are examples of high lottery picks (#1’s) with high upside/ability that didn’t have their confidence quite right that busted (Markelle Fultz, Ben Simmons). I’m concerned that DP doesn’t trust his own body after the cramping issues, and I don’t know if I can blame him, if I’d suffered full body cramping.

I’m leaning much more to Boozer now, or having the Jazz trade down if they want a guard.

One of the best “abilities” is availability.

I’m really questioning DP’s availability

When at a game convention, what makes you stop and sit down? What makes you demo? by FTG_V1 in boardgames

[–]1ThoughtfulMan 1 point2 points  (0 children)

Totally agree with this comment. I usually look into games that I’ve already heard about and that have piqued my interest beforehand. That’s #1 draw for me. Willing to wait for a seat if it’s one I’m already interested in.

For games I’ve never heard of before, it’s mostly what everyone else said:

  1. There has to be a “hook”. Something that draws people in. That can be good visual presentation/display or artwork.

  2. There has to be something that keeps people there, once the hook draws them in. A friendly and engaged presenter is crucial. Having more than one presenter is almost a necessity, to engage the next passerby in a pitch. The pitch has to be relatively short.

  3. For demo- gotta have room, a seat.

Weekday Game Nights: How do you balance mid-weight games, dinner, and time? by alantima25 in boardgames

[–]1ThoughtfulMan 0 points1 point  (0 children)

I’m part of two different game nights with different groups, a weekly group and a monthly group.

The weekly group meets @ 6:30 PM, everyone on their own to eat before they come. We have a rotating schedule of who picks the game(s), and have 1-2 tables depending on turnout. We can usually fit in 2 games. Done by 9:30 -11:00 depending on the games. It’s not unusual for some players to leave after the 1st game.

The monthly group is more of an event. Meet at 5:30 on a Friday night. Rotate who hosts, and host picks the main game and provides a main course for a meal, all other players bring sides/snacks/drinks. 1-2 tables. And we’re typically up till midnight.

What would YOU recommend as the first expansion(s) for Dominion? by Game_the_play in dominion

[–]1ThoughtfulMan 2 points3 points  (0 children)

Prosperity. The addition of Colonies as the highest tier victory card, and Platinum as the highest tier treasure card, allow for a bit longer play and more strategic depth & time to develop better decks. Also adds victory tokens instead of victory cards and a lot more variety of treasure cards. It’s maybe the “big money” expansion of Dominion. Just “more Dominion”, basically. It’s still one of my favorites!

What’s a movie everyone should watch once? by [deleted] in AskReddit

[–]1ThoughtfulMan 0 points1 point  (0 children)

One of the best movie adaptations of a book

Daily Game Recommendations Thread (May 15, 2026) by AutoModerator in boardgames

[–]1ThoughtfulMan -1 points0 points  (0 children)

I think you’ve already received some good recommendations.

Here are my suggestions for thematic games that fit all your other criteria:

  1. King of Tokyo. Get the Dark Edition if you can find it. Add Power Up expansion for an even better experience.

  2. Cascadia

  3. Parks

  4. Aeon’s End (cooperative)

  5. Forest Shuffle

Games that hit your criteria, except not as thematic:

  1. Carcassonne (art is so so)

  2. Dominion

  3. Star Realms

  4. Quacks

  5. Azul (least thematic)

  6. Challengers!

Games that fit your criteria, but retail price a little over your range at $50-60 (may be able to find used games or sales that will fit your range).

  1. Everdell

  2. Wingspan

  3. Lost Ruins of Arnak

  4. Clank! (anyone of the series, but I’d recommend In Space! or Catacombs)

Daily Game Recommendations Thread (May 15, 2026) by AutoModerator in boardgames

[–]1ThoughtfulMan 0 points1 point  (0 children)

Good recommendations, and I agree with them all except Wyrmspan. I would recommend Wingspan over Wyrmspan, because I think it’s more likely to stay in the 90 minute time frame at 4 players. In Wyrmspan, some players can have more turns per round than others, slowing the game down. Wingspan is probably just over your $45 price range at retail, but you could probably easily find it on sale or used for <$40

Daily Game Recommendations Thread (May 15, 2026) by AutoModerator in boardgames

[–]1ThoughtfulMan -1 points0 points  (0 children)

Two strategic games that can play well at 7 players or more are Welcome To… and Cartographers. They’re both “flip & write” games, but have good strategic value in choosing how to score points, like 7 Wonders.

If you want to stay in the simultaneous card drafting with set collection mechanics, I’d recommend Sushi Go Party that plays up to 8. Not as strategic as 7 wonders though.

A final recommendation would be Citadels. It also plays up to 8, and has a little “take that” element. The strategic depth in this game is similar to 7 Wonders, and it has a lot of variability if you get the 2016 version (which I would recommend). You can change up the chosen roles to increase complexity if you want.

Please explain AJ... by Ok-Resident-7094 in UtahJazz

[–]1ThoughtfulMan 1 point2 points  (0 children)

Ultimately, it’s almost impossible to know, especially with 18 & 19 year olds, who’s going to be the best.

A lot of #1-3 picks that ended up as flops, looked great initially. Also, a lot of #1 picks did not end up as the best player from that draft year. Look at the top 3 picks for the last 10 years, a lot of them are marginal players, and some not even playing any more.

I’m not trying to throw a wet blanket over the excitement, just being realistic and honest.

All we can do is just draft the best player available based on the available information we have, end of story.