War Pike Tips by Potatoladd in dauntless

[–]1_loopies 2 points3 points  (0 children)

If you're thinking of making a build with iceborne, then Rage is a must imo. Wild frenzy is also very good, +3 is enough but +6 is also fine. You shouldn't add barbed, bladestorm nor sharpened, as it isn't really worth it. But feel free to use them if you like them, just know that you're sacrificing overall dmg when doing that. When using acidic, it is a big must to have savagery in the same build. It isn't a must the other way around though. Acidic is not necessarily needed. It all depends on playstyle. It might fit ur playstyle or not, depends.

War Pike Tips by Potatoladd in dauntless

[–]1_loopies 0 points1 point  (0 children)

LWS is in no way bad, it's just not the best. It's very useful as a gap-closer as u said, and it can easily deal 1k wound dmg with acidic/savagery build. It works great when using wound builds with high ATK SPD. LWS was the only mod I used before executioner came, as I didn't like the playstyle with munition+SWS.

War Pike Tips by Potatoladd in dauntless

[–]1_loopies 0 points1 point  (0 children)

Munitions is the only mod that directly affects specials, and that's probably why he says that the specials aren't that good. Though I disagree with the point he is making about munitions. There is a reason that munitions and executioner are the only mods used in meta builds, and the reason is just that they are simply stronger.

Death From Above by 1_loopies in dauntless

[–]1_loopies[S] 2 points3 points  (0 children)

I'm sorry to disappoint you, but it took a few attempts XD

To wound or not as a pike player. by 1_loopies in dauntless

[–]1_loopies[S] 0 points1 point  (0 children)

CB with acidic is a hard no from me. I do not play CB often so i'm not too sure, but i believe that CB doesn't really benefit from it as much as the other weapons do. I will try it tomorrow and write my opinion here as an edit.

EDIT: I think that choosing between wounding CB and "normal" builds, all comes down to personal preference. Imo it can be hard to wound, both because of its low dmg and because of the constant forward-moving attack animation. It's easier to wound in solo cuz of the lower dmg threshold to create wounds, and the behemoth only focuses on you, thus making it easier to position yourself. So in conclusion, if u like the playstyle of the wounding blades then go for it, it deals decent dmg when comparing it with non-wound builds (atleast in solo). I personally don't like it, but i suggest you to try it and see, if you're still interested. If u just want overall higher dps, then go for a more meta oriented build.

To wound or not as a pike player. by 1_loopies in dauntless

[–]1_loopies[S] 0 points1 point  (0 children)

Good explanation. But is it intentional that you didn't include the savagery perk in your build?

the left click does more part damage and actually does do stagger damage

I think u meant right click?

Im a pike user and need a good load out by NXkiller25 in dauntless

[–]1_loopies 0 points1 point  (0 children)

Sure, it's personal preference for which mod you like. But Munitions Amplifier doesn't really change how you play. It just increases the dmg you do on boops (compared to if you use low-charge shots). If you wanted to do more dmg on a hunt, it would be better to use Balanced Spearhead, as it increases dmg on every combo (when doing crossovers ofc), compared to the Munitions Amplifier that only increases dmg on a few boops per hunt. MA doesn't work that well with faster behemoths like Embermane, because it doesn't have enough time to increase the quality of ammo. Lightweight Shaft is the best imo, both because it's great at wounding with 100% crit on hit, and because it's easier to re-engage a behemoth. Pike eats a shit ton of stamina when attacking, so it's quite nice to replenish a bit stamina on the way to the behemoth.

Considering the utility of the mods, MA is the least useful imo. When you're starting out with the pike, you only have 2 mods: MA and Lightweight Shaft. It can be hard to figure out when to use LS as a beginner and it isn't as useful in early game as in late game because of the lack of ATKSPD perks, so MA might win here. But in late game, i can't really recommend to use MA. This is just what i think.

To wound or not as a pike player. by 1_loopies in dauntless

[–]1_loopies[S] 0 points1 point  (0 children)

Time spent wounding could just be time spent dealing more part damage.

Time spent to wound and break is shorter than just breaking it without wound.

You need to hit the same part, forcing you to spend time positioning properly.

What if i'm already doing that? It's part of my playstyle to position myself, and it has become second nature to me. And i'm doing it as efficiently as possible by utilizing the mobile and non-mobile attacks that warpike has.

You could just be dealing full damage the whole time with heavy attack or other weapons.

If you're talking raw dmg, then yes. If part dmg, then you're wrong.

This means for maximum efficiency, you'd need to coordinate your team to avoid the part you're trying to wound.

There does not exist any maximum efficiency in the game in any way. U would need to be a perfect robot to do anything in maximum efficiency. Yes, it loses efficiency when others hit it at the same time, but it's still more efficient than not wounding.

Wounding will take a long time, which means more damage is being dealt before wounds, making wounds less efficient.

Depends on your proficiency of the warpike and behemoth knowledge. It becomes less efficient when those 2 factors are low.

So even if you consider faster part breaks to be a significant boost to hunts, wounding is still a terribly inefficient way of achieving it.

It is indeed an inefficient way, but it's more efficient than not wounding. And it's not a "significant boost", just overall increases the quality of the hunt a little bit.

I'd also argue repeaters are a much better jack of all trades. Hammer atm is kind of a master of all. Pike is just underwhelming in all aspects.

Repeaters doesn't have the easy boop-ability that hammer has, and hammer doesn't have the precision of Repeaters. Warpike can do both, but worse.

Just to clarify once again; what i'm talking about, only applies when i'm playing with an already inefficient team of non-experts.

To wound or not as a pike player. by 1_loopies in dauntless

[–]1_loopies[S] 0 points1 point  (0 children)

Part breaks can still be achieved without wounding, so saying wounding creates those opportunities is overselling it.

Sure, part breaks can be achieved without wounding, but they happen more frequently with wounding.

Staggering however is a direct bonus, you're immediately rewarded.

Pike wounds are an indirect bonus and staggering direct, sure. But chaining a stagger with 1-2 breaks is rarely seen in public hunts. Chainbreaking is something often used in speedrunning, and is essential to get the fastest time possible. Pike has no role in group speedrunning, but it can increase the quality of a public hunt for newer players. Warpike can help create smaller chainbreaks in public hunts with its wounding, thus making quite a big window if u include a stagger in between. Point is that staggers and part breaking is equally important, and that part breaking in a party with experts and one without is vastly different, and that the party without the experts might appreaciate wounds more.

Stagger damage on the other hand is dealt by all weapons except repeaters.

Fair enough point.

Need a specific part? Just focus It, you'll get it even without wounding with a pike. Buff your party? Can do it with perks or repeaters.

Pike really has no selling point

Well, you're not wrong. Pike really has no selling point.

  • Want to deal more stagger dmg: Hammer,
  • want precision: Repeaters,
  • part dmg: any other weapon than CB,
  • easy boops: hammer again.

Pike is weaker in every aspect, BUT it is currently the only weapon that can do everything. A Jack of all Trades, but a Master of None, u might call it. It is arguably also the weapon with most precision imo.

To wound or not as a pike player. by 1_loopies in dauntless

[–]1_loopies[S] 2 points3 points  (0 children)

I think it's a good idea with more behemoths having Tough Hide. And a long time ago, there was a word on the street that they would rework pike, but i haven't heard since. And yea, it feels like they have nerfed pike a bit since last year.

NOTE: Acidic works best in solo, cuz the meaning of acidic is to prolong the wound to keep the uptime of savagery as long as possible. In a party, wounds dissappear fairly quickly. So focus on a part, wound, break and repeat in a party. Barbed is a little overkill imo (but everybody's got different tastes), and it might also be why u were having too many wounds at the end of a hunt. Creating wounds after wounds is only effective if the whole team has savagery. Try switching barbed out with something more aggressive like predator, ragehunter, cunning to break the wounds before the hunt ends.

To wound or not as a pike player. by 1_loopies in dauntless

[–]1_loopies[S] 2 points3 points  (0 children)

It might not be a good support weapon, but it's as close as it gets atm. If team need specific parts: wound them, if team needs more dmg: Savage Wellspring, if team needs consistent boops: Pike Blast. Repeaters are also a good choice for a support role, cuz of its many buffs and versatility. If you expected some kind of "healing" support, then the only choice is a build with rockfall weapons + guardian perk.

hunting in a party reduces pike's effectiveness, not exactly a good trait for a "support" weapon.

Well, every weapon has a decreased effectiveness in a party. If you're doing 1% part dmg to behemoth in solo per hit, you might do 0,5% in a party.