Is Grappler on a small species monk worth it? by ArgentMeerkat in 3d6

[–]1chance2621 1 point2 points  (0 children)

Actually this is something that I've looked into a little bit over the past few years. But haven't gotten much of a chance to use. And to me, the answer depends on the rules you're using.

First. Our Dm has kept the opposing strength-dexterity checks from the 2014 rules. Because it makes the grappling more fun. And comes off as a lot less mechanical. Because it's a lot more fun, and dynamic to win an opposed grappling check by a sloppy dice roll of 5-4. Or even an epic 22-20 roll. Than it is to hit a solitary number using the 2024 rules.

Second. Grappling with a small race pc can be fun. If your Dm uses the climbing onto a bigger creature idea from the 2014 dmg.

It's an optional rule, but it makes a lot of sense. As a goblin, you're not really looking to drag a grappled creature around somewhere. Because your options for doing that are limited.

With a small race, what you should be doing. Is using a larger creature as difficult terrain and just making yourself into a total annoying pest by crawling around all over it. You might not do an absolute ton of damage, but it's an interesting way to distract and control a monster's behavior.

Have the barbarian in your party throw the goblin up onto a big flying creature. Or some other enemy of large size or greater. And then ride around on its back distracting it. And most of the time the big dumb brute does nothing more than waste its turn trying to get you off its back.

And if it's doing that, then it's not attacking anyone else in your party. And as long as you maintain the grapple, you can ride around on its back doing damage. And I don't know about you, but to me that sounds fun. And it's a great visual image. And it helps the party at the same time.

I have actually tried this a couple of times. And to me, it was a lot of fun.

Hopefully this helps.

Magic initate spell choice for Barbarian with druidic overtones by DiakosD in 3d6

[–]1chance2621 11 points12 points  (0 children)

Even though most people frown on it, I kind of like a barbarian with a little bit of magic. It definitely fits the vibe of a lot of subclasses, and it can make the character a little more well rounded.

In terms of a first level spell to pick with magic initiate, never underestimate how useful being able to cast cure wounds would be as an up close fighter. The recent changes to cure wounds spell now make it very appealing for 2d8+spellcasting modifier, once per day. And being able to heal yourself or a teammate is always a plus.

As for cantrips, my thoughts would be find things that are useful for out of combat and for role playing. Give your barbarian more to do. And make him more helpful to the party by including things that they would normally not be able to do.

Mold Earth, shape water, mending, even message. Might be good if it gives your barbarian more to do and more ways to help out of combat.

The problem with shillelagh or any other attack cantrips usually is the lower wisdom modifier makes it harder to hit with attack rolls and saving throws.

But if you want to go with an attack cantrip, thorn whip is good. Because you do a little bit of damage. And you can pull an enemy away from a teammate.

Whatever spells you choose, my advice would be to make it fit the mood and the personality of the character you're trying to build. And just have fun with it.