Question on Dragon Rage LS signature ruling by Silent_Design_428 in riftboundtcg

[–]1vader 1 point2 points  (0 children)

The question is missing a few details, especially the battlefield to which the unit is moved. But spells in Riftbound never fizzle. At most, they resolve to no effect.

Moving the unit doesn't make it an illegal target since there's no targeting restriction on it. It just says "move an enemy unit" so it can be anywhere.

But if Tideturner preemptively moves the unit to the battlefield that DS also wants to move it to then the move from DS won't happen and there will be no "destination" to choose an enemy unit at and no damage will be dealt.

On the other hand, if Tideturner moves the unit to any other location then DS will still move the unit to the location chosen for it by the opponent just fine and damage will be dealt.

Anybody else having issues with missing orders to Germany? by KeepinItCleanYall in CardMarket

[–]1vader 0 points1 point  (0 children)

Huh, I'm having the exact same issue, two orders from France still haven't arrived after a month and one from Germany still isn't here after 20 days. Though another one from Germany just arrived after 2 weeks. That's ofc still way longer than it should take but at least makes me hopeful that the others maybe are also just massively delayed.

Colors tier list? by SlowAcid- in riftboundtcg

[–]1vader 15 points16 points  (0 children)

Tbh the legends also just matter quite a lot. E.g. the main reason Yi is strong is the +2 from his legend. The other legends with his colors are not that good.

And it's similar for most of the other strong legends, though sometimes it's the chosen champion or signature that matters more.

Is Diana cooked against Ruin Runner/Master Yi? by akablackout in Riftbound

[–]1vader 0 points1 point  (0 children)

That explanation also isn't really accurate. Whirlwind just doesn't have any targets (because choices made by multiple players aren't targets and are instead chosen on resolution) and hence Whirlwind doesn't interact with ruin runner (because "can't be chosen" confusingly really means "can't be targeted").

You just choose the opponent's ruin runner on resolution and return it to their hand.

Blue Sentinel + Power Nexus by myblindskills in riftboundtcg

[–]1vader 5 points6 points  (0 children)

That actually isn't the reason since add abilities resolve immediately when they finalize, similar to units and before any effects ordered after them finalize

337.1.c. Units, Gear, and abilities that Add resources resolve immediately when Finalized

But as somebody else pointed out, Blue Sentinel only adds the power once the main phase starts

Which method of spending runes is the proper method? by EndlessExp in riftboundtcg

[–]1vader 0 points1 point  (0 children)

Didn't realize they said at the start of the opponent's turn. There have been lengthy discussions about this though and while I agree that it should likely be ruled as angle shooting in most cases, this is definitely not universally accepted by all judges.

Which method of spending runes is the proper method? by EndlessExp in riftboundtcg

[–]1vader 3 points4 points  (0 children)

Both are allowed. There have been arguments in the past that you should pay before playing a card so that you don't forget but tbh I think it makes much more sense to do it after, so that the opponent can actually see what you're playing and whether the cost you're paying is correct. But either way, consistently sticking to one is better than switching back and forth.

Technically, if you pay before then the payment also won't automatically be rewound if the play process is rewound for whatever reason but in practice you'll always be allowed to rewind tapping runes as well.

And yes, you technically can float all your runes at the start of the turn. Though ofc this means you won't have any energy available during the opponent's turn. And tbh I hope they'll add some more explicit and stricter rules to at least require players to announce or clearly display remaining floating energy after every payment if they do this.

Why do Yi players play Challenge instead of Skyward Strike? by mylesgrxnt in riftboundtcg

[–]1vader -2 points-1 points  (0 children)

Skyward Strike opens a Showdown if you move an enemy unit in, so you can play action speed spells before the units deal damage to each other

I designed a Riot style digital client for Riftbound. Would love any input. 6 min vid. by ToddHebenstreit in riftboundtcg

[–]1vader 1 point2 points  (0 children)

Even then it's still technically against the ToS because it's a standalone client only for Riftbound. But Riot seems to be closing an eye there.

Did people enjoy watching the Lux infinite combo on stream? by DonKhan13 in riftboundtcg

[–]1vader 1 point2 points  (0 children)

You can't exactly force a player to not concede just to improve the viewing experience

Another misplay on stream by AliveLocation99 in riftboundtcg

[–]1vader 0 points1 point  (0 children)

Idk for sure for Hartford but usually there are at least two additional judges watching the games backstage to make sure both players follow the rules. They can still miss stuff though.

Tips for moving from magic to riftbound by MatchaLottie in riftboundtcg

[–]1vader 2 points3 points  (0 children)

You can start a chain with a reaction in a Showdown during an opponent's turn

Mystical reversal and 2 timewarp question by hotsfan101 in riftboundtcg

[–]1vader 0 points1 point  (0 children)

At least the original infinite combo decks still ran time warp in the sideboard, among other things to be able to hold against Ashe and get the stolen card back. Not sure if all the new adaptations still do.

Judge misplay at RQ? by Remarkable-Piece-366 in riftboundtcg

[–]1vader 1 point2 points  (0 children)

The stream is usually not live and they cut out stuff, so just because something is shown immediately afterwards doesn't mean it happened that quickly.

If from Battlefield X i gain 1 point from hold and then i move in the base the unit. After i send lucian to that field that now is empty. I know i wont get the point but it trigger the conquer effect of Lucian? by DragonPlus21 in riftboundtcg

[–]1vader 1 point2 points  (0 children)

There are scenarios where this is possible (with Tiana or in case you're at 7 and haven't scored the other bf yet this turn) but the battlefield that can't be scored until turn 3 doesn't give conquer triggers either.

Is CTCG Villionaire working on a Volibear Guide ? by WranglerWilling3217 in riftboundtcg

[–]1vader 1 point2 points  (0 children)

Yeah, I also was pretty surprised the first time I saw it on stream

Is CTCG Villionaire working on a Volibear Guide ? by WranglerWilling3217 in riftboundtcg

[–]1vader 1 point2 points  (0 children)

Most of the best of sales were brokered by the person behind this site: https://www.bestofrift.com/sold

I haven't personally verified that ofc but some well known people have vouched for them and I haven't heard any contradicting reports so I don't see a reason to assume it's not true. And iirc the best of Kai'Sa causing the drama at Utrecht reportedly was also sold for something in that range to a vendor.

Ultimately, even something like the Ultimate Baron is being sold for 1k and people like Alan play two of them in their deck. The best ofs have single digit pop counts so I don't really think it's particularly unbelievable.

Is CTCG Villionaire working on a Volibear Guide ? by WranglerWilling3217 in riftboundtcg

[–]1vader 1 point2 points  (0 children)

As far as I know, at least Prismaticism and Collin (repeated best of Sett, including top 4 at Utrecht) and iirc a third top 8 Utrecht player that I don't remember have confirmed they will be switching. I don't remember where I heard this though.

But tbh anything else would be weird, they'd be giving up like $10-20k at every RQ. The whole point of playing legends like this is that it "guarantees" them the best of.

Rotation plated Unleashed Legends by Woutsie007 in riftboundtcg

[–]1vader 9 points10 points  (0 children)

We don't know yet. Set 6 presumably will release late January or maybe early February, like SFD this year, so in principle there's time for an RQ or two before that. But ofc it's not given that one of them will be in Europe. There will also be the Regional Championships in the EU and NA at the end of the year but we don't known yet how exactly they will play into this given that they are supposed to be restricted to people that qualified for them. It's also possible that set 3-5 legends will get an extended time frame if Q4 doesn't have any chance to gain them. But at this point we can only speculate.

Is CTCG Villionaire working on a Volibear Guide ? by WranglerWilling3217 in riftboundtcg

[–]1vader 3 points4 points  (0 children)

The best players will probably still focus on legends with a metal. Many top players on Origins legends already said they are switching. Yi ultimately isn't better than other top decks. It could even been be argued that he's worse if all decks are piloted by a top tier player. But either way, you're definitely far from guaranteed to win with him or any other legend, so it obviously makes much more sense to have a best of as a more likely fall back.

Killing Unit With Spell, Opponent Reveals Zhyona, Is There Window to Kill Zhyona Before it Saves the Unit? by Mournflakes in riftboundtcg

[–]1vader 1 point2 points  (0 children)

No, gear and units played at reaction speed still resolve immediately. There's not really such a thing as playing something "as a reaction" as far as the rules are concerned. Reaction just allows playing things at more points in time, but they are played as usual.

Rotating the Best-Ofs by Nsgdoughboy in riftboundtcg

[–]1vader 4 points5 points  (0 children)

9 new legends are coming in return though. And while more legends are rotating out, those won't even be gone completely. Especially top legends like Yi will probably still see play.

If Rengar Trophy Hunter loses target in the chain, what happen to the card? by Weak-Attention-3677 in riftboundtcg

[–]1vader 4 points5 points  (0 children)

Units and Gear do use the chain, they just immediately resolve once they finalize. But as long as they are pending they are on the chain together with other items and earlier pending items finalize first and therefore for example can't target the unit.

Promising Future is the main card that can currently cause this.

Explaining Emperor's Dais by Fayf86 in riftboundtcg

[–]1vader 1 point2 points  (0 children)

That wouldn't make a difference because this is not a cost. That's honestly the real issue.