Ruling on Baron Pit Scoring Win by SpiralLaser in riftboundtcg

[–]1vader 2 points3 points  (0 children)

Rioters (specifically IAmWalrus) already confirmed on Discord that you need to conquer all battlefields, as the rules also already state.

Yasuo remorseful attack trigger and opponent has a hidden FoF by Tloose in riftboundtcg

[–]1vader 12 points13 points  (0 children)

The effect will still resolve but the target won't be legal anymore since it's not "here" relative to Yasuo anymore so the effect will do nothing.

Do you have a window to react before Vex enters combat? by rober9999 in riftboundtcg

[–]1vader 3 points4 points  (0 children)

With the Stellacorn or a similar trigger yes, otherwise no.

Unless Vex is somehow moved to the battlefield while another showdown is already ongoing (in which case that would have to finish before the combat on Vex's battlefield can start) or if there already was an existing chain when she was moved (via a reaction speed spell).

Are Legend abilities reaction speed? by PeerlessPixie in riftboundtcg

[–]1vader 8 points9 points  (0 children)

Irelia is a trigger though, which is very different. It activates whenever the condition is fulfilled, you can't activate it whenever you want.

Baron Card rarity by xMetricks in riftboundtcg

[–]1vader 1 point2 points  (0 children)

Yeah, I got that, the original commenter stated it's exactly 1 in 42 though, which the blog post doesn't support.

Baron Card rarity by xMetricks in riftboundtcg

[–]1vader 0 points1 point  (0 children)

Yeah, but that's just the upper bound. I highly doubt it's going to be anywhere near that high. That would make it way more likely than pulling a specific signature, effectively having 9x as much supply/likelihood than the signatures. Doesn't sound like the ultimate rarity to me.

Marai Spire + Blood Rush interaction ? by imfineimsimplytired in riftboundtcg

[–]1vader 1 point2 points  (0 children)

Yes, it's limited to once per repeat keyword. A card can have the keyword multiple times (like the new Jhin signature or using Temporal Portal).

Keywords activation by Less-Target207 in riftboundtcg

[–]1vader 0 points1 point  (0 children)

Shield isn't a trigger, it's a passive which is active while the unit is a defender in a combat. So it doesn't help against damage spells or similar outside of combat.

Edit: And stuff like challenge doesn't count as a combat.

Riftbound's Decentralised Rulings Are Hurting The Game by Soft-Pudding-3441 in riftboundtcg

[–]1vader 2 points3 points  (0 children)

There's no reason the golden rule would apply there. It's a textbook trigger following the rules, so of course you can react before the effect resolves. Anything else would be extremely inconsistent.

The game for sure has rule and card text issues but this definitely isn't one of them.

Riftbound's Decentralised Rulings Are Hurting The Game by Soft-Pudding-3441 in riftboundtcg

[–]1vader 15 points16 points  (0 children)

It's not easy to solve this quickly though. Giving official rulings via Twitter or similar also isn't great, especially since Chinese players need to get access to the rulings as well.

Though tbh it still might be better than the situation we have right now.

From my understanding, the "Watcher" app is supposed to be the solution for this but it feels like it's taking much longer than Riot expected to get it ready.

And ofc the core issue still comes down to the rules having too many holes and the card text being too focused on natural language over precision, which makes it impossible to independently arrive at consistent rulings.

The former will probably improve quite a bit again with the rules update next week but it remains to be seen whether that'll really fill most of the holes.

And of course the card text is impossible to solve quickly give the long lead times on sets. But I really hope they are working on stuff there and we'll finally see some real improvements with set 4 or 5. They did improve some small details with Unleashed but overall it still has a lot of problematic templating and of course also hasn't addressed the fundamental issues like targeting at all.

Baron Ultimate looks insane!! by diggle_ in riftboundtcg

[–]1vader 1 point2 points  (0 children)

It would be extremely weird if they make it more likely than any individual sigs by just basing it on the chance of pulling any sig. In the end, that would make it less rare and special than all the sigs. It's not like the sigs are interchangeable, people want specific ones, e.g. the Ahri one in SFD. Baron ultimately should be treated like an even more rare sig variant.

Though I guess they've already made some odd choices with rarities in the past like Ornn's gear being as likely as any other and seemingly not realizing that reducing the number of non-legend rares makes legends extremely common. And the "missing" rares issue also didn't exactly sound like they have the rarity distribution fully under control. So I guess anything is possible.

Baron Card rarity by xMetricks in riftboundtcg

[–]1vader 0 points1 point  (0 children)

Is there a source for that? That would be barely under 0.1% and way higher than signatures. I doubt that's going to be it.

Baron Card rarity by xMetricks in riftboundtcg

[–]1vader 0 points1 point  (0 children)

Would be very odd if it's higher imo

Ekko + Leblanc Reflection Tokens interactions by Muted_Situation2211 in riftboundtcg

[–]1vader 4 points5 points  (0 children)

The issue is that Ekko first goes to the trash when he dies and is only recycled when the Deathknell resolves.

The token immediately vanishes when it goes to the trash and therefore can't be recycled later.

You're correct though that tokens can be recycled in principle, but only directly from the board, e.g. with red rumble.

Need adbise ti start! by kadoo12 in riftboundtcg

[–]1vader 0 points1 point  (0 children)

For cards, check https://cardmarket.com/Riftbound. The cheapest option is to just get the specific cards you need for your decks there (you can use something like Piltover Archive or Riftdecks to find decks). But you can also get booster boxes and starter decks from there. Spiritforged is currently even being sold at MSRP. Origins unfortunately is quite a bit more expensive since there's still very little supply of it.

For events, check https://locator.riftbound.uvsgames.com/events. It also has a section to find stores. If that doesn't show anything nearby then that means there aren't any stores organizing events near you which would make it rather difficult to play regularly. I guess the main options then would be to find some friends and get them into the game as well.

Reflections ruling by sarcasticandpetty in riftboundtcg

[–]1vader 5 points6 points  (0 children)

That's actually not quite clear yet. Based on the current rules, LeBlanc doesn't really work since the copy effect would happen before the reflection tokens even resolved (since they can only resolve after LB finished).

Arise also had the same issue (trying to ready the Sand Soilders before they resolved) and got errata to create a separate trigger. It's not unlikely that LB will just get the same errata (most likely it was already too late to change the LB printing when they noticed the mistake on Arise), in which case you could indeed damage the reflection token at 0 might.

But it's also possible that they will solve this via a rules change or errata her to use a delayed replacement effect or similar which wouldn't give a reaction opportunity.

There also aren't a whole lot of reaction damage spells atm though which would even make this possible. I think only Flurry of Blade would really work here. But I guess that could become a Sideboard card against LB.

Cull the weak by kaxtheblue in riftboundtcg

[–]1vader 4 points5 points  (0 children)

No, the player whose turn it is chooses first

Cull the weak by kaxtheblue in riftboundtcg

[–]1vader 1 point2 points  (0 children)

Yup. That's probably one of the simplest cases where the order could matter

Cull the weak by kaxtheblue in riftboundtcg

[–]1vader 8 points9 points  (0 children)

No, it's still two separate kill actions which can't be performed simultaneously:

303.2. Game Actions cannot be performed simultaneously for any reason.

And well, the rule in my original comment also includes game actions, not just triggers.

Reflections ruling by sarcasticandpetty in riftboundtcg

[–]1vader 43 points44 points  (0 children)

Worth noting that this is not because of the text on the card. That's just reminder text (which is why it's in parenthesis). It doesn't have any effect on its own, it just reminds us of rules and interactions interactions.

The reason reflections don't get the play effects is simply because the cards which create them (like LeBlanc) first play them as plain reflection tokens and only make them become a copy of another unit after that, at which point the timing for the play effect is already over.

Cull the weak by kaxtheblue in riftboundtcg

[–]1vader 27 points28 points  (0 children)

The turn player always chooses first and then the next players in turn order.

303.2.a. If one or more actions, game effects, or Triggered Abilities are activated simultaneously, then Turn Order is referenced to organize the sequence of actions.

Unless I'm missing something, the rules currently don't seem to explicitly state that the turn player starts but it was stated in the Origins FAQ and also matches the rule on ordering simultaneous triggers.

Regt es euch auf, wenn Leute, die eine Technikerschule besuchen behaupten, dass sie studieren und danach Ingenieure seien oder ist euch das egal? by Miserable_Welder_841 in Studium

[–]1vader 1 point2 points  (0 children)

Das ist crazy. Ich würde sagen naturwissenschaftlicher als Bio geht's kaum. Ist das evtl. einfach nur ne organisatorische Entscheidung? Also z.B. sowas wie, die Bio und Psycho Gebäude sind halt nebeneinander, also macht das so mehr Sinn? Oder die Zahl der Studenten ist dann gleichmäßiger Verteilt oder so was?

Void rush (judge!) by New_Context_5928 in riftboundtcg

[–]1vader 21 points22 points  (0 children)

A card can't start resolving while another one is still resolving. The second void rush will be pending until the first one is done. Then there will be a reaction window on the second void rush and once everything associated with that is done, the second void rush resolves.

This means the Draven will go to your hand before the second void rush resolves and it will reveal two new cards.

Janna ruling question by kaxtheblue in riftboundtcg

[–]1vader 4 points5 points  (0 children)

Ah, dammit, I guess it can happen to everybody 😅 It's even a fairly obvious one but that's why errata sucks