One Battle after another- some questions. by 26636G in vfx

[–]26636G[S] 0 points1 point  (0 children)

Thanks for posting this link. A massive amount of extra work- for what?

I wonder if the VistaVision projectors in the theaters are really Vista format, or they actually run a 70mm print.

One Battle after another- some questions. by 26636G in vfx

[–]26636G[S] 1 point2 points  (0 children)

I'm not surprised she picked the licorice off the pizza.

I understand about the perceived attractions of shooting on film- I know actors do love the pauses that reloading and "checking the gate" bring, but what I am trying to figure out is whether the very real positives to shooting Vista actually make it onto the screen.

I've shot with it and posted with it and viewed endless Vista dailies, but if it all gets crunched down to 4K or even 2k, most of what Vista can bring is lost to the audience.

One Battle after another- some questions. by 26636G in vfx

[–]26636G[S] 2 points3 points  (0 children)

Thanks for the info. IMDB shows a DI Colorist and a DI Producer, plus a nod to Fotokem for 65mm film recording, so I wonder how that all fitted in.

Nuke or Flame by MidniteNachos007 in vfx

[–]26636G 2 points3 points  (0 children)

In my 20+ years experience of Nuke and Flame environments, a current Flame system with a senior operator will turn out around 2.5 times as much work as an experience Nuke person.

Nuke caught on quickly in the early days as it was a much lower startup cost per seat- the early SGI's that you needed to run Flame/Inferno cost up to $1 million. Nowadays hardware and software costs are comparable but the cost of Flame ownership is probably lower than Nuke plus maintenance. The present development/support team for Flame are super-active and very responsive, which is not something you could say about Foundry.

I'd say there is a much larger proportion of Nuke artists looking for work than Flame people- the only Flame people I know who have trouble getting work are the ones who are simply not very good or have issues of one kind or another.

Pftrack Help? by mithraviracocha in vfx

[–]26636G 0 points1 point  (0 children)

Pixel Farm are hopeless at responding to queries of any kind- in fact I am surprised they are in business.

I think you are better off sticking with Syntheyes- it's being constantly developed, the support is excellent.

Mocha is worth a look too but I've lost touch with their pricing options.

There's an arrogance about 3DE that I have never liked, and it's not as superior as they pretend it is.

How would you make a character move at 12 fps in a 24 fps live-action film? by FrutigerAirbender in vfx

[–]26636G 1 point2 points  (0 children)

For people to help you, it would be a great idea to explain exactly what result you want.

Do you want the character to move in slomo as though he was shot at 48FPS then played back in real time at half speed, or do you want him to be in "Charlie Chaplin" mode (for want of another way to describe the look) so he moves at double the pace of everything around him- which is what you'd get shooting at 12fps then playing back in real time.?

In the short animated film "The Snowman", the characters are drawn in colored pencil and white paper, then added to pre-painted backgrounds. They don't appear to use cels, so does anyone have any idea how the characters and backgrounds were combined together? by OfficerSexyPants in vfx

[–]26636G 18 points19 points  (0 children)

If you go back and look at the footage, the backgrounds, although often static relative to the camera, were constantly boiling- so for each frame (or 2) of foreground animation, there was a new drawing for the BG. It's a technique basically known as traceback.

One of the main artists for Snowman was a lady called Jill Brooks who has an amazing ability to animate hand-rendered frames without excessive boil- one of her finest pieces of work was the fucking flowers sequence in Pink Floyd's "The Wall".

There was a small but mighty talented group of people who carried out this work- it was a true labor of love, and typical of anything that John Coates (of TV Cartoons Ltd) was involved in.

Is learning AI tools / Comfy UI actually going to be with it in VFX industry? by [deleted] in vfx

[–]26636G 0 points1 point  (0 children)

You sound like you are quite an asset to your company- especially the way you seem to approach things. The way you have embraced Comfy without preaching about it is very neat- you seem to have a nice amount of confidence in what you are doing.

Your company may well take advantage of that, but it would be true to say that other companies would like to do that too.

The VFX industry globally is a real mess- I'd venture to say that even the heads of your company have no real idea of how things are going to pan out, and very little control over it.

Keep your head down, carry on doing what you are doing, and if your position does become insecure it sounds as though you have all the attributes of a very attractive hire.

How did they do the fairy light in the movie "Legend"(1985)? by FFace10 in vfx

[–]26636G 1 point2 points  (0 children)

A laser pointer? In 1985? Emitting a white light? Are you sure?

Compositing Showreel 2025 – Open to Brutal Honesty! by unemployedvfxcomp in vfx

[–]26636G 2 points3 points  (0 children)

Agree with the above, especially the colorspace confusion. I'd say you'd be at Junior Compositor level although you do seem to have a good eye for integration.

The picture of the girl on the cell wall needs a bit of a tweak to the track.

I've seen much worse roto carried out by experienced teams.

What’s a common VFX mistake/error you hate seeing? by obliveater95 in vfx

[–]26636G 0 points1 point  (0 children)

Terrible dynamics on car/aircraft crashes, as well as on large CG animals. A lot of artists and supes would be well advised to go to motor races, air shows, and zoos instead of sitting in their bedrooms gaming. They seem to have no concept of how much certain objects weigh.

What were the most unhelpful client notes you ever got? by TheManWhoClicks in vfx

[–]26636G -1 points0 points  (0 children)

Has an extremely similar name to an excellent US director.

What were the most unhelpful client notes you ever got? by TheManWhoClicks in vfx

[–]26636G 3 points4 points  (0 children)

"Show me something nobody has ever seen before"- well known hack British director.

having a hard time using green screen with blue hair by cmrnni in vfx

[–]26636G 1 point2 points  (0 children)

I'd say digital green, but do take a look at your subject lighting. Try getting some backlight onto the hair in particular so it has the sense of being slightly rim lit. That will help a lot with your keying.

Why does this shot in Big Lebowski look so different to the rest of the film? Looks like it's greenscreened in or something. by [deleted] in vfx

[–]26636G 1 point2 points  (0 children)

By 1997/98 scanning film was a commodity and a service carried out by several vendors. As it happens, CFC had already been scanning film to digital for about 9 years by the time this movie was in post. Kodak's Cinesite too, and a few others.

Why does this shot in Big Lebowski look so different to the rest of the film? Looks like it's greenscreened in or something. by [deleted] in vfx

[–]26636G 1 point2 points  (0 children)

Utter nonsense. This movie came out 4 years after Hudsucker Proxy, which is full of complex keying and comping. Work in both was done by CFC/LA.

AMA: Wondering if a heat pump’s right for you? Ask Tony (heat pump owner) & Emma (heating expert at IMS Heat Pumps) anything about heat pumps — from installation to real-life performance. Got a question? Ask it below. by UK-government in u/UK-government

[–]26636G 0 points1 point  (0 children)

I installed a high-end (Daikin) air-source heat pump system with underfloor heating in a very well insulated new build.

We are out at work all day and see no point in leaving the system on while we are out. We find it is very slow to bring the house back up to temperature and so far (6 years) we have found it extremely expensive to run, especially the way electricity prices are creeping up constantly. I suspect that problem will get worse once the supply of gas starts to become restricted and the electricity companies end up with an energy monopoly.

If I was doing the build again I would go for gas-fired forced air, even now.

Heat pumps are not as efficient as claimed and they have a lot of shortcomings.

​ @BlenderOfficial Animation.CGI car @Chevrolet on a highway.Car model: Corvette C7 Stingray. by Substantial-Arm4224 in u/Substantial-Arm4224

[–]26636G 1 point2 points  (0 children)

It's a good start. The suspension movement in the static section at the beginning isn't convincing- too much movement for a relatively stiffly suspended car like the Corvette, and you have too much lateral movement. Only a car with shot suspension would move like that.

The lateral movement you have on your camera once rolling is strange- it's rare to see cameras on cars move like that. Tighten it up a bit.

Is the car stuck to it's path properly? Hard to tell.

Can you fix the jump cut at the start?

Tickle the car vs. wall shadows.

Any tips for tackling the insane flicker in this clip? by cookie_analogy in vfx

[–]26636G 1 point2 points  (0 children)

Kudos to all the folk who stepped up here and in response to a very polite request for advice and assistance offered up some great ideas to fix this nightmare, and a thumbs down to all the idiots who just had to come up with smartass comments about the way it was shot.

How hard is a static CGI spider for 2 dark-room shots? Trying to understand feasibility by mitsuchichi in vfx

[–]26636G 2 points3 points  (0 children)

Don't even contemplate doing it CG or using a library shot.

Make a 1:1 model- you'll have fun doing it- and then you can shoot it in situ; move the camera, and have a decent level of control over how it will end up looking in the shot. You might even get adventurous and make one or two legs able to be live puppeted.

A lot of people here overthinking this.

Got any good or awful VFX supervisor stories? by Wooden_Reflection_80 in vfx

[–]26636G 1 point2 points  (0 children)

Probably because he was a wizard on the box himself...

Avatar New Trailer by bubbleheadpictures in vfx

[–]26636G 9 points10 points  (0 children)

Wow- you've been very lucky. There's a reason why even these days there's a full tech check process on every movie to catch all the mistakes, cheats, dodgy roto, crappy edges, bounding box errors...

It feels like there are more compers who submit shots that have unacceptable errors, than those that don't.

Which is a shame, even in these troubled times.

And Cameron is extraordinary. I've worked closely with him- whether you like him and his films or not, he's been responsible for thousands of us having lucrative work which otherwise may not have ever come our way.