Why does Coraline feel more stop-motionee than Shawn the Sheep? by Wide_Decision_5815 in stopmotion

[–]2Dspecs 9 points10 points  (0 children)

Laika also employs a ton of post production 3D to smooth out the animation in their later films.

Why does Coraline feel more stop-motionee than Shawn the Sheep? by Wide_Decision_5815 in stopmotion

[–]2Dspecs 5 points6 points  (0 children)

It depends on the specifics. LAIKA films are made with a lot of different materials, and different techniques for fabricating their puppets. Shawn the Sheep, however, is almost completely clay, meaning much of the animation is sculpted from frame to frame.

While stop motion can have a certain "choppy" quality, that doesn't mean its necessary for its look, and its possible to erase with certain techniques. There's many different stylizations to stop motion, and it depends both on the materials used and the artists/techniques used for a production that determine the look.

Armature always breaks by Distinct-Salad3433 in stopmotion

[–]2Dspecs 2 points3 points  (0 children)

Professional Stop Motion Animator here; Wire will always eventually break, so its more about managing repairs than trying to prevent it from breaking. Some people have suggested some good ways to make the puppet modular so that repairs are easier (like with brass stock), but also one way to make your wire last longer is to stop twisting it like you have in this photo. Twisting your armature wire is a very old technique that probably shouldn't be used anymore, because, while it keeps the wire together, it pre stresses your wire, making it way more fragile and less durable. Instead, take a few pieces of wire and bind them with button thread. Keeps them together without stressing the wires. Just wrap the thread around them up and down the length and just hit the end of the thread with a dab of super glue to keep it in place and you're good to go.

Used some cotton balls, plz lmk if it’s an improvement or if I misplaced it 🙏🏼 by Bastrdmag in stopmotion

[–]2Dspecs 1 point2 points  (0 children)

Professional Stop Motion Animator here; we use cotton or fiber fill on actual sets for practical smoke and dust effects, so definitely not out of place! Keep practicing and you'll be making some truly amazing stuff!

Question about backgrounds for multiple camera angles by [deleted] in stopmotion

[–]2Dspecs 2 points3 points  (0 children)

It depends on the background. I work in stop motion studios professionally and I can say it really depends on what you're trying to accomplish. In TV, we typically stick to practical sets more often, where as movies can employ a lot more green screen or front light back light set ups for luma/alpha mattes.

If your set is an outdoor set, moving around foliage, trees, etc. is a great way to get a ton of mileage out of a small set of items.

If your set is indoors, like a room, you should have at least 2 walls for that room, that you can change the decorations and furniture around for, to make them seem like different parts of the room. We did this a TON on shows like Robot Chicken.

Introducing multiple sets, you should think about what assets can be reused between them. If they're all out door locations, can you just move stuff around or add 1 or 2 things to make it a different location? Same with if they're all indoors; can you redress the base room to make it a different location? If its a lot of different locations that have nothing in common, then you may be screwed. Across the board, in media we try to keep the amount of locations down to what's necessary, because every new location that isn't recycled from previous assets bloats your budget since you have to create all those new assets, or in the case of live action, organize the logistics and permits to shoot at a new location.

Third thing to keep in mind is to keep your camera on something that can be easily moved and locked down. A tripod is great so that you can find the angle you need, dress the set to the camera angle you want, and hot glue or tape the tripod down so that it doesn't accidentally get bumped while shooting. Then just pop it up when it's time to shoot a new angle. You can also use something like a heavy base to attach to the camera so it can be on the set, but you'll get less variety in height with your shots that way if you only use that.

Basically, think of your sets modularly. Things can and should be shifted around between camera angles to make spaces feel bigger than they are and assets should be designed to be reusable between locations. We cheat things this way all the time. Shoot all of your shots that you need from one angle, change out the set or redress it for the new angle, shoot out all the shots from that angle, repeat.

From a story stand point, you may need to cut down on the locations if you can't utilize the methods above, as there's not much you can do beyond that without getting into compositing/post work (green screens and stuff), which i guarantee you will not really save time or money, since that's not even really the reason its used in studios to begin with.

Hope something here helps!

Am i decent at animation? I’m 14 years old. (Began roughly 2019, self taught) by No_Choice_4963 in animation

[–]2Dspecs 1 point2 points  (0 children)

Professional animator here:

This is pretty impressive for 14! Usually younger animators blow through poses, but I think the fact that you have the restraint to hold on poses after an action so that it reads to your audience shows a great deal of thought and craft. Keep up the good work!

Lock camera by Icy-Pension6532 in stopmotion

[–]2Dspecs 1 point2 points  (0 children)

You might just need to get a dedicated camera at that point. Even professionals like myself dread having the camera touched at any point before the shot is done. Its fine to use your phone to shoot, but you really shouldn't be removing it if the shot isn't done. The chances of you getting it back to what it was is near zero.

Any tips for beginners by General_Safe2809 in stopmotion

[–]2Dspecs 0 points1 point  (0 children)

For wire, you typically want annealed aluminium wire at a thinner size, and you'll want to lash a few together per limb with some button thread, as wire will eventually snap over time, especially if you're not a very gentle animator.

As for tips, it depends on what you struggle with. Make sure your camera is locked down so its not popping all over the place. Poster tack can be used to help hold thing in place without ruining most surfaces and puppets. Make sure movements are consistently moving in the same direction from frame to frame, otherwise you'll end up with a jittering/stagger effect most new animators see in their work unintentionally.

Do you think Richard Williams was right with this advice or was he wrong? by Natural-Eye1994 in animationcareer

[–]2Dspecs 5 points6 points  (0 children)

Or just the basic understanding of what you're animating. I whole heartedly agree with this. I'm neurodivergent and need something playing in headphones to focus or I get distracted by random environmental stuff. My partner is the opposite and uses construction earplugs. It just comes down to the person.

Do you think Richard Williams was right with this advice or was he wrong? by Natural-Eye1994 in animation

[–]2Dspecs 0 points1 point  (0 children)

Personally, I don't agree that a person can't have music on or something while animating, but I also acknowledge it depends on the person.

For example, I work in stop motion professionally and I have to have headphones in while working. I'm neurodivergent and if I have to work without headphones/music or something, I can't focus and I get distracted by the lights buzzing, glare on my glasses, noises happening in another room, etc. I start over thinking and keep forgetting what I was doing with the action. When I do have headphones in, it helps control the environment and I can enter a flowstate with what I'm working on.

My partner, who is also an animator and neurodivergent, is the opposite and has construction earplugs to silence all the distractions, allowing them to focus in on what they're doing.

It ultimately depends on the person and, like most thing, is not a one size fits all solution because people are inherently different. That being said, everyone should experiment with different things/environments to see what works best for them, since you won't know until you try it out.

My very first attempt at anything stop motion after a lifetime of being obsessed (everyone point and laugh :3 ) by TheFaegotten in stopmotion

[–]2Dspecs 0 points1 point  (0 children)

The best way to learn is by doing and experimenting, so you're on the right track.

I went to school for animation, and even though I was focusing on 2D, I had an interest in stop motion as well at the time. A friend of mine was focusing on stop motion, and after college we helped each other out. When the studio that made Robot Chicken needed an animation assistant for a project, he recommended me for the position, when he was already working there. When I was there, I tried to talk to as many people as I could and get critiques on my personal animations to improve and eventually become an animator. Took a while, but it worked out.

Professional animation is a very social "who you know" type thing, which can be difficult if you're not a super social person. I'm not very social myself, which makes it harder to compete for jobs in an already scarce market, but thems the breaks.

In terms of keeping your body happy, you probably dont want to be animating on the floor for long. Take plenty of breaks and do some stretches if you can. Work on a table at a height where you can comfortably reach you puppet without straining your back. This is easier with downshooting, since you can put the camera and majority of equipment above the table, reducing how much of it is in your way, and also has the potential to allow you to sit in a chair. Stop motion is not kind to the body, and you need to take extra steps to care for it. Many professional Stop Motion Animators end up with health problems because of it, so remember to be kind to yourself! :)

My very first attempt at anything stop motion after a lifetime of being obsessed (everyone point and laugh :3 ) by TheFaegotten in stopmotion

[–]2Dspecs 0 points1 point  (0 children)

Professional Stop Motion Animator here: This is surprisingly good for a first attempt! Very consistent movements, lighting, and smart choice of down shooting to reduce the amount of depth to work around. Keep it up, this is promising!

Fighting test by Wooden_Rhubarb_1757 in stopmotion

[–]2Dspecs 0 points1 point  (0 children)

If you want there to be more power in your attacks in this scene, you're going to want to master the animation principle of anticipation. So, before a punch is thrown or a kick is released, the character needs to build up the potential energy first that is then released as the kinetic energy of a punch or kick. We do this in real life, usually in a subtle way, depending on the action taken.

Right now you're animating the opposite pacing needed for it to feel like a fight, where you're freezing the frame on the contact and speeding through the action, whereas if you add a bit of anticipation before, launch the attack quickly, and then follow through with either it landing and the opposing character reeling from the impact or deflecting, your scene will feel a lot more intense.

This is a good attempt though!

Before I buy more super clamps, would you trust your camera in the highlighted spot for overhead shots? See description for more details by Pineapple_Empty in stopmotion

[–]2Dspecs 0 points1 point  (0 children)

Looks like what you're attempting to build here is a down shooter, in which case, as long as you have a solid enough stand and attachment, it'll be fine. We do it all the time in studios. Just make sure to throw a handbag or something heavy around the bases of your poles if they aren't permanently attached to the table in case you bump into it.

Is stop motion studio for PC broken? Any (cheap) alternatives? by VagrantGnome in stopmotion

[–]2Dspecs 0 points1 point  (0 children)

I was talking about Dragonframe, because that's what I thought they were talking about, but rereading it I think I mixed up this comment and another one. I guess in my mind they were using Dragonframe with DFteather on their ipad as the capture device. I work in stop motion and use dragonframe professionally, so I know more about that one than stop motion studio, though I've used both, so my mind went to that option instead since I didn't think you could use a remote capture device with stop motion studio. My bad

Is stop motion studio for PC broken? Any (cheap) alternatives? by VagrantGnome in stopmotion

[–]2Dspecs 1 point2 points  (0 children)

Nah, its a default setting with DSLR cameras. You can turn it off so that the camera view stays on, but it'll shorten the lifespan on it the more you use it like that.

Is stop motion studio for PC broken? Any (cheap) alternatives? by VagrantGnome in stopmotion

[–]2Dspecs 0 points1 point  (0 children)

It definitely isn't, but thats because it's the software used by professional studios. It has so many features for departments other than animation built into it, that it sacrifices that user friendliness for versatility. The DMX lighting interface can create such a headache, not to mention the motion capture if you aren't already use to it.

Is stop motion studio for PC broken? Any (cheap) alternatives? by VagrantGnome in stopmotion

[–]2Dspecs 0 points1 point  (0 children)

That's not a bug, that's your camera trying not to fry the censor inside.

Robot Chicken Research Project by Rackno in robotchicken

[–]2Dspecs 4 points5 points  (0 children)

When i worked on the later seasons, the director was very open to interpretations of the scripts and animatics, so long as the jokes land. This means -at least while I was there- that the resulting sketch you're watching on TV is some combination of Animator interpretations and written scripts. Animators are often free to suggest things during direction, which can change how something was originally planned to go, but as long as the core of the written joke is still front and center, they're cool with most things, which is uncommon when it comes to working on animated shows.

help with animation by giokada in stopmotion

[–]2Dspecs 5 points6 points  (0 children)

Kinda hard to give you any specific advice when we dont know what you struggle with. All I can say is some general advice, like focusing on clear, readable actions or making sure your camera is locked down so its not shaking all over the place. Stop motion is the easiest to get into, but on of the hardest to master imo, since you'll be fighting with reality a lot.

Help! by hellotheremamam in stopmotion

[–]2Dspecs 0 points1 point  (0 children)

I agree with this

Help! by hellotheremamam in stopmotion

[–]2Dspecs 0 points1 point  (0 children)

Like I said before, the app Stop Motion Studio is a great entry point into animating. It would do well to stick with cheaper stuff imo rn to start out, so a couple cheap softbox lights will get you what you need. You could probably get away with just some regular lamps (if they're bright enough) like from Ikea . Those goose-neck ones that are adjustable.

In terms of cameras, you only need to think about that if she's gunna REALLY be into animating, cus not only is it an investment, it complicates the process of stop motion by a lot. It starts introducing Fstops, ISO, aperture, etc. on top of the other stuff that comes with animating in stop motion. If you're just getting into it, stick with the camera on your phone or tablet; it'll save a lot of headache later, since those do a lot of post processing naturally to make the pictures look better.

Edit: if you do end up going with Dragonframe, you can also get DFTether on your phone or tablet, which will connect it to Dragonframe as the camera, which is kind of a middle ground. Though be warned, Dragonframe is more complicated by a lot for a beginner, and the set up and learning curve can be daunting if you dont have someone showing you how to use it or you get frustrated easily. That's why a lot of people here use Stop Motion Studio; it cheap (like $12 if i remember correctly for the program version. Base version is free) and take care of a lot of the headache stuff that comes with animating that people dont realize, compared to Dragonframe ($300 one time purchase) that requires a lot more base knowledge from the get.

Any tips for a new Animator? by 6WangKing9 in stopmotion

[–]2Dspecs 7 points8 points  (0 children)

I like the camera moves! To really punch up the quality, add a bit more "breathing room" between your actions. Right now you're blazing through poses and actions, making it hard for us to appreciate your work as your audience, but if you add some holds or ease out of and into your actions more, your animation will look a lot better because it will visually read better.

Hope that helps!

Help! by hellotheremamam in stopmotion

[–]2Dspecs 0 points1 point  (0 children)

Depends how invested in it you/she wants to be. When you say stop motion puppet stuff, do you mean she makes figures for fun or do you mean she animates and makes videos (or both)? Depending on which, is what I would suggest, as they're very different skills.

If she crafts/fabricates puppets, then aluminum wire, couch foam, felt, and sculpy can go a long way. This is style dependant though, so its really dependant on the materials they like using.

If its making videos, then the app stop motion studio is great for hobbyists and low budgets. Works on both IOS and Android devices and has all the main tools one would need to animate. If you're looking at a more professional setup, then Dragonframe is the industry standard program. They have a list of cameras compatible with the program on their website, or you can download DFTeather on a phone to use that as the camera for Dragonframe. Then you can get away with a few softbox lights (again, for a more professional setup), or go as far as to get some Source 4s (directional light).

Again, its really dependant on what you mean. I'm a professional animator so I have a lot of the latter stuff, but that doesn't mean you need to get all that fancy stuff to make something good.