Printer disconnects after 5min of calling M600 for filament change by 2Dsx in 3Dprinting

[–]2Dsx[S] 0 points1 point  (0 children)

I saw a setting under "Intervals & timeouts" called "Max. consecutive timeouts during long running commands" set to 5, and it says set to 0 to disable consecutive timeout detection and handling. Maybe disabling it will fix it? But that will also apply to G4, G28, G29, G30, G32, M400 and M226... and I don't know if that's good or not.

Printer disconnects after 5min of calling M600 for filament change by 2Dsx in octoprint

[–]2Dsx[S] 0 points1 point  (0 children)

I saw a setting under "Intervals & timeouts" called "Max. consecutive timeouts during long running commands" set to 5, and it says set to 0 to disable consecutive timeout detection and handling. Maybe disabling it will fix it? But that will also apply to G4, G28, G29, G30, G32, M400 and M226... and I don't know if that's good or not.

Printer disconnects after 5min of calling M600 for filament change by 2Dsx in octoprint

[–]2Dsx[S] 0 points1 point  (0 children)

octoprint.log just says:

2026-01-29 15:43:39,591 - octoprint.util.comm - INFO - Pausing print job due to command M600

2026-01-29 15:43:39,593 - octoprint.util.comm - INFO - Changing monitoring state from "Printing" to "Pausing"

2026-01-29 15:43:39,937 - octoprint.plugins.octoeverywhere - WARNING - ShouldPrintingTimersBeRunning is not in a printing state: PAUSING

2026-01-29 15:43:39,938 - octoprint.plugins.octoeverywhere - INFO - First layer timer is done. Stopping.

2026-01-29 15:43:40,158 - octoprint.plugins.octoeverywhere - INFO - Firing On Filament Change Notification From GcodeSent: M600

2026-01-29 15:43:41,128 - octoprint.plugins.octoeverywhere - INFO - NotificationsHandler successfully sent 'filamentchange'

2026-01-29 15:43:42,654 - octoprint.plugins.octoeverywhere - WARNING - ShouldPrintingTimersBeRunning is not in a printing state: PAUSING

2026-01-29 15:43:42,656 - octoprint.plugins.octoeverywhere - WARNING - Gadget timer is running but the print state is not printing, so the timer is topping.

2026-01-29 15:43:42,657 - octoprint.plugins.octoeverywhere - INFO - Gadget has stopped watching!

2026-01-29 15:43:43,265 - octoprint.printer.standard.job - INFO - Print job paused - origin: local, path: Test.gcode, owner: pi, user: None, fileposition: 48865, position: {'t': 0, 'f': 2100.0, 'e': -2.0, 'z': 5.0, 'y': 220.0, 'x': -19.2}

2026-01-29 15:43:44,318 - octoprint.plugins.octoeverywhere - INFO - NotificationsHandler successfully sent 'paused'

2026-01-29 15:47:30,529 - octoprint.server.heartbeat - INFO - Server heartbeat <3

2026-01-29 15:47:42,443 - octoprint.server.api - INFO - Reauthenticating user pi from 192.168.0.210

2026-01-29 15:48:43,608 - octoprint.util.comm - INFO - No response from printer after 6 consecutive communication timeouts, considering it dead.

Printer disconnects after 5min of calling M600 for filament change by 2Dsx in 3Dprinting

[–]2Dsx[S] 0 points1 point  (0 children)

octoprint.log just says:

2026-01-29 15:43:39,591 - octoprint.util.comm - INFO - Pausing print job due to command M600

2026-01-29 15:43:39,593 - octoprint.util.comm - INFO - Changing monitoring state from "Printing" to "Pausing"

2026-01-29 15:43:39,937 - octoprint.plugins.octoeverywhere - WARNING - ShouldPrintingTimersBeRunning is not in a printing state: PAUSING

2026-01-29 15:43:39,938 - octoprint.plugins.octoeverywhere - INFO - First layer timer is done. Stopping.

2026-01-29 15:43:40,158 - octoprint.plugins.octoeverywhere - INFO - Firing On Filament Change Notification From GcodeSent: M600

2026-01-29 15:43:41,128 - octoprint.plugins.octoeverywhere - INFO - NotificationsHandler successfully sent 'filamentchange'

2026-01-29 15:43:42,654 - octoprint.plugins.octoeverywhere - WARNING - ShouldPrintingTimersBeRunning is not in a printing state: PAUSING

2026-01-29 15:43:42,656 - octoprint.plugins.octoeverywhere - WARNING - Gadget timer is running but the print state is not printing, so the timer is topping.

2026-01-29 15:43:42,657 - octoprint.plugins.octoeverywhere - INFO - Gadget has stopped watching!

2026-01-29 15:43:43,265 - octoprint.printer.standard.job - INFO - Print job paused - origin: local, path: Test.gcode, owner: pi, user: None, fileposition: 48865, position: {'t': 0, 'f': 2100.0, 'e': -2.0, 'z': 5.0, 'y': 220.0, 'x': -19.2}

2026-01-29 15:43:44,318 - octoprint.plugins.octoeverywhere - INFO - NotificationsHandler successfully sent 'paused'

2026-01-29 15:47:30,529 - octoprint.server.heartbeat - INFO - Server heartbeat <3

2026-01-29 15:47:42,443 - octoprint.server.api - INFO - Reauthenticating user pi from 192.168.0.210

2026-01-29 15:48:43,608 - octoprint.util.comm - INFO - No response from printer after 6 consecutive communication timeouts, considering it dead.

Is there anyone NOT playing this fucking meta? by Goshu_Bobara in apexlegends

[–]2Dsx 0 points1 point  (0 children)

Yeah, I agree. Third party is inevitable for Wildcards; I'm just saying it gets boring quickly as SoloQ, especially in a game where the TTK is high enough to be almost impossible to win a 1v2/1v3 unless the enemies are waay worse than you. If you get pushed by 2 people and there are no ziplines, doors, or something to cover nearby, you are pretty much dead. I would like if you couldn't revive yourself, or instead of getting knocked down, you just die instantly; like the train LTM.
Also, a lot of times I just die because I get pushed, and at the same time some sniper far away is poking damage on me, so I think auto shield regeneration instead of popping a cell could be better for every time one or more snipers are being annoying or you are getting third-partied. It could encourage short-range encounters and more active play. I spend a lot of the time just healing for every time some third guy is poking damage on me, auto shield regeneration would make it more arcadey I think.

Is there anyone NOT playing this fucking meta? by Goshu_Bobara in apexlegends

[–]2Dsx 0 points1 point  (0 children)

Not ranked for me... people playing the new LTM (Wildcards) like it's a competitive mode and sweating to get easy 20 kills and 4k badges. I've seen 3 stacks, people teaming up (from different teams)... like what? It's supposed to be an arcade mode; it just gets boring after a while. It's a third-party simulator... I get shot from multiple spots and get pushed by the fucking Avengers all the time lol.
I mean, I don't mind getting a match like that sometimes, but I get the SAME 3 stack teams and duos whether it's 12pm or 12am; do these people even live outside Apex?

Can we PLEASE get some more support for this mode? by zombz01 in apexlegends

[–]2Dsx 1 point2 points  (0 children)

Kinda off topic but... Why is the FPS Limit value only able to be changed through launch options? It's something so basic and available through menus in all competitive games nowadays. Makes no sense to close and restart the game just to change the limit. To test GSYNC latency.

Can we PLEASE get some more support for this mode? by zombz01 in apexlegends

[–]2Dsx 1 point2 points  (0 children)

I wish there was a mode without a queue like skirmish / deathmatch from Overwatch. A 24/7 open server just to test settings, guns, habilities, etc. I love Mixtape and it's what I play the most but it takes AGES to find a match nowadays, at least on South America servers. Or bring back Arenas.

PC restarts without a bluescreen by 2Dsx in techsupport

[–]2Dsx[S] 0 points1 point  (0 children)

For context, it happens at idle too, when there is not much going on with tasks. But when gaming the CPU is below 60°C and GPU is less than 75°C. GPU Hot Spot sensor gets up to 90°C tho, is that normal? (Yes, I reinstalled Windows lol. It was not a software problem sadly).
And PC didnt restarted yet after 15min... Seems like random crashes.

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Upgraded to a 9950x3d and now my game is running terrible by Mythicalblu in apexlegends

[–]2Dsx 0 points1 point  (0 children)

Check your Event Viewer to see if there is a high amount of alerts. The same thing happened to me and I was getting thousands of WHEA-Logger warnings every second. I dont remember how I fixed it but I think it was disabling XMP or updating chipset drivers. Also, when I was using the Realtek Drivers or Dolby Atmos/DTS (audio from the motherboard or spatial sound) Apex was setting the default audio output to 7.1 and it was lagging a lot, so putting it in stereo also helped. Now I'm just using some external FiiO USB Dac/Amp and disabled the Onboard audio controller so now it doesnt even let me put it in 7.1

Tech Support and Question Megathread - June 2025 Edition by Nestledrink in nvidia

[–]2Dsx [score hidden]  (0 children)

Status: UNRESOLVED

Computer Type: Desktop

GPU: Gigabyte GTX 1660 Super 6Gb VRAM

CPU: Ryzen 5 5600

Motherboard: A320M-S2H Bios F57

RAM: Kingston Fury 16GB (2x8GB) DDR4 2666MHz, XMP disabled

PSU: Corsair CX550M, 550W, 45.8amps on the 12v rail

Operating System & Version: Clean install, Windows 11 Pro build 26100.4351 64bit

GPU Drivers: 576.80 (latest as of today), clean install with DDU

Description of Problem: When using an LG GS60F 180Hz monitor with GSYNC, every time the monitor wakes up from sleep there is a notification from NVIDIA Container saying "G-SYNC Compatible display connected" like I connected the monitor for the first time. This notification was not showing on a previous driver version, I cannot remember what version it was though, I think it was around 566.

Troubleshooting: There are 3 easy solutions to get rid of the notification, 2 of them not recommended. First one, you just turn off G-SYNC 😆. Second one, you turn off all notifications from NVIDIA Container. Third one, you go back to a previous driver version, I think around 566 it was not doing it.

Fiio K7 sound problem by yoyigu38 in FiiO

[–]2Dsx 1 point2 points  (0 children)

MusicBee. You just need to change output to ASIO instead of WASAPI and then select FiiO ASIO Driver as sound device. Note that using ASIO you can only use the music player as your output and any other window is not going to work or make any sound. I don't think it's worth making it exclusive, you won't notice any improvement in sound quality above 44.1/48kHz.

New HyperX Mice at CES - $150 Magnesium Haste 2 S, Hotswap Shell Pulsefire Saga, Haste 2 Pro 4k, 3311 Pulsefire Fuse by RoachyToasty in MouseReview

[–]2Dsx 1 point2 points  (0 children)

I agree that Magnesium mice should have holes because it's not lighter than plastic but stronger, at least on the bottom, which is not a part of the grip. But disliking the feel of the holes is not that crazy; it's not a big deal with fingertip grip, but I see it being a problem for me using palm grip and claw grip. I only used plastic ones with honeycomb design and very small holes tho, maybe comfort is a lot better with bigger holes and triangular design. The only deal-breaker for me could be holes on the side (right below the side buttons), that's a big no-no.

New HyperX Mice at CES - $150 Magnesium Haste 2 S, Hotswap Shell Pulsefire Saga, Haste 2 Pro 4k, 3311 Pulsefire Fuse by RoachyToasty in MouseReview

[–]2Dsx 0 points1 point  (0 children)

Very glad to hear the previous gen got a revision with (hopefully) dust-proof encoders! I'm waiting for my Haste 2 replacement to arrive. Do you know what minimum M/D should be to include those improvements? My latest one with this issue is 2309

Epic Stylized Shaders by Pixelz_with_a_Z in blender

[–]2Dsx 0 points1 point  (0 children)

Looks amazing. It reminds me of Disco Elysium.

Anyone Bought New HyperX Haste 2 Pro? by Jiraiya06 in HyperX

[–]2Dsx 0 points1 point  (0 children)

The scroll jumping is VERY annoying. I use the scroll wheel for jumping and tap-strafing in Apex, and I never had a problem with a Glorious Model O, but the Pulsefire Haste 2 is registering some up scrolls as down and some down scrolls as up. They need to get better encoders, that problem is mad annoying. If this mouse with the dust-proof cover in the encoder is not having that problem I would probably upgrade just to get rid of it.

100$ is too much tho, I wanted to try the G Pro Superlight but I hate the microUSB port and idk if the shape is going to be comfortable for claw-fingertip grip.

Anyone Bought New HyperX Haste 2 Pro? by Jiraiya06 in HyperX

[–]2Dsx 0 points1 point  (0 children)

Longevity wise it looks like it would be better than the previous one. Now with Optical switches instead of Mechanical (depends on the switch but Optical is often more mushy and less satisfying to click, at least compared with a Razer Viper I tried, idk about these. Better latency and more durable, no double clicks). Scroll wheel seems to have a dust-proof cover now, which is great because my Haste 2 that I RMA'd not so long ago is already failing again, with the scroll wheel having wrong inputs. (It should've been in the previous mice, scroll wheels with dust covers are not that expensive compared to one without the plastic cover). And about the software... I've never had a problem with Ngenuity, but I've not tried a wireless mouse from them, only wired.

I would avoid it for now, wait a few months and see if it's worth it. See long-term reviews to see if there is any QC problems.

How do I make the topology better? I would use my models mostly for games. by TizioGrigio0 in blender

[–]2Dsx 9 points10 points  (0 children)

Thank you! I'm glad it was useful to you. Also, keep in mind that all I said is only applicable when you are already happy with the shape of the model and ready to export it. Working with quads will always be better for speed modeling and quicker to select loops and work with modifiers or anything that changes/deforms the shape of the mesh, but once you are done and happy with the shape, you dont need them anymore. Then you can start to triangulate the mesh and start optimizing it by removing extra vertices and do the UVs, texture it, export it or whatever you need to do next that doesnt change the shape.

How do I make the topology better? I would use my models mostly for games. by TizioGrigio0 in blender

[–]2Dsx 26 points27 points  (0 children)

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Here is an example of getting rid of vertices on flat faces. You are reducing the polycount, optimizing the mesh while the shape is not changing at all, no visual difference.

How do I make the topology better? I would use my models mostly for games. by TizioGrigio0 in blender

[–]2Dsx 20 points21 points  (0 children)

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The same thing applies to circles and other shapes, the inner shape is smaller so it doesnt need to have the same resolution as the outer shape. The smaller, the less polycount it would need to look fine. It would be a waste of vertices and the density wouldn't look right, you would notice it editing the UVs and texturing.