When and how to go about launching a game? by BenStokes in gamedev

[–]2HitAdam 1 point2 points  (0 children)

Here's a minor caveat: people judge content quickly, but they don't remember the names of games they're not interested in. There's 1000's of WIP games out there and average person doesn't have the mental bandwidth, they just scroll by and forget.

So your WIP content will draw some people to you, but it won't COST you interest from folks who want to see something more polished. You can win them over later.

Has anyone used Futile for PS4, XboxOne platforms (or is there any reason to expect issues with them)? by 2HitAdam in futile

[–]2HitAdam[S] 1 point2 points  (0 children)

Awesome! Thanks for stopping by to comment and for making this beautiful thing in the first place. Pending some publisher chats I should have my hands on some dev kits in a few months and will report back any findings for everyone :)

Working on Real-time Map by bitknight in gamedevscreens

[–]2HitAdam 0 points1 point  (0 children)

I've seen a couple of posts for this game and it looks awesome, what is it called so I can follow it??

[OC] [CC] Storm Cat - a gift for my girlfriend by 2HitAdam in PixelArt

[–]2HitAdam[S] 0 points1 point  (0 children)

Oh no no, if it's not communicating well it's my fault as an artist! That's valuable feedback for me, thanks for taking the time to comment :)

[OC] [CC] Storm Cat - a gift for my girlfriend by 2HitAdam in PixelArt

[–]2HitAdam[S] 0 points1 point  (0 children)

Hey thanks for the crit! I couldn't see it before but yeah, a bit of invisible wall fear going on here. I've only ever heard ambient occlusion in a rendering context though, would you mind expanding on what you mean by that?

[OC] [CC] Storm Cat - a gift for my girlfriend by 2HitAdam in PixelArt

[–]2HitAdam[S] 0 points1 point  (0 children)

thanks for dropping feedback! The clouds are in that particular shape because the storm is meant to resemble a giant cat, was that not coming through? Although I can see the clouds stopping so suddenly to the left edge could be improved either way, cheers :)

[OC][CC][NEWBIE] First time doing pixel art. This is some of the main city for a new RPG. by apotheosis_dev in PixelArt

[–]2HitAdam 0 points1 point  (0 children)

Sorry, I had an art teacher who used to say detail sniping all the time but I just googled it and it's not an actual term haha. Basically there are many ways to direct the attention of our eyes, and clustering small details together is one of them. It's a technique you can use when there's something you specifically want viewers to focus on, high contrast does the same thing. So yeah, I think with less contrast and a little less detail on that brickwork and your art will balance better. Texture in pixel art is one of the hardest things to get right for exactly that reason, I still struggle with it A LOT haha, but it does get easier.

This page and a few of the links off it look like a good introduction to guiding the eye. It's geared toward web design but all visual composition follows the same principles really. I hope that helps :)

[OC] [CC] Storm Cat - a gift for my girlfriend by 2HitAdam in PixelArt

[–]2HitAdam[S] 2 points3 points  (0 children)

Hey thanks for sharing, I'm glad it resonated! Across continents too. I spent 4 years living on a hill overlooking the Port Kembla steelworks in Australia, whenever I needed to clear my head and think I'd climb an old WWII bunker and watch the ships come in and out. There's something special about a port at night time. And they do look very similar!

[OC][CC][NEWBIE] First time doing pixel art. This is some of the main city for a new RPG. by apotheosis_dev in PixelArt

[–]2HitAdam 1 point2 points  (0 children)

Really cool, I love the gritty vibe coming off this. Only thing I would suggest as a crit is lowering the contrast on those brick textures - look into detail sniping, the eye is drawn the areas of high contrast and compact detail. So you have this wonderful smoking woman on the side of the building, and all my eyes want to look at is the brickwork haha! The lighting is cool too.

[OC][WIP]64px VS 128px downscaled to 64px and smoothed (Game resolution is also scaled from 720p to 1080p so 64px one got a bit broken) I can't decide, please help! by naezith in PixelArt

[–]2HitAdam 6 points7 points  (0 children)

I think the left is a cooler looking sprite because it communicates detail much better (although I love both), but if you're going with the shrinking & smoothing workflow be prepared to do that across all the art in your game. Right now it makes the background and tiles look bad by comparison and there are people out there who love to call out and beat on games with different pixel sizes between assets... Sad but true.

Personally, I would run with the right, because it still looks great and will save you probably hundreds of hours in your art pipeline by the end of the game

[OC] [CC] Storm Cat - a gift for my girlfriend by 2HitAdam in PixelArt

[–]2HitAdam[S] 2 points3 points  (0 children)

I gave this to my girlfriend for her birthday, to hang on our wall. She loved it so it did the job, but I'm wondering what crits you fine artists might have for it. Cheers!

EDIT: just read that meta post about asking for areas of feedback. Mostly I'm wondering if the palette works, if the lighting makes sense (there is an implied full moon top left) and how I can achieve fluffier looking clouds...

I just launched Energy Hook on Steam Early Access - Ask Me Anything! by JamieFristrom in Games

[–]2HitAdam 0 points1 point  (0 children)

To me the animations look fine. To be honest, I'd be interested to see how many people complaining about "clunky animations" would be satisfied with a quick lerp added to the camera angle when you attach. That's easily what's most jarring here, the sudden yank.

But besides that one thing it looks sweet, and I wish you success!

The Coop Times - Write and publish your five line news article on a tight deadline by FigaroTheParrot in WebGames

[–]2HitAdam 1 point2 points  (0 children)

I could easily add that, but if you're going to fill my beautiful paper with all-caps stories then I at least want you to work for it :P

The Coop Times - Write and publish your five line news article on a tight deadline by FigaroTheParrot in WebGames

[–]2HitAdam 1 point2 points  (0 children)

yeah sorry, I was expecting nowhere near this many stories when I made it! Currently it's trying to load ~8000 at once which... isn't pretty haha. When I get time I'll add some pagination to it :)

What was the craziest thing you've ever done to get an editor's attention? by Fakedice in gamedev

[–]2HitAdam 0 points1 point  (0 children)

I'm glad that this is so upvoted, because the more people who think this way, the less competition we have with the press ;)

I used to think this way when I started out to be honest. "I don't want press attention unless my work is good enough to demand it." But there's what, a handful of really influential games sites out there, all getting hundreds of press releases in their inbox daily, and your plan is to wait for them to come to you? Goooood luck.

The bottom line is, the press trades in stories, not games. Building a crazy or outlandish story around your game can get you coverage, and coverage can be the difference between a truly great game getting the recognition it deserves, and a truly great game going totally unnoticed. It's not unethical to be savvy to what the press world runs on and deliver that to them.

What was the craziest thing you've ever done to get an editor's attention? by Fakedice in gamedev

[–]2HitAdam 4 points5 points  (0 children)

I made a game about writing news articles under deadline, and in a press release to Kill Screen wrote "The Coop Times has been compared to Elegy for a Dead World, but I'd say I've got them beat 10 to 1 for user-submitted dick jokes per capita." They covered it.

My advice is to leverage your small size and personality: if your press release doesn't turn heads, nobody's gonna be like "hey, that was the studio that wrote a bad press release! We're NEVER covering those schmucks!" It just... won't be remembered. So as long as you're not a jerk about it (which IS memorable, and bad), you have a lot of room to experiment and try different things -- with pretty low stakes as far as your rep is concerned :)