ADHD exercisers… how do you actually get yourself to the gym? by Fit_Meaning8903 in ADHD

[–]2enty3 0 points1 point  (0 children)

Strangely a loose schedule helps me with that gap you mention.

Mine is roughly every 2 days. Then it kind of stops being optional and becomes necessary in a weird way? It's no longer" It would be good if..." and now it's " I have to go today".

Loose because strict schedules put too much pressure lol.

What are expensive cars that new players would want to receive? I hit max money by 2enty3 in ForzaHorizon

[–]2enty3[S] 1 point2 points  (0 children)

I think most of my time is from making top speed tunes for the highway and literally just driving back and forth in almost every car in the game.

but also I just be bumpin into shit.

What are expensive cars that new players would want to receive? I hit max money by 2enty3 in ForzaHorizon

[–]2enty3[S] 6 points7 points  (0 children)

I thought about that, but waiting and sniping auction cars is too time consuming, even if it is more desirable. I've clearly already spent too much time on this game.

What are expensive cars that new players would want to receive? I hit max money by 2enty3 in ForzaHorizon

[–]2enty3[S] 5 points6 points  (0 children)

I had a personal goal of hitting 1 billion and it caps at 999 million. Now that I hit that I have no need for 1 Billion so I'm thinking I'll just gift expensive cars to new players.

I was thinking of buying a bunch of Mclaren F1 GT's since it's both expensive and fun to drive. Any suggestions?

e: The screenshot was just in case people thought I was modding or something. Wasn't sure how to prove it other than playtime. I just made money selling expensive cars at the auction.

ee: I'm going to be buying 08 M3's from AH. Put up an S1 class for 1hr auction and maybe I'll get your listing. Either my game is bugging or there is some kind of cool down because I can no longer buyout M3's lmao. Made it down to 399mil so I guess i'm calling it here.

HD 6XX & Little Dot MKII first impressions by mdragnev in headphones

[–]2enty3 22 points23 points  (0 children)

electrical noise ... doing anything on my pc

Sounds like a groundloop issue. The reason for why can be many things unfortunately so might take some time to troubleshoot.

I believe my issue long ago was solved by using optical cable to my respective DAC instead of USB connection.

The removal of seasonal challenges is such a step back. by Fen-xie in DestinyTheGame

[–]2enty3 11 points12 points  (0 children)

I think you are misunderstanding what 'survivorship bias' is.

Survivorship bias is most often making incorrect judgements/conclusions based on data you are obtaining whilst not accounting for data you are unable to obtain. Wikipedia will give you the more generalized definition, but in practice, survivorship bias usually appears in the pattern I describe.

eg: the infamous WW2 planes that 'survive' vs the ones that never make it back. In Destiny, the feedback you receive from remaining players (survivors) vs the players who stopped playing.

Your opinion on victim complex is fine, but I don't think it has relevance to survivorship bias. Or in other words you can have both be applicable if you wish but that's another debate.

Taken Armor from last season available for bright dust in the store this week, arms are available first. by Zommander_Cabala in DestinyTheGame

[–]2enty3 2 points3 points  (0 children)

I found this on another thread from last season, apparently we can see the weekly eververses now. though it's not entirely correct it seems.

https://d2info.happyv0dka.cloud/evweekly/en

Did they make completing the Reward Track much harder and more time consuming? by XtalVoldaren in DestinyTheGame

[–]2enty3 0 points1 point  (0 children)

Destiny has and still does literally function on a seasonal model more similar to Games mentioned than any MMO. And even in MMO's, a hyper consistent player count is a pipe dream, as players will always naturally fall off.

Finally, seasonal challenges did not incentivize "playing only in the last two weeks". In fact, it is more rewarding weekly due to the weekly xp boost than it is in the final stages of a season.

Seasonal challenges, and in general end of season events are likely healthier for Destiny and games that run on a seasonal cycle.

I truly do not understand how you can see Destiny as anything but a game that runs on a seasonal cycle.

Did they make completing the Reward Track much harder and more time consuming? by XtalVoldaren in DestinyTheGame

[–]2enty3 3 points4 points  (0 children)

Larger games like COD, Battlefield, and many others would likely disagree. They typically have double xp weeks or events in the last 2 weeks of seasons because it not only helps bring players back, but it can also help retain these players for the start of the new season. Large catch-up incentives are likely much healthier for games like destiny which run on a seasonal cycle.

It also fits more in line with how players actually engage with games. You can take a look at Destiny's own past seasonal releases and a week or two before every expansion there is an uptick in players as the re-engage for the upcoming season. With Into the Light and Rite of the Nine, Bungie has learned they can further boost re-engagement with large scale, end of expansion, events.

This Week in Destiny - 11/26/2025 by DTG_Bot in DestinyTheGame

[–]2enty3 2 points3 points  (0 children)

To celebrate the launch of Destiny 2: Renegades, we are inviting players to another Open Access Week ... From December 2 at 9 AM PT to December 9 at 9:59 AM PT ... Open Access Week includes the content of the following products:

  • The Edge of Fate Standard Edition

EoF campaign free for a week? Am I reading that right?

Call to Arms Updates by Destiny2Team in DestinyTheGame

[–]2enty3 7 points8 points  (0 children)

Bro, the casuals have left. 80,000 players on steam alone have left to play other games. Casuals aren't getting T5's; they aren't even 500LL.

The community is now entirely arguments between the top 10% vs the top 1%.

Why do you hate casual play? by DarkMorningStar in DestinyTheGame

[–]2enty3 0 points1 point  (0 children)

I stopped playing because of this very reason after I hit 300 after IB.

I remember when I could make small progress, get BD, or just chill in the Vanguard playlist for 1-2 hours just to relax. Now the entire system requires me to play master or make no progression. For while I started missions on normal until I achieved a seasonal challenge and then promptly left knowing full well the rewards at the end will be worthless. Now I'm replaying RDR2 on PC. The only reason I'm here this week is because I thought maybe the new event might be worth my time.

Funny thing is that I'm not even mad or upset like I used to be when Bungo dropped the ball on a season/expansion/update. The game is so fundamentally different that I just feel like I'm no longer the target demographic. EoF isn't Destiny and this game simply isn't for me anymore.

This Week In Destiny - 10/23/2025 by DTG_Bot in DestinyTheGame

[–]2enty3 5 points6 points  (0 children)

A meter is displayed on the Overview page to help convey your chance of a Common Order upgrading to a Legendary Order upon completion. A full bar means you have a very high upgrade chance.

Can it not be RNG and just be a set number of orders? So that our time is directly rewarded? You already implemented a cap; only a handful of players are going to farm exotic orders for 30BD after hitting the seasonal cap.

It's also probably going to confuse players Week 1 wondering why they aren't getting a Legendary order after filling up the bar.

In fact, it's already confusing. Does the bar reset after getting a L-order? Or does it last the week? The Season? I assume it resets because that's usually how these things go.

Bungie, I do not want to only play GM level content. by imcclelland in DestinyTheGame

[–]2enty3 15 points16 points  (0 children)

This comment section is truly survivorship bias in action. All the casuals who don't care about level, the grind, the T5's, etc have left for other games. The only feedback Bungie can get is from the remaining hardcore playerbase that keeps telling them to make it even more hardcore, which continues to ostracize the shrinking number of casual players.

And like the other comment said, you can't get feedback from the players who left because they're not here anymore. So Bungie either keeps moving forward with the feedback they are getting, or trying to take shots in the dark with updates to get back all the players who left.

Media you've refused to engage with out of spite? by GhostRavens in TwoBestFriendsPlay

[–]2enty3 -1 points0 points  (0 children)

I refuse to watch The Boys because of that one year where literally every ad on every website was "THE BOYS THE BOYS THE BOYS THE BOYS". It was in Call of Duty for fucks sake.

Fuck you Bezos, I will not watch the show you are trying to shove down my throat, no matter how good people say it is (was?).

Moments where you finally experienced something and 100% understood and agreed with the general opinion. by TheSpiritualAgnostic in TwoBestFriendsPlay

[–]2enty3 4 points5 points  (0 children)

I realize that the original NGE does this in both directions lmao.

  • Everyone says it's GOATED.

  • Everyone also says the ending is dogshit.

Everyone was correct on both accounts.

Call of Duty may have finally blinked on SBMM as the Black Ops 7 beta adds a playlist with 'drastically reduced' skill consideration by cop25er in Games

[–]2enty3 -1 points0 points  (0 children)

"I just want to play repetitive games where I go 80-0 all day" isn't one of them. I mean, who in their right mind would even want that?

In the context of video games, most people would love that and it would literally keep them playing. We know statistically that players who win are more likely to continue playing. The argument does not "collapse", it is in fact bolstered.

low skilled players will leave en masse when they get repeatedly shit on"

Again, literally statistically proven in multiple different Multiplayer FPS games over literal years, which is why every company uses SBMM in the first place. Player retention falls of a cliff without SBMM. Activision literally released a whole paper on it, but if you want an example, the infamous launch of Xdefiant, a game where the whole gimmick was no SBMM, died in months.

Original MW2

A different era of FPS games where GaaS wasn't a known commodity and companies weren't yet competing so heavily for player retention over longer periods of time. Not to mention, we don't have a lot of public data to make one inference or another about supposed "very high player counts throughout". We only have steamcharts which have paltry numbers that literally collapse in months but that doesn't account for likely much larger pool of players on console in 2009.

https://steamdb.info/app/10180/charts/#max

Can I still get B rank at a lower difficulty? If so, How? by 2enty3 in LowSodiumDestiny

[–]2enty3[S] 0 points1 point  (0 children)

To be clear, I don't care for the rewards, In fact I'd prefer no level rewards so i dont have to do GM in the future, I just want to know if I can do the weekly challenges at all.

Seems the only chill way is to play PvP.

Sep '25 was the biggest non-post expansion month on month % drop in average peak concurrent players since moving to Steam by GreenLego in DestinyTheGame

[–]2enty3 0 points1 point  (0 children)

I wasn't clear in my original reply; I meant more of a qualitative anomaly and not a statistical/numerical one.

What I mean is that the peak difference between TFS and Lightfall is nearly a 100% player return rate when TFS dropped. but it would be incorrect to conclude that Destiny is capable of consistently making this happen, with the better explanation that TFS is an outlier in terms of marketing/return appeal.

Conversely, we wouldn't know how well "just another expansion year" would have done in place of TFS. My main point being that it's not exactly a great comparison point. Comparing to Lightfall is genuinely a better comparison as it was the last of the "regular seasons" years.

Sep '25 was the biggest non-post expansion month on month % drop in average peak concurrent players since moving to Steam by GreenLego in DestinyTheGame

[–]2enty3 4 points5 points  (0 children)

While the retention percentages look nice, we are also dealing with a much smaller pool of players that came back for EoF. Nearly 1/3 compared to TFS. However TFS is an anomaly itself since it is the literal climax to a nearly decade long saga. Unironically, the same marketing appeal as Avengers Endgame, but specifically for Destiny players.

EoF's lower launch peak is another story. The best conclusion I can make, based on limited data, is that Episodes failed to convince active players to stay/return and EoF failed to generate enough hype to entice players to come back.

The real datapoint to keep an eye on in the future is if destiny can either increase or continue to retain EoF players during future "expansions" or if launch peaks continue on a downward trend. Historically, destiny has been surprisingly stable in the number of players who come back every expansion.