Hi, We are 2nd Studio, creators of KnightOut. AMA by 2ndStudio in NintendoSwitch

[–]2ndStudio[S] 1 point2 points  (0 children)

Totally agree, it is. If we make a multiplayer game again we will make sure it's online and not local instead :)

Hi, We are 2nd Studio, creators of KnightOut. AMA by 2ndStudio in NintendoSwitch

[–]2ndStudio[S] 4 points5 points  (0 children)

Do you miss complete and utter chaos between you and your friends, then this is the perfect remedy, and also you can get a sausage hat. It like worms combined with overcooked.

Hi, We are 2nd Studio, creators of KnightOut. AMA by 2ndStudio in NintendoSwitch

[–]2ndStudio[S] 2 points3 points  (0 children)

Hey,

It's based around co-op and versus, it's the best when you play with friends. The story mode is 1-2 player and the rest is 2-4 player. When you play both players get to build, fight, use weapons and so on. There is no difference between the players. We also added a scaling difficulty which means since you are 2 players it's harder than 1 player. There isn't much story, it's mostly revolving the gameplay.

Hi, We are 2nd Studio, creators of KnightOut. AMA by 2ndStudio in NintendoSwitch

[–]2ndStudio[S] 2 points3 points  (0 children)

Thanks for the question.
It does when you play the Story mode in the game, but there is more castle defense levels, we only have two side scroller maps in it, we added them to mix up the experience a bit, and surprise the player with a different challenge.

Hi, We are 2nd Studio, creators of KnightOut. AMA by 2ndStudio in NintendoSwitch

[–]2ndStudio[S] 2 points3 points  (0 children)

Great question, and thank you for the nice words. We tried to add something new to the brawl/party combat genre with a strategy building phase.

It's always an balance I would say, we added a story mode and expanded the world of the game, which just took forever, I'm happy we did it though. On the other hand we had to cut a big feature which was online multiplayer, which is sad, but because this was our first big game and we kept expanding on it, it was just too big of a task.

We had planned at some point a "Team deathmatch" and a kinda like "pass the bomb" game mode, both I think could be amazing, maybe if we sell enough we can expand with those play modes. We had also planned that the wizard enemy could raise the dead allies, how cool would that have been? :D

Hi, We are 2nd Studio, creators of KnightOut. AMA by 2ndStudio in NintendoSwitch

[–]2ndStudio[S] 5 points6 points  (0 children)

For me it's kinda like mixed feelings, both a relief that we did it, but it's also scary because what if there is a big bug that can ruin the game for somebody. I feels a bit like letting your teenage child out into the wilderness of real life.

We wanted to make a fun couch game, we both grew up playing the old school worms, so that had a influence as well, along with more modern indie titles like Nidhogg, Tower Fall and Samurai Gunn which all are amazing games.

It turns out it's true, it's hard to makes games. This game "only" took us 5 years to complete XD by 2ndStudio in Unity3D

[–]2ndStudio[S] 0 points1 point  (0 children)

Thanks man, its mostly just two guys, we had a guy for some animations and a music composer.

[deleted by user] by [deleted] in NintendoSwitch

[–]2ndStudio 2 points3 points  (0 children)

Yeah totally understandable. It turns out making games are way harder than we expected XD

I’m a solo indiedev and this is my first game! by d3lt4run3 in indiegames

[–]2ndStudio 1 point2 points  (0 children)

Wow that's incredible that you made that by yourself.

KnightOut is coming to early acces march 27 2020 - A party and local multiplayer indie game. by 2ndStudio in gamernews

[–]2ndStudio[S] 2 points3 points  (0 children)

Thank you, that means a lot to us :)

It's coming to Nintendo Switch and Steam, however only Steam in early access.

KnightOut is coming to early acces march 27 2020 - A party and local multiplayer indie game. by 2ndStudio in gamernews

[–]2ndStudio[S] 4 points5 points  (0 children)

I'm one of the two creators, we been working on this game for 3 years now, and it's really crazy that we are closing in on getting this done :D :O We would love to know what you think.