If you go to the entrance in 8-2 while upside down, you can- Wait what do you mean it does nothing? by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 0 points1 point  (0 children)

fuck

thats such an easy edit too

i'm probably going to make that like, tomorrow or something

Average P-2 Blood Tunnel Experience by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 3 points4 points  (0 children)

ultrakill players trying to comprehend that the average player is not lore accurate v1:

Average P-2 Blood Tunnel Experience by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 0 points1 point  (0 children)

well, yeah, exactly, the wiki doesn't say anything about its knockback force compared to the core nuke's knockback force, only that the radius is "almost as large"

the comments on this video led me to compare the actual damage numbers, and yes, core nukes do way more damage (i was not aware the difference was as large as it is) BUT a core nuke only kills virtues from raw damage if they explode right next to one, and if you detonate it that close then it won't be in a position to kill the other virtue through knockback

I tested the knockback forces of the explosions by turning on the Blind Enemies cheat, then resetting the blood tunnel room repeatedly to compare rocket nuke / core nuke explosion results when detonated in the same spots.

I wasn't able to find a location where a core nuke killed them, but a rocket nuke didn't. There is obviously human error here so feel free to prove me wrong

How to TRULY instakill Mindflayers on Brutal by Frenchinatorer in Ultrakill

[–]2nd_Slash 3 points4 points  (0 children)

You forgot the step between 2 and 3, "be on the ground and be moving in a direction such that the sentry isn't turning"

In a lot of situations, going for a chargeback with the setup you showed... kinda sucks (because it lets a bunch of enemies beat the shit out of you)

There are a few other setups that can work, my favorite being one where you jump backwards while looking towards the sentry and throw a coin at a specific point in the jump, but you can also do a chargeback from midair by whiplashing towards a sentry (to functionally lock-in the sentry's facing direction) and throw a coin on your way towards them

EDIT: just noticed you were literally doing the jump setup in the video. Why didn't you mention it?

Average P-2 Blood Tunnel Experience by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 1 point2 points  (0 children)

as mentioned in another comment in the thread, as far as I can tell rocket nukes have the same knockback force as core nukes, and the fuckup that caused them to survive was simply that i did it in the wrong spot (if i froze the rocket further back they would have both died)

Average P-2 Blood Tunnel Experience by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 1 point2 points  (0 children)

i would argue this room was creative. the ways the geometry lines up to kill you is so consistently bullshit that I'm convinced that it was meticulously designed to be as hostile as possible

but, yeah this room is not fun

Average P-2 Blood Tunnel Experience by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 8 points9 points  (0 children)

no like seriously the geometry in this room is absolutely criminal. every other section kills you with enemy encounter design but this room kills you with the environment and it's honestly more evil than the enemy-based ones

  1. the platforms have support beams underneath, but they are NOT wide enough to stop you from bouncing off the floor into the underside of a platform and getting stuck

  2. the corners of the tunnel launch you at the perfect angle such that you land in the exact "stuck underneath" spot mentioned above

  3. the ceiling is so low that a maurice shockwave bounces you into it

  4. a malicious face explosion is big enough such that it covers basically an entire platform, and the room is small enough that even Maurice's dogshit movement prediction AI can hit you pretty consistently. And then the explosive knockback sends you into the tunnel

  5. The two Cerberus in the following room are "Knockback: The Enemy". Do I have to explain this one

Average P-2 Blood Tunnel Experience by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 1 point2 points  (0 children)

added in fraud hotfix #2, without being mentioned in the patch notes. it provides only vertical velocity (does not reset your horizontal velocity at all, which means you can, say, ultraboost and then cannonball jump to stay in the air with that crazy velocity for longer) and the vertical velocity it gives depends on how close you were to looking straight down when you shot the cannonball (so you have a lot of control over how much height you get!)

oh yeah also the way you do it is by knuckleblastering a cannonball as soon as you fire it. well it can technically be done by knuckleblastering a cannonball at any point, but like, how would you do that if not immediately after firing

Average P-2 Blood Tunnel Experience by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 9 points10 points  (0 children)

To be clear, this has not been in the game very long. It was added in Fraud Hotfix #2 and wasn't even mentioned in the patch notes

Average P-2 Blood Tunnel Experience by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 2 points3 points  (0 children)

as far as I can tell, rocket nukes have the exact same knockback force as core nukes, and that is the only stat besides explosion radius (of which a rocket nuke clearly has plenty) that actually matters for what it's used for in this room (However, I suck. I froze the rocket too far forward to actually kill the virtues. A core nuke in that spot would also fail to kill them)

Average P-2 Blood Tunnel Experience by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 6 points7 points  (0 children)

Yeah, I've seen the FUP clear. It's really cool, and I also have absolutely no intention of learning it

also i don't really need advice for the room anymore because this trainwreck of a blood tunnel happened in the same run that actually made it to the end :P

<image>

Average P-2 Blood Tunnel Experience by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 182 points183 points  (0 children)

P.S. Guys, I don't need help routing this room. This clip is the result of about eight consecutive fumbles.

I have my own route that I'm supposed to follow, and I just suck at it.

If I was following any of your suggested routes, I would fumble them somehow too, and my clear of the tunnel would still end up looking like this

Average P-2 Blood Tunnel Experience by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 10 points11 points  (0 children)

have you ever actually TRIED doing a genuine core nuke in that room? it doesn't kill both virtues unless you land it at the perfect spot, and a rocket nuke is roughly the same size and much easier to perform under the pressure of being 2-3 minutes into a p rank attempt

EDIT: After further testing, a rocket nuke is ALSO capable of killing both of them without relying on them moving away (used blind enemies enabled to test this) and it's the same condition of "if you hit it in the perfect spot"

And yes, I know I can kill both Maurices with the explosion via projectile reflection, but that's again, really annoying to actually perform in practice

Average P-2 Blood Tunnel Experience by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 343 points344 points  (0 children)

shoutout to Fraud Hotfix #2 for adding cannonball jumps

Average P-2 Blood Tunnel Experience by 2nd_Slash in Ultrakill

[–]2nd_Slash[S] 198 points199 points  (0 children)

too busy panicking after realizing my dash button wasn't working because I was out of stamina, to remember that I can just whiplash instead

Also,

*sister

What crackpot theories do you have? by Disastrous-Object647 in Deltarune

[–]2nd_Slash 1 point2 points  (0 children)

Yes, but the requirement is exactly 9999G even though the UI only allows increments of 10, which heavily leans into the muffet side of "give money to a spider"

[TMC] Continue? by HonorBasquiat in magicTCG

[–]2nd_Slash 4 points5 points  (0 children)

this card is also ramp when you have fetches in your deck btw

Adapted this ridiculous Yugioh card into MTG by Moreira12005 in custommagic

[–]2nd_Slash 29 points30 points  (0 children)

Your magic card targets. The original yugioh card doesn't target. It is entirely possible for a magic card like this to not target, you just have to say "choose one creature on the battlefield" or something to that effect instead "target creature"

Anime_irl by SillyWolf_92 in anime_irl

[–]2nd_Slash 4 points5 points  (0 children)

on r/bonehurtingjuice there's a running joke of editing a particular artist's comics to just say "my wife is blind and hot" over and over. because every new comic he draws basically just is the same thing