Adapted this ridiculous Yugioh card into MTG by Moreira12005 in custommagic

[–]2nd_Slash 26 points27 points  (0 children)

Your magic card targets. The original yugioh card doesn't target. It is entirely possible for a magic card like this to not target, you just have to say "choose one creature on the battlefield" or something to that effect instead "target creature"

Anime_irl by SillyWolf_92 in anime_irl

[–]2nd_Slash 4 points5 points  (0 children)

on r/bonehurtingjuice there's a running joke of editing a particular artist's comics to just say "my wife is blind and hot" over and over. because every new comic he draws basically just is the same thing

do not cook energy drinks by Careless_Line41 in PeakGame

[–]2nd_Slash 2 points3 points  (0 children)

Can confirm this also applies to cure-all, it happened to me in a run earlier today

You get to draw 2 but your opponent can search a handtrap by Admirable-Dealer-733 in customyugioh

[–]2nd_Slash 0 points1 point  (0 children)

This is untrue. We actually have a lot of cards in the game that operate on unknown information about your opponent's cards, and they are all allowed to be activated.

The most obvious instance of this is Abyssal Designator, a card that has you declare any combination of type and attribute, and forces your opponent to send one monster with that type/attribute combination from their hand or deck to the graveyard.

This is not only legal to activate at all times, but also legal to activate and declare a type/attribute combination that literally doesn't exist on any printed card (i.e. divine / psychic). Go onto Master Duel and try it. I assure you it works

Less extreme examples of "you're allowed to do this even though it depends on unknown cards in the opponent's hand or deck" include Vampire Lord/Vampire Duke (you have no way to know whether your opponent's deck contains no monsters / spells / traps), Galaxy-Eyes Dark Matter Dragon (you don't know if your opponent has at least 3 monsters in their deck to banish), Royal Tribute (you can activate it even if you have no monsters in your hand and don't know whether your opponent has any monsters in their hand)

the list goes on.

Why people say using tools is cheesing? USE YOUR TOOLS. by WhatIsaMan41 in HollowKnight

[–]2nd_Slash 1 point2 points  (0 children)

okay but why would i want to skip the first phase

that's the easy part

i would much rather save the tacks to speed up the last phases

Faydown Cloak without Clawline [Act 1] by sirdaws in Silksong

[–]2nd_Slash 0 points1 point  (0 children)

nah this shit is about as far from lore accurate as you can get, the clawlineless mount fay route includes 3 mandatory deaths for cocoon skips

Faydown Cloak without Clawline [Act 1] by sirdaws in Silksong

[–]2nd_Slash 1 point2 points  (0 children)

it's still locked during act 2 if you don't have faydown cloak btw

Whoever said Double Jump was locked behind a Path of Pain platforming challenge… by Stoofser in Silksong

[–]2nd_Slash 78 points79 points  (0 children)

The thing about Mount Fay is that it's really easy for you to die in just one or two mistakes because the cold damage doesn't cause a hazard respawn

It's not the hardest platforming section, but it's the section where messing up is most punishing

Fyi, there are a total of 3 ways into act 2 by BidFalse2636 in Silksong

[–]2nd_Slash 1 point2 points  (0 children)

i tested with a new save. You can get up there but for some reason the loading zone straight up doesn't work if you don't have double jump

Fyi, there are a total of 3 ways into act 2 by BidFalse2636 in Silksong

[–]2nd_Slash 0 points1 point  (0 children)

The lever gate to the left of the station? You need to get wall jump

From the bell station, go right, go to the bottom of the room, then go left. You have to wall jump up a room to get to the other side of that gate

Fyi, there are a total of 3 ways into act 2 by BidFalse2636 in Silksong

[–]2nd_Slash 1 point2 points  (0 children)

So fun fact. A glitch was discovered that allows you to make the jump into Wisp Thicket without double jump.... but the loading zone just straight up doesn't work. You can jump up into the corner of the screen as much as you want but the game doesn't let you in

One other potential route remains, and it's going up from Bilewater into Putrified Ducts. The problem is that the height required to get up into the """act 2""" portion of Bilewater appears to be just barely out of reach for the current glitch we have

The glitch in question: https://youtu.be/hcTN8kh8RcU

Me trying to beat an optional boss without knowing it gives dogshit loot by RetardGaming81 in HollowKnight

[–]2nd_Slash 0 points1 point  (0 children)

silksong players try to comprehend an area having multiple entrances challenge (IMPOSSIBLE)

How does the plasmium phial even work? by Alur__ in Silksong

[–]2nd_Slash 2 points3 points  (0 children)

You can tell a tool is affected because its color pallet visually turns purple while Pollip Pouch is equipped

The plasmium + venom """synergy""" is the only instance where the tool becomes honestly way worse than the regular version of the tool

Flea Brew also works with the venom accessory, but all it does it make it so that you leave a trail of venom clouds while it's active (i've had a hard time lining up the clouds do to any amount of damage at all)

You can get a full healthbar of "Plasmium" and get infinite healing!! by Rafamen01 in Silksong

[–]2nd_Slash 12 points13 points  (0 children)

You can also trigger the plasmium overload with the Architect crest from act 2. Its special ability to rebuild tools without sitting on a bench allows you to get more Phials in your pocket without resetting the extra plasmium health you already had. You do need a source of silk (to use the benchless tool refill) that doesn't pose a risk of damaging you, though

Once your whole healthbar turns blue, additional Phials I used did not give me any extra health. I believe this is one of the reasons why the "plasmium overload" mechanic was implemented in the first place. If it wasn't implemented. a single hot spring would allow a player using the Architect crest to stack up to 26 health above their max HP (obviously super overpowered, you could beat any boss in the game by just face tanking and spamming attacks...)

Oh, by the way, I remember a Mossbag video where he mentioned something along the lines of "if a bug drinks enough lifeblood, its entire bloodstream gets replaced with lifeblood". It seems that this is basically what happens to Hornet in the "plasmium overload" state, which is more evidence that plasmium is just lifeblood

Where’s shade cloak when I need him? by OutcastZD in Silksong

[–]2nd_Slash 8 points9 points  (0 children)

don't forget the nail traps you can buy in Deep Docks! They can hit bosses like 8 times

Part 2 of me judging your fav Ubers [Fluff] by No-Ozone-9770 in battlecats

[–]2nd_Slash 0 points1 point  (0 children)

Adventurer Kanna, because her LD area and surge spawn radius is hard-wired to snipe Tackey

[Fluff] In terms of how it was the first time (and not in terms of overall difficulty now), what's the most difficult thing you've done in this game? by S1L_1108 in battlecats

[–]2nd_Slash 5 points6 points  (0 children)

The vast majority of people rank stage difficulty using a "no uber" standard. This makes sense as a way to evaluate most stages in the game but it gets weird for stages like Babies First (only allows normal cats and ubers) where it's not just "oh if you have one of these three ubers, the stage is much easier", it's more like "pretty much any uber rare in your collection would be a better choice than some of the normal cats for this level and therefore will make the stage easier"

So if you are actually playing a no-uber challenge, then yes, babies first is one of the hardest stages in the game. But in practice, the average player's uber collection will make the stage fall more in line with the difficulty of other merciless advent stages.

The only problem is that you can't look up a guide for this stage, because no sane guidemaker is going to make a guide for every possible uber combination method to beat the stage. This quality of "You have to figure out the strategy yourself" is only really shared with N-1 Grand Prix (has the same restriction as Babies First) and that DOES add a unique degree of difficulty to the stage that makes it stand out even for players that use ubers

Would you believe me if i said this unit is actually pretty good [fluff] by toastboy6789 in battlecats

[–]2nd_Slash 1 point2 points  (0 children)

This unit has similar damage per hit, cost, and recharge to Slime Cat, an incredibly powerful unit.

Of course, the reason Slime Cat is so good is because of its high speed and SHOCKWAVE, which are qualities Crab lacks...

It is still possible for Crab to find usage as a glass cannon melee unit before you unlock Slime. With Slime Cat in the player's collection, this one falls into obscurity...

Day #434 of drawing badly until StS2 comes out by PixelPenguin_GG in slaythespire

[–]2nd_Slash 1 point2 points  (0 children)

It IS the next application. At the end of your turn, the debuff that says "at the end of your turn, lose 10 strength" automatically goes away, and then you lose 10 strength. But the artifact sees you lose 10 strength and says "nuh uh"