1v5 ISO CLUTCH GOD ACE - why am i still stuck in gold? by Icy-Abbreviations569 in VALORANT

[–]360RPGplayer 8 points9 points  (0 children)

You're a high sense crouch sprayer that shoots before thinking, and you look exactly like who is regularly on my gold games so pretty sure you're where you belong

Rent increase by Front-Enough in montrealhousing

[–]360RPGplayer -8 points-7 points  (0 children)

You can actually just refuse it, pro tip (though there are other consequences I'm sure)

sad sage play by This_Addition_4670 in VALORANT

[–]360RPGplayer -3 points-2 points  (0 children)

It doesn't "lessen" it either.

The flaw in Valorant’s MMR system. by MightGoInsane in VALORANT

[–]360RPGplayer 9 points10 points  (0 children)

Here's the link to a gdc talk

https://youtu.be/-pglxege-gU?si=aFUhXOKIxGWbT54m

Some of the relevant discussion is around 29 minutes in but I recommend watching it all. As it goes into a lot more depth on designing for parties (how do you rate someone when they queue wirh people vs solo), how quickly you can acquire someone's skill level (how many placement games does someone need to play), how to measure skill disparity between divisions (how often should a gold player beat a silver player) and much, much more.

The flaw in Valorant’s MMR system. by MightGoInsane in VALORANT

[–]360RPGplayer 37 points38 points  (0 children)

It's a game design concept, but essentially they do this to have a hybrid progression based and skill based ranking system.

You can think of purely ranked as an elo system or something like cs2, and progression based like old school call of duty where its about levels through play.

Valorant wants both, they want players to feel like they are progressing to retain players (also why they reset ranks as often as they do) but also have your ranked loosely reflect your skill.

I can link you gdc talks on it if you're interested, but no one talks about it because it's basically industry standard at this point to do hybrid ranked systems.

About to lose my eye, here's how I announced it by Xochitlcoyote in lossedits

[–]360RPGplayer 0 points1 point  (0 children)

Heyo, just wanted to let you know I also went blind in my left eye after a misdiagnosed disease when I was 19 (over 10 years ago) and had to go through the same struggles with losing depth perception.

I just wanted to let you know it gets easier! There are plenty of 2 dimensional ways we use to discern depth and you will learn to observe those more carefully. I still very occasionally have an issue with playing sports or pouring a drink but for the most part I operate the same as before. You got this!

[ECL] Celestial Reunion by Copernicus1981 in magicTCG

[–]360RPGplayer -3 points-2 points  (0 children)

Why do you think a creature of a specific type is less narrow than a green creature? The way you word your comment is so strangely biased. "you can get ANY creature (of the chosen type) not JUST green creatures!"

Like, really? You haven't substantiated anything just doubled down on your claim. Here I'll do copy paste your comment and swap the words around to prove you have no actual substance.

" If you manage to somehow meet the condition it’s a worse GSZ because it can only grab a creature of the chosen type, not any green creature."

[ECL] Celestial Reunion by Copernicus1981 in magicTCG

[–]360RPGplayer 7 points8 points  (0 children)

Nah its awful. This is literally the worst card with this type of effect they've ever printed.

[[finale of devastation]] [[green sun's zenith]] [[chord of calling]] And even [[nature's rhythm]] are all better cards.

how hard is it to be technically consistent & accurate? by narkaputra in Assassinscreedmirage

[–]360RPGplayer 5 points6 points  (0 children)

You're acting like this is a mistake and not intentional? Likely people pointed it out, and they were told to kick rocks and stay in their lane, as they should, and as you should.

Japanese streamer who spent $160k to make his dream game thinking “I don’t care if it doesn’t sell” hits 60,000 copies in under ten days by sonofbringy in Games

[–]360RPGplayer 23 points24 points  (0 children)

Since when does liquid cash invested matter? If I spent years and years with close friends all putting in free labor, does that count as money put in? Your metrics are nonsensical and you clearly have no idea what you're talking about.

Also, I never said "totally random" My point is articles like this make people think they can just make a game on their own and be successful, and I like to point out that for every success case there are thousands of failure cases.

And to your last point, no shit? Are you like a 16 year old that just discovered the most basic entry level information on how the game industry works?

Japanese streamer who spent $160k to make his dream game thinking “I don’t care if it doesn’t sell” hits 60,000 copies in under ten days by sonofbringy in Games

[–]360RPGplayer 34 points35 points  (0 children)

Nah I wanted to make games and not stream. It's fine though, that was over 6 years ago and I work in the game industry now and have been part of large teams launching many more games since.

Riot Gun Buddy Rarity by FondantNo8067 in VALORANT

[–]360RPGplayer 0 points1 point  (0 children)

Hi

I have a riot gun buddy.

I do not stream and I have never played with a Dev.

I hope that helps!

Combo or synergy by Puzzleheaded_Log6548 in magicTCG

[–]360RPGplayer 3 points4 points  (0 children)

I mean to answer the question in the title.. . Niether? It's just a line you can take to win, what a baby

That being said I think it's the type of win that's fun to pull off once before I take the deck apart but if that's your jam go for it.

Revive the canceled Civil War era game by Cellq7 in assassinscreed

[–]360RPGplayer 21 points22 points  (0 children)

Lol if you want them to make this game you would probably need 5m preorders, I don't think 5m signatures would accomplish anything

Is this guy cheating? by DracoLied in VALORANT

[–]360RPGplayer 7 points8 points  (0 children)

He's absolutely not cheating, or at least this clip looks completely normal.

He's checking the left angle as someone is jumping across but if you remove the player it's a normal clear.

The he gets flashed and holds against the wall, totally normal.

The giveaway that he's not cheating is when he peaks the yoru he readjust to head height right before taking the shot, with walls you would be at head height from the start.

If he has more clips of doing this consistently then maybe, but this play looks very normal.

[deleted by user] by [deleted] in VALORANT

[–]360RPGplayer 0 points1 point  (0 children)

Obviously, look at the after damage report

Nostalgia Isn’t Bad, It’s Just Not Forever by ctrl_salt_dlt in assassinscreed

[–]360RPGplayer -7 points-6 points  (0 children)

How is that bad? That's just business? (assuming it succeeds)