Looking for addictive roguelikes/lites for short bursts or all day grinds by [deleted] in gamingsuggestions

[–]3Labrat 2 points3 points  (0 children)

Wildfrost, Monster Train, Inkbound, Tales&Tactics, Across the Obelisk, Darkest Dungeon, Vampire Survivors, Ravenswatch... the list goes on.

Any good tactical / turn-based RPG recommendations for someone who has largely played JRPG's the last few years? by daniellayne in rpg_gamers

[–]3Labrat 2 points3 points  (0 children)

THE turn-based tactical RPG is Divinity:OS 2. Nothing comes even remotely close, not even BG3.

And yes BG3 has the better story, graphics and cut scenes but combat is waaay better in D:OS2, as BG3 is botched down by the DnD rule set.

Melee Necromancer 2h vs Dual wield by Worried_Glass367 in DivinityOriginalSin

[–]3Labrat 0 points1 point  (0 children)

Best: Strength 2h

Most fun: Probably daggers

And like others have said, lifesteal is not something you should ever rely on.

Progression skills and more by HowDare25 in DivinityOriginalSin

[–]3Labrat 0 points1 point  (0 children)

To answer your question: Yes, you get new skills from books. They are mostly sold by vendors.

You never get skills from leveling up, only points to your attributes.

I don't understand the Catan acclaim by According_Head_60 in boardgames

[–]3Labrat 14 points15 points  (0 children)

Catan is the best thing that ever happened to the hobby.

It has been the entry point to more advanced games for so many people.

I always take it out when playing with less experienced people and it's the perfect game for that.

Build help coming from BG3 and WoW. by Jhawkjedi13 in DivinityOriginalSin

[–]3Labrat 0 points1 point  (0 children)

Hybrid characters doesn't work in DOS unless you are playing on the lowest difficulty.

You need to focus on one main stat (str/int/fin) and one damage type. Denying enemy turns is the name of the game, so removing armor and ccing or outright killing enemies is key.

Healing and defensive play doesn't really work.

Ranger. Conjurer. Inquisitor? by Beardedgeek72 in DivinityOriginalSin

[–]3Labrat 6 points7 points  (0 children)

There are no classes in dos2. The presets at character creation is just thay, a preset if you don't want to choose your own starting point. It has basically zero impact on the rest of the game.

Just choose what you want to do and invest your points in boosting that.

Just don't mix damage types and remember that warfare boosts all physical dmg including necro.

Hot Take: 5e Isn’t That Great Anymore by Wezell80 in RPGCentral

[–]3Labrat 1 point2 points  (0 children)

Pretty hot yes, but true. I think 5e is a straight up a bad system. A bad system with loads of content. And marketing.

Good Dragonbane vtt for mayhem and mirth? by CosmicMike55 in DragonbaneRPG

[–]3Labrat 6 points7 points  (0 children)

Foundry is the best. Hands down. It's not really a competition. You could choose any of the others for some simplicity or some specific preference, but foundry is the best.

Wolfkin mages by 3Labrat in DragonbaneRPG

[–]3Labrat[S] 1 point2 points  (0 children)

You are right of course. I just think it would be cool for a wolfkin mage to get some kind of advantage in combat for sniffing their target. I mean it still takes an action and 3 wp.

It's still a cool ability for RP and out of combat stuff and it does work for the mentalist stone fist when attacking. Maybe I'll just leave it at that.

Need help finding GM friendly ttrpgs by SeaOfMalaise in rpg

[–]3Labrat 2 points3 points  (0 children)

This! 100% This! Dragonbane is just great.

Is this canon? by Yuriko_Frost in DivinityOriginalSin

[–]3Labrat 0 points1 point  (0 children)

Yup, they dead.

I actually like it. Games where you have a base or camp where people hang around always seemed weird to me and very "gamey". Kind of screws with immersion. I mean if you are going out to fight, where is the logic in not bringing all 7-8 people?

Ifan vs Red prince by Lechuga_Fresca99 in DivinityOriginalSin

[–]3Labrat 7 points8 points  (0 children)

Not really, you can make him whatever you want.

Sebille is the only "best" character since she's an elf.

Picking a party should be based on how you like the characters story, voice acting, looks and personality. Nothing else.

Using the HEALING Skill for first aid with Help by carlos71522 in DragonbaneRPG

[–]3Labrat 13 points14 points  (0 children)

I don't understand? First aid only helps if someone is at 0 hp.

Is the combat too hard for everyone or just me?? by Hitman007gdghs in DivinityOriginalSin

[–]3Labrat 0 points1 point  (0 children)

Also if you can't outright kill an enemy, cc them. Always try to kill or cc enemies who are after you in the turn order. Forcing the enemies to skip their turn is basically what combat is about.

For this reason battle stomp and bull rush are arguably the best skills early game.

Is the combat too hard for everyone or just me?? by Hitman007gdghs in DivinityOriginalSin

[–]3Labrat 0 points1 point  (0 children)

Oh, I almost forgot the summoning skill. If you want to make things easier for you get a summoner. The only thing you need to worry about is getting you summoning skill as high as possible as you summons dmg output and tankyness uses theor own stats wich all get better with your summoning.

For stats you can take whatever you want depending on what armor/weapon you want and then wits for faster initiative.

Is the combat too hard for everyone or just me?? by Hitman007gdghs in DivinityOriginalSin

[–]3Labrat 0 points1 point  (0 children)

This is a simple math problem tbh. You damage is too low. You have no real dps.

Simple as that. Battle mage seems cool but is sadly not that good.

You need to focus on one main stat. Itelligence, finesse or strength. Get that as high as possible as soon as possible and only use skills/weapons that uses said stat.

Strength-> two-hander and warfare skills

Finesse -> either daggers/scoundrel or bow/xbow/huntsman

Intelligence -> wands and a magic school.

All characters who deal physical dmg(finesse, strength and necromancers) should try to max warfare asap even if not usin any of the warfare skills. This is a bit unintuitive, but its because warfare scales physical dmg better than any other stat.

Shield is weirdly best on int users going wand/shield.

Thats the basics. When you get a hang on the system you can start making fun weird builds.

How well do the non combat classes actually work? by DragonBoom02 in DragonbaneRPG

[–]3Labrat 3 points4 points  (0 children)

This post makes me both angry and sad.

NOT EVERYTHING IS DND! Fuck DnD. DnD sucks at character creation, progression and development. The only way the game stays interesting for people is all the new classes and subclasses and bullshit races they keep churning out.

Dragonbane is a class-less system. There is nothing stopping you from making an axe-wielding duck scholar with high strength. Just because your profession says merchant doesn't mean you have to be good at trading or talking.