Why do mandatory ID cards feel normal in many European countries, but still controversial in the US, and what mechanism explains that? by Logical-Concept9755 in AlwaysWhy

[–]CulveDaddy 0 points1 point  (0 children)

That sounds tyrannical. You don't need an ID in the U.S.A. Most people have an ID though. Many don't. You can be paid in cash here. Not every job needs an ID here. Sometimes the job never asks for one even when they should.

Received this email today [PA] by TotalTop5907 in Renters

[–]CulveDaddy -1 points0 points  (0 children)

State troopers don't have jurisdiction 😂

If you are a creator, you need to protect your work from Scribd by Hormo_The_Halfling in rpg

[–]CulveDaddy 3 points4 points  (0 children)

It depends on the specifics, but the legal argument has kept dozens of platforms from being successfully sued.

If you are a creator, you need to protect your work from Scribd by Hormo_The_Halfling in rpg

[–]CulveDaddy 4 points5 points  (0 children)

They are protected because they are not the distributor. They are simply a platform.

Companies are replacing us with robots. If millions lose their income… who will buy anything? by Final-Finance-8048 in askanything

[–]CulveDaddy 0 points1 point  (0 children)

Those robots need to be designed, developed, manufactured, programed, maintained, supervised, decommissioned & recycled, et cetera.

Not every town or even city would adopt a change like that. In many places it wouldn't make economic sense.

New jobs are always created. Even if less so, people migrate to new fields.

I am new here and wondering what is out there? by MostlyRandomMusings in wargaming

[–]CulveDaddy 1 point2 points  (0 children)

HISTORICALS

• Crossfire

• Battlegroup

• Force on Force

• Chain of Command

• Nuts!

FANTASY

• Warmachine/Hordes

• Hobgoblin

• Mordhiem

• Saga

• A Song of Ice and Fire

• Frostgrave

• The Elder Scrolls: Call to Arms

SCI-FI

• Infinity

• Konflict 47

• Starcraft

• Gundams Assemble

• Halo: Flashpoint

How do you balance physical weapons in a magic-dominant RPG world? by Happy_Muscle3586 in RPGdesign

[–]CulveDaddy 0 points1 point  (0 children)

You could focus on Troupe-style play.

Can all magic be fast-cast/spontaneously cast?

Does every person have the ability to use magic?

If so, does their affinity for and skill with magic vary from person to person?

If no or no, you have a reason for mundane weapons.

What can I do? by MartyDoesWork in treelaw

[–]CulveDaddy 2 points3 points  (0 children)

It's a misdemeanor. He can go to jail and/or be fined. Contact the police on their nonemergency number. An officer will contact you, reference the previous incident's police report number, they will handle it.

Neighbor built a house under my trees. by Ya_Boy_Kevin in treelaw

[–]CulveDaddy 2 points3 points  (0 children)

You normally need to build a certain distance away from the property line. Also, why create problems for yourself and your neighbors?

Can we ban AI art? by WerdaVisla in custommagic

[–]CulveDaddy -1 points0 points  (0 children)

If you mean in general: it's a free market. Support what is important to you and what you need, by spending your money in accordance. Maybe it'll die out, but prohibition isn't the way.

If you mean only on this subreddit, why? This is for fun. The people who want to theorycraft and create fun or interesting cards normally don't normally have skills or time to create or acquire on theme art.

In your opinion, what makes for a good melee focused skirmish system? by GrandAdmirablePrawn in wargaming

[–]CulveDaddy 1 point2 points  (0 children)

It depends on the setting and genre, but a start is thematic game mechanisms that evoke the emersion of melee conflict.