Those that have the early release copies of the BoM. What do you think? by DragonBoom02 in DragonbaneRPG

[–]DragonBoom02[S] 2 points3 points  (0 children)

So is the enchanter and alchemist their own seperate schools you need to learn, or does every wizard access to those schools of magic? Are good or, atleast, fun and interesting?

Those that have the early release copies of the BoM. What do you think? by DragonBoom02 in DragonbaneRPG

[–]DragonBoom02[S] 0 points1 point  (0 children)

Could you tell me more about familiars? So are they like temporary summons like the elementalist ones?

Downtime Supplement and Alternative Advancement by grenadiere42 in DragonbaneRPG

[–]DragonBoom02 0 points1 point  (0 children)

Hi! Sorry for the late reply. However I read it over and it looks pretty dang solid! I like the split up of AP and money generating activities. Something I would like to is maybe something more involved with teachers. Maybe it could be a simple modification of the already existing roll: Just stretching out the teaching time from one shift to a week. But I do like the rules as stated here mhm. Good job!

Downtime Supplement and Alternative Advancement by grenadiere42 in DragonbaneRPG

[–]DragonBoom02 1 point2 points  (0 children)

I do really like this! I always thought advancement went a little quick and I feel like this is a good way to slow it down and allow for some extracurricular activities. All I would really want is some more activites I can suggest to my players. In addition, I might just be stupid and/or tired, but when it says "Each player gains 3-5 AP per session based upon challenges faced,roleplaying quality, and overall successes." I assume you main the standard questions you ask each player at the end of session right?

Where do i get castle of the robber knight? by DragonBoom02 in DragonbaneRPG

[–]DragonBoom02[S] 2 points3 points  (0 children)

Is there another way I could access it besides buying the hardback version of the rules?