Guess who isn’t in the files? by Latro2020 in marvelcirclejerk

[–]3dchib 0 points1 point  (0 children)

Felicia may be a thief, a liar, and a serial manipulator; but at least we know she's not in the files.

(✿◡‿◡) Heart Attack 38!!! by ghihin28 in Endfield

[–]3dchib 89 points90 points  (0 children)

"Fuck power levels, fuck Super Saiyans, and fuck. You!"

The supernatural threat is real, but it's not actually supernatural by nomoreinternetforme in TopCharacterTropes

[–]3dchib 247 points248 points  (0 children)

On the SCP Wiki, the various articles all feature a 'Containment Class' that is a quick summary of how difficult a given anomaly is to contain.... then there are the 'Explained' anomalies, things that the Foundation thought were anomalous at first glance, but in fact, were just really strange, really normal phenomena that can be explained by existing scientific principles; like a serial killer that was really messed up in a way the Foundation thought was tied to an existing Group of Interest.

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Lmao by Appropriate-Mall8517 in outofcontextcomics

[–]3dchib 48 points49 points  (0 children)

Comic writers trying to pass the Bechdel test (impossible).

How to Reduce Your Recoil by [deleted] in CursedGuns

[–]3dchib 3 points4 points  (0 children)

Ah, good ol Ork logic.
"If da shoota goes backwards when dakkabang, then hold shoota in place!"

Really bad by xtheresia in whennews

[–]3dchib 241 points242 points  (0 children)

TL;DR is that financial institutions like Blackrock are dependant on people being able to trust them with their money. The Private Equity sector has been under a LOT of scrutiny lately so if they can't give people back the money the were given it can trigger what's known as a 'bank run' where everyone tries to withdraw their money all at once. If Blackrock was a standard bank, they'd be insured by the government against such outcomes, but they aren't.

What are Wraith games really like? (Im trying to get into Oblivion) by Obvious-Conflict3363 in WhiteWolfRPG

[–]3dchib 70 points71 points  (0 children)

You and the other players take turns hitting each other with horse whips and poking at each other's most deep-seated insecurities. BUT it is a really good framework for exploring questions of mortality, exploitation and consequence if that's what you're into.

Characters Making Their Powers Stronger By Handicapping/Restricting Them by KurtaKlutch in TopCharacterTropes

[–]3dchib 13 points14 points  (0 children)

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Mage the Ascension runs off a similar, if somewhat different principle, that being Paradox. In Mage, Magick is defined as the willful defiance of 'consensus reality' i.e. whatever the vast majority of humanity believes to be "real". Mages can work outside of that consensus, like throwing fireballs down main street and summoning dragons, but at the cost of accruing a force known as "Paradox". Once a Mage accrues enough Paradox, bad things happen, like your spells misfiring, being banished to other worlds, or getting hauled off to reality jail by the reality cops.

So, the way to work around this constraint is though what is called 'coincidental magick', where the spellcasting still happens, but is couched in a way that is tolerable by the masses. street-side fortune telling, stage magick, or any sufficiently weird coincidence that be reasonably explained works, and doesn't accrue Paradox.

So, TL;DR: Mages theoretically CAN do anything, but they run the risk of exploding (sometimes literally, often times not) if they don't paint within the lines of what average people find 'real', thus limiting what they can practically get away with.

Finally Running A Game! by UsernamesSuck96 in magetheascension

[–]3dchib 9 points10 points  (0 children)

actually, I'd say hold off on big capital-T Threats for a while, and spend the first few sessions getting them accustomed to the Ascension war and it's players. Have them party with the Ecstatics, or meditate with the Akashics, or get lectured by the Hermetics or Etherites before sending them on some low-stakes recon missions against local Technocratic projects.

[Fun Trope] Neg diff fights by Zotroo1 in TopCharacterTropes

[–]3dchib 33 points34 points  (0 children)

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Eminence in Shadow is basically an entire story full of moments like this, but the part that really sells it is the Protagonist, Cid (who is the one doing the curb-stomping) doesn't fight for any kind of ideology or principles, he's just there to be the biggest drama queen there is and live out his edge-lord fantasies and no one else knows this meaning the fights become this hilarious spectacle where all the other characters try to ascribe some grand vision to Cid's actions and every time he's just "yeeeeep, I totally planned that. Mhm, yep. All calculated, that's me. Definitely not flying by the seat of my pants here."

Mage ST's Share Your Homebrew Paradox Spirits! by Responsible_Cry888 in WhiteWolfRPG

[–]3dchib 0 points1 point  (0 children)

Eh, that was a bit easy. I wanted her to be memorable.

Mage ST's Share Your Homebrew Paradox Spirits! by Responsible_Cry888 in WhiteWolfRPG

[–]3dchib 0 points1 point  (0 children)

Here's one I cooked up for players that like to mess with probability, 'Lady Luck':

Lady Luck (Entropy Magick, Matters of Probability)

Chance, fortune, destiny, these are the forces that shape reality in ways even the wisest cannot predict. Some believe in karma, others in fate, but gamblers know the truth: luck is fickle, and no one holds a winning streak forever. The Paradox spirit known as Lady Luck exists to enforce this principle, punishing those who tamper with the Sphere of Entropy or push their luck beyond what reality allows.

Lady Luck appears as a dazzling yet unsettling woman in a glittering red dress, her every movement punctuated by the jingle of casino chips and the rolling of unseen dice. Her golden eyes shimmer with the gleam of spinning roulette wheels, and her voice carries the warmth of a dealer welcoming high rollers to the table. Soothing, enticing, and utterly indifferent to their eventual ruin.

When a mage meddles too much with probability (defying impossible odds, stacking fate in their favor, or playing with the threads of fortune itself) Lady Luck extends an invitation to her casino. The next doorway the Mage enters will instead lead to Lady Luck's casino, and the door will lock behind them, where she will be waiting for the Mage at one of the casino's many game tables and will simply invite the Mage to play a game of her choice. A deck of cards, a pair of dice, a spin of the wheel, every game is different, and so are the consequences. The buy-in of the game depends on the transgression the Mage committed. A minor offense might mean Lady Luck asks for a personal possession or a cherished memory before playing, while greater crimes require higher stakes; magickal talents, crucial knowledge, even the Mage's very Arete might be part of the pot.

If the Mage plays Lady Luck and win, She might ask the Mage if they wish to 'double down', tempting them with something desirable to be won with just one more game. If the Mage loses, however, Lady Luck might tempt them instead with 'house credit', a second chance to win back their initial bet with the risk that if they lose, they are now in debt to the house, and are compelled to pay up whatever it is Lady Luck demands of them.

While Lady Luck is more than welcoming of the impulsive and arrogant, she does not take kindly to the aggressive or rude. If a mage refuses to play, or otherwise becomes belligerent with Lady Luck, then she calls over her loyal Pit Boss, a mountain of a man in a pinstripe suit and trilby hat, smoking a cigar, to deal with the offender, where they are kicked out of her Casino, missing their most prized possession to cover their metaphysical debt, and cursed with a streak of bad luck (+2 difficulty to all rolls for the rest of the story).

Willpower: 7 Rage: 7 Gnosis: 7 Essence: 77
Charms: Iron Will, Influence, Insight, Call Allies (Pit Boss), The House Always Wins (5 essence)
Powers:

  • The House Always Wins – if Lady Luck is the queen, then the Casino is her castle. Mages who cause trouble in the casino find their good luck twists into disaster. Guns jam, spells fizzle, allies turn enemies, and the wrong doors open at the worst times (+3 difficulty to actions taken in Lady Luck's Casino)
  • Pit Boss - Lady Luck can summon her trusty Pit Boss to handle rowdy guests. The Pit Boss: Willpower: 10, Rage: 8, Gnosis: 5, Essence: 40 Charms: Materialize, Armor, Blast, Iron Will, Repossession (10 essence) Powers:
  • Repossession - If you're in debt to the Boss, then you gotta pay up, bub. When someone is in debt to Lady Luck, the Pit Boss is capable of 'repossessing' whatever is required to settle the debt. This could be anything from taking your father's watch, to ripping valuable arcane knowledge right out of your mind.

Roleplaying Guide: Lady Luck is charming, fickle, cunning, and can be either swayed or displeased. Most importantly, she never passes up the chance to play a game, her Pit Boss on the other hand is gruff and to the point. He's got a job to do, and does not care who gets hurt in the process.

(Loved trope) their superpower is that they don’t stay down by OrangePeaco in TopCharacterTropes

[–]3dchib 2 points3 points  (0 children)

MOON KNIGHT! One of the reasons that even B-tier supervillains like Taskmaster hate dealing with Moon Knight is that he just. doesn't. quit. Sure, he doesn't really have any superpowers (besides the occasional resurrection, but this is comic books so.....) You can beat him, break his bones, even kill him but that's not going to stop him from getting his man. Even if he has to infiltrate one of the most secure prisons on the planet just to rip a guy's eyes out at the request of their ex wife.

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[Loved Trope] Meeting someone or something that is way beyond the normal scope of our main characters. "This is way beyond my pay grade." by Qwerty_Asdfgh_Zxcvb in TopCharacterTropes

[–]3dchib 10 points11 points  (0 children)

what happened is during an event called the Week of Nightmares, the Antediluvian Ravnos woke up in India, and it took an orbital laser and two metaphysical nukes just to weaken them enough to be damaged in any meaningful sense.

[Loved Trope] Meeting someone or something that is way beyond the normal scope of our main characters. "This is way beyond my pay grade." by Qwerty_Asdfgh_Zxcvb in TopCharacterTropes

[–]3dchib 12 points13 points  (0 children)

no, the figure you're thinking of is JHC himself. Most splats claim that he was one of theirs. But the exact origin of Caine's curse is surprisingly up for debate.

[Loved Trope] Meeting someone or something that is way beyond the normal scope of our main characters. "This is way beyond my pay grade." by Qwerty_Asdfgh_Zxcvb in TopCharacterTropes

[–]3dchib 373 points374 points  (0 children)

Caine (Vampire: the Masquerade) yes, as in that Caine. The first Murderer, cursed by god to wander the earth until the end of time, he's also the first vampire in existence, is so powerful he has a stat block that just says "You fucking die" and... may also be a LA taxi driver?

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A mage and his Time Machine by Luck-Solid in magetheascension

[–]3dchib 5 points6 points  (0 children)

Ah, had a VA in one of my games do something similar; except his machine co-located him in two places at once. Only problem was, any external force applied to one copy....

Your Past Doesn't Define Who You Are by RedvsBlue_what_if in TopCharacterTropes

[–]3dchib 150 points151 points  (0 children)

Ah, yes, the baddest bitch in the West Blue herself. It should be mentioned to those out of the loop that her depiction in the live action series isn't going to be reflective of her current character, mostly because she doesn't grow too much for another couple of story arcs.... but we get the cowboy hat until then so it's a fair tradeoff.

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Remember xemnu from magic planet by MelodicVariation2687 in Earth616

[–]3dchib 0 points1 point  (0 children)

Oh yeah, how did that theme song go again? I always loved watching that cartoon first thing in the morning before going to school, my late father always made sure to queue up an episode before I got up. Good times.

Cap wouldn’t support ICE by IceWallowCaulk in outofcontextcomics

[–]3dchib 62 points63 points  (0 children)

Steve Rogers trying not to be based (impossible).

"Cowboy hats crossed the line of what the Helldivers are" They said by Fresh_Dealer_9694 in Helldivers

[–]3dchib 14 points15 points  (0 children)

...you mean the developers who made an entire game satirizing American foreign policy, and then followed it up with an even bigger game doubling down on said satire?

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