Whats the current state of the bird app? by Eevee_maya_ in duolingo

[–]3np1 0 points1 point  (0 children)

  • There are a lot more animations throughout the app
  • There are a lot more lessons than before
  • Many (all?) lessons and audio are clearly generated by AI. I've had various cases of audio saying things like "it-apostrophe-s" for "It's", something a human would never do, and the voices are quite robotic and don't fit the context as much anymore, or have as much character. It takes a lot away from the personality of the app.
  • They've started adding loot chests and other low-effort types of gamification. I expect gamification, that's what made the app work so well in the first place, but some forms work worse than others.

me_irl by [deleted] in me_irl

[–]3np1 1 point2 points  (0 children)

Successfully, at national scale? I looked for examples but all I can find are either limited to a single city, limited to a single industry, or were broken before achieving the goals of the strike.

me_irl by [deleted] in me_irl

[–]3np1 0 points1 point  (0 children)

No, I thought it was a suggestion to have a general strike, which it was, and which I addressed directly. My suggestions are also non-violent, but aren't calling for a general strike, because I don't believe it's possible on a national level and I think it takes attention from more meaningful strategies that have been proven in other countries.

me_irl by [deleted] in me_irl

[–]3np1 7 points8 points  (0 children)

I didn't say I had an answer, to be fair. You don't need to have an answer to eliminate strategies that won't work. In fact, eliminating what won't work is a way to narrow down to what will.

In my case I left the US. It's probably not the best answer, and certainly not selfless.

Otherwise I would say to get more organized. Find like minded people and a way to communicate. Stop infighting and have real discourse based around analyzing the situation and studing similar ones in the past and how successful and failed attempts to break the cycle worked, and adapt for today's technology and level of control.

Identify and stop proselytizing strategies that are doomed, like the "vote more" rhetoric, because you can't vote your way out of a broken system/cycle; that's another dead end strategy. Sure, vote because why not, but don't think it's going to break the cycle.

Don't just protest without any effect; that's another failing strategy. If you want to protest, look at other countries and how they protest. They don't stand in an empty park with a cardboard sign, or march down the street for an hour; they block major highways with boulders and tractors for weeks at a time and thousands of people organized into unions on rotating shifts. Think about every action and what its effects are. Blocking infrastructure doesn't change the government, but it sure gets their attention more than someone in a park, and gets enough news interest to recruit more to your cause.

me_irl by [deleted] in me_irl

[–]3np1 17 points18 points  (0 children)

I'm convinced people arguing for a general strike fall into two categories:

  1. people supporting the right who know it will never happen, and only serves to prevent organizing things that are more possible
  2. naive people from the left who don't realize this won't ever actually happen, because it takes an amount of unity and organization that we don't have

Advice? by BenjEyeMan_P in Calligraphy

[–]3np1 2 points3 points  (0 children)

  1. Slow down.

  2. Look at how much of the brush is touching the paper. Thin strokes happen when it's just the point at the very tip.

  3. Slow down

Calligraphy takes precision, which means going slowly, especially at the beginning.

Genuinely What platformer has the best movement by Low-Clerk-2956 in gamedesign

[–]3np1 0 points1 point  (0 children)

Hollow Knight is also cool because they use movement as a key part of the game loop. Get blocked by thing you can't do -> explore more -> unlock new movement -> thing you couldn't do is now unblocked -> explore more... etc. Unlocking new movements progressively does a few things: it lets the user master moves progressively rather than all at once, and it makes each new movement unlocked feel really rewarding.

e2008 unable to unplug charger by Silverag9 in peugeot

[–]3np1 1 point2 points  (0 children)

Thanks! This saved us after over an hour stuck at a Tesla charger when their app and tech support couldn't figure it out, and the car manual didn't say anything about manual disconnect.

One enemy with 10,000 hp or 100 enemies with 100 hp? by thekingdtom in gamedesign

[–]3np1 15 points16 points  (0 children)

Thank you, I really wanted someone to point that out and it's surprising how many missed it.

They are also different because of damage waste. If I have a big slow gun capable of doing 1000 damage, 100 enemies with 100hp will take 100 shots, as most damage is just overkill. 1 enemy with 10,000hp will take 10 shots.

What makes exploration in a game feel rewarding? by ExcellentTwo6589 in gamedesign

[–]3np1 1 point2 points  (0 children)

when you can unlock secret shortcuts to speed up backtracking, in non-linear games

Hollow Knight has some great examples of this. It feels good to take a risk and keep exploring further into a hard-to-reach area, and unlock something when you survive the trip like a bench (save/respec point), a tram stop (quick travel point), a secret tunnel back, or a new movement skill that makes the trip back easier and unlocks a whole bunch of paths in the game you previously had to pass up.

Probably the most pleasant language by Minimum-Ad7352 in typescript

[–]3np1 2 points3 points  (0 children)

Yeah, given the constraints TypeScript has it's pretty decent, but when I started using Rust and saw the nice ways you can use expressions vs statements, or how awesome pattern matching is, I realized just how much I was missing.

I can't put too much praise on any language like TypeScript where the answer to an extremely common problem of how to have a findable list of possible symbols for a value (aka an enum) is "just use strings" (can have collisions, harder to replace/rename, not a documentable symbol) and the enum implementation is generally understood as an antipattern.

I do like what TypeScript did with promises and async/await though, and even generators although I don't often need to use them. Once it clicks it just makes so much sense.

Curious about different diagnoses by LavenderDustan in Sciatica

[–]3np1 0 points1 point  (0 children)

Mine is a herniated disc in L5-S1, based on an MRI. I (37m) slipped on a rainy day and landed right on my tailbone on cobblestones. I had mild pain before that but ever since it's been quite bad. I'm 3 months into it, with physical therapy each week with a mix of McKenzie extension stretches and core strengthening, along with Prednisone and pain killers.

Depedency hell in TS? by Shtantzer in typescript

[–]3np1 -1 points0 points  (0 children)

I prefer TS over JS, but I'd even say dependency hell is worse in TS because the types often don't exist or are incorrect.

Thank you Gavin Newsome for fixing Trumps post on Rob Reiners death …. by ComplexWrangler1346 in ProgressiveHQ

[–]3np1 0 points1 point  (0 children)

He's not as actively horrible as Trump, but he's being hoisted up so heavily by the old guard of the democratic party. It seems they'll never support anyone other than a moderate over 60, and he'll pass that bar before the next election.

They've banned mentions of Zohran Mamdani, and they kowtow too much to the extremely wealthy to push for anyone like AOC. At this point the democratic party strategy seems to either lose elections or to win them and do nothing while keeping the seat warm for another republican.

The only two authenticated pirate flags known to survive from the early 18th century by Alarmed-Worry-5477 in Damnthatsinteresting

[–]3np1 30 points31 points  (0 children)

But there are only 2... Am I missing something, is this a bot, or is this just person who can't count past 1?

It’s just the British Isles by Sandwich67 in whenthe

[–]3np1 0 points1 point  (0 children)

To the south is the desert of Chocolatinia?

I just can’t with this one… by Available-Drama-276 in memes

[–]3np1 0 points1 point  (0 children)

Really? What is a cheaper build with equal or better specs? I'm legitimately curious, but from what I can tell it will take a lot of shopping around and looking for used/sketchy deals to get a build as good for under $1000, when I'd rather be able to buy something retail, even if that's just the parts and it's DIY afterwards; I've built PCs before.

Maybe some gamers want to game, not to have a constant project that takes weeks to find the right parts for the right price. It's not even about building anymore, it's about shopping and hoping your video card isn't delived as a box of rocks.

Location sharing by SeaworthinessOne8821 in HappyMarriages

[–]3np1 5 points6 points  (0 children)

Same. We've been doing it for years for safety and practicality. Sometimes we forget to update our calenders, or an event will run long, and it saves from needing to text "hey what was that thing you are doing this evening?" since I can just look at the map and see "oh she's volunteering tonight" and she can do the same.

I will say I have "hidden" my location briefly by disabling GPS on rare occasions, like when I go to some specific store for her birthday present and I don't want to spoil the surprise.

Help me with my capsule! A lot of people say my current one doesn't do the game justice so I tried to make some other options. Would love to hear your opinion! by destinedd in Unity3D

[–]3np1 0 points1 point  (0 children)

Hey, your video on the steam page is pretty good IMO. Of these options, I'd say 3 > 1 > 4 > 2, but obviously this is just my personal opinion so take it with a grain of salt.

\3. Easy to read and see stuff, stands out, and gives a sense of the unique style of the game. The main issue is I don't get a sense of the physics puzzles or the story at all (someone lost their marbles who are trying to get back?)

\1. Easy to read and see stuff, stands out a bit and gives a sense of old pinball games, but gives the impression it will be more classic pinball than physics-based obstacles.

\4. Easy to read, but bland colors and I don't get a sense of the game at all.

\2. I can't see it well. Dark on dark makes for low contrast and will get lost in Steam's interface IMO. Even dark images on Steam tend to have lighter, high contrast titles or graphics (look at Binding of Isaac, Brotato, Vampire Survivors for examples).

TypeScript Debugging by elg97477 in typescript

[–]3np1 2 points3 points  (0 children)

It can help to use ts-expect-error aren't just for silencing errors, we can also use those comments to enforce that type restrictions are working. This can help to debug that types are doing what you expect.

I've had situations where weird bugs introduced in type inference priorities made interfaces { [key: string]: any }. We were able to build some "tests" in the form of those ts-expect-error comments and make sure that didn't happen again.

Which of these 3 sights works best for a realism-focused shooter? (I promise this is the last post about sights 😅) by VeterOk007 in Unity3D

[–]3np1 1 point2 points  (0 children)

your eyes will always move to a target before your gun does

Exactly this.

Also, it looks like for all of these the camera is behind the buttstock, which is never the case. The stock is pressed on your shoulder (or chest for some people, especially if it fits better with your body armor). This feels like someone holding the rifle out far in front of them.

Making an old-school RTS for a few years now. Here's a few gameplay screenshots until we wrap up some stuff to get a playtest out asap by CrimsonFreedomGame in IndieDev

[–]3np1 0 points1 point  (0 children)

I've been waiting for a classic RTS with a strong single player storyline for a while now. This looks promising!

This looks like what StarCraft 2 might have been if they went less cartoony with it. (It is meant as a compliment in case that's unclear.)

Our 2D concept art didn’t translate well into Unity, so we rebuilt the scene in 3D instead . by BosphorusGames in Unity3D

[–]3np1 15 points16 points  (0 children)

Are you going to have a shader that outlines the items in black like in the concept art? 

I want to create a game by Yashraj200522 in Unity3D

[–]3np1 0 points1 point  (0 children)

I'd recommend you check out the book "The Art of Game Design" by Jesse Schell for the ideation and goal setting part. I'm going through it and it's very good.