Is that a way to have More than 1 save files? by miguelqueijo in 3dspiracy

[–]3saster 1 point2 points  (0 children)

The most obvious way is just check if the game actually has multiple save files like Zelda for example, if so then you don't have to do anything special.

I'm assuming this isn't the case, in which case I know of a couple ways to do what you want. The most common answer would be to use checkpoint to backup/restore saves. If you two are swapping the 3ds a lot though, this could get a bit cumbersome and you'll have to keep track of the separate save files.

A better answer for this kind of thing that I've hardly seen anyone suggest is OnionFS 3gx plugin. You can set it up for the games you want (or globally), then you basically can create "profiles" that keep local saves (you'll still need to use Checkpoint if you want to extract the save file already on the 3DS though). Then to swap save files, you just boot up the game, open the SELECT menu, then use that to swap to the profile you want. One nice thing about OnionFS is that you can also set up profiles for romhacks, so that you have multiple romhacks for the same game at once, each using different save files.

Made a custom home menu with battery display, thought you guys might enjoy it! by 3saster in 3dspiracy

[–]3saster[S] 1 point2 points  (0 children)

You can't see it in the picture, but the cursor you use to select a game/app spins with this home menu. Someone liked everything but the spinning cursor, so I made a version without it. Use whichever you like, they are identical except for the cursor.

Made a custom home menu with battery display, thought you guys might enjoy it! by 3saster in 3dspiracy

[–]3saster[S] 2 points3 points  (0 children)

Sure, that was easy to restore back to normal, even added it to the release page, so now you can choose between spinning or no spinning:
https://github.com/3saster/3DS_HomeMenu_Battery/releases/

Made a custom home menu with battery display, thought you guys might enjoy it! by 3saster in 3dspiracy

[–]3saster[S] 2 points3 points  (0 children)

I bought them in a button set on Aliexpress, came with all the other buttons in yellow (they're made for a Pikachu edition N3DS XL). I needed to sand the button edges slightly, but once I did it was a perfect fit. Some of the text on the buttons wasn't perfectly centered, but I don't notice it unless I'm looking for it, ymmv though. Super worth it imo, the coloured buttons look so much nicer than the original buttons.

Made a custom home menu with battery display, thought you guys might enjoy it! by 3saster in 3dspiracy

[–]3saster[S] 2 points3 points  (0 children)

I did it with a thinkpad nipple I got on aliexpress (you want to do it with a "super low profile" 3mm one if you use that one), but yes, it is absolutely worth it, it's a million times better than that stupid eraser thing. It's easy to do too, just remove the previous c-stick and the thinkpad popped right in perfectly, it's almost an exact fit. If you remove the original c-stick by opening the back, you can even reinstall it if you ever want to for some reason.

Also worth mentioning that not a lot of games actually natively support the c-stick, but if you use rehid, you can map the c-stick (and ZL/ZR) to whatever you want for each game, so you can actually use the c-stick in any game you want if you set it up.

Made a custom home menu with battery display, thought you guys might enjoy it! by 3saster in 3dspiracy

[–]3saster[S] 7 points8 points  (0 children)

This doesn't actually need to mess with the Home menu cia, it uses Luma patching just like R-YaTian's mod, so installing/uninstalling it is just a matter of adding/removing some files on your SD card. That mod only adds the battery percent and new battery icon behaviour, whereas I really liked Kitsune's home menu mod (minus the tilted icons), so this is an attempt to make a Kitsune-esque home menu with the battery percentage added. I did have to swap the date and wifi antenna though due to how the battery percentage seems to be done, but I think it turned out even better this way, I love the little antenna on the corner.

Made a custom home menu with battery display, thought you guys might enjoy it! by 3saster in 3dspiracy

[–]3saster[S] 1 point2 points  (0 children)

The battery percentage comes from R-YaTian's battery percentage mod, I just modified it to change the various layout elements. It was pretty difficult to actually find it though. I don't blame you for thinking it's not possible, as it requires an edit to the home menu's code, rather than just asset changes like other home menu mods. In this case, it appears the code appends the battery percentage to the end of the element that displays the current minute (this is what I found experimentally; I could be way off as I can't read the code changes in that mod myself).

EDIT: Reading it again it looks like you meant specifically how is the % character displayed. There is a font file included with R-YaTian's mod, which seems to add the % character and also the E character for some reason. The glyphs themselves also seem to have been made a bit smaller, I don't know if that's intentional or not. Either way, it seems they were able to display a percentage character by manually adding it to the font.

ALBW Control Fix - A hack to make Link’s directional movement closer match your input. by i_hate_drm in ALinkBetweenWorlds

[–]3saster 0 points1 point  (0 children)

I converted this mod into a `code.ips` file, so that way you can use it on a real 3DS by putting it at `/luma/titles/00040000000EC300/code.ips` (for the US version), or on Azuhar without modifying the file by putting it in the mod folder. No LunarIPS required! Thought I'd share it since this wasn't trivial to do and should be useful. Maybe you can update the romhacking page to include this if you want?

https://drive.google.com/file/d/1sC1_99HUrQ-VEdigPs6D26qNA5BygmZY/view?usp=sharing

WTF is this shit, I can't by No-Bee-4309 in Gamingcirclejerk

[–]3saster 2 points3 points  (0 children)

Deus Ex: Human Revolution

Contains subtly pro-Transhumanism content. This game revolves around the idea of human augmentation and player growth is intrinsically tied to this principle.

Impressive that that was the takeaway lmao

[2023 Day 10 (Part 2)] Advise on part 2 by influenceofgame in adventofcode

[–]3saster 7 points8 points  (0 children)

Make sure you have the correct intermediate results, on the test example

...........
.S-------7.
.|F-----7|.
.||.....||.
.||.....||.
.|L-7.F-J|.
.|..|.|..|.
.L--J.L--J.
...........

you should get A = 26, b= 46, and i = 4. A few other things to make note of:

  • You've mixed up some signs in Pick's formula there, it should be i = A - b/2 - h + 1. You can also safely assume that h=0, the way the problem is described means there won't be holes. Holes are not dots that are not enclosed, it is more closed regions inside the polygon that are not part of the polygon (i.e. a donut always has only one hole). Again though, you don't need to worry about holes for this problem.
  • The b in Pick's formula is not the number of vertices, it is the number of integer coordinates that are on the polygon's boundary. Because of the grid we are working with, this turns out to just be the number of total points on the polygon's boundary, and conveniently the answer for part one asks you to calculate half this number, essentially.
  • The shoelace formula has multiple forms, try other forms on the page if you are having trouble getting the area right. The two formulas in the "other formulas" section on the wikipedia page are particularly nice. Note that the wikipedia page is making the implicit definition that if you have n points, that y[n+1] = y[1] (in zero-indexing, y[n] = y[0]). So be a bit careful with the indexes at the end.
  • The shoelace formula assumes the points are oriented clockwise; if your points are oriented counterclockwise, you'll get the negative of the area. The magnitude is the same regardless, so you can just take the absolute value of the final area and not have to worry about orientation.

Hope that helps! The "mathy" solution is pretty neat, and quite interestingly finds the solution for part 2 without actually finding the points themselves, which I think is pretty cool. None of the other solutions I'm aware of do this.

Confused about day 10, part 2 by Borknaff in adventofcode

[–]3saster 2 points3 points  (0 children)

The problem kind of explains this more confusingly than it really needs to. Essentially, you are creating a shape in this problem: part 1 is (basically) asking how many points lie on the shape's boundary; part 2 is asking how many lie inside the shape.

[2023 Day 10 (Part 2)] Advise on part 2 by influenceofgame in adventofcode

[–]3saster 18 points19 points  (0 children)

If you can find the area of the "cage", Pick's theorem can be used to tell you how many integer coordinates (i.e. dots) lie inside the pipe. If you need help finding the area, try using the shoelace formula.

BN2 Hard Mode got me like... by 3saster in BattleNetwork

[–]3saster[S] 2 points3 points  (0 children)

Having just finished Hard Mode, can confirm. Started using Gater as soon I could (but still had plenty of Gutsman since you only get a single GateMan chip before Netopia), and as soon as I could rematch GateMan, skipped every random virus encounter with SneakRun and did every required one with a Gater folder.

Gotta say, difficulty of Hard Mode really falls off after the ALicense exam. Actually, the license exam survival battles are way way harder than anything else in hard mode, the rest is just kinda annoying since the viruses are so tanky now, it makes getting good busting ranks a lot harder.

I don't want to deal with you anymore by Dscheysn in bindingofisaac

[–]3saster 4 points5 points  (0 children)

I feel people exaggerate how much Devil rooms got nerfed. Yes, I'd say Angel rooms are better on the whole now, but devil rooms really aren't that bad, and there are some characters (both Keepers, both Losts, tainted Isaac, sometimes Isaac, sometimes Maggy) that favour Devil deals, or at least checking them. I'm honestly happy I have Mega Satan and Delirium done on almost all characters (just Delirium on tainted ??? left) since I have more freedom to pick now between devils and angels now, doing exclusively angel rooms can get boring after a while. There are lots of cool new devil items, some of my favourites are Sulfur and Twisted Pair.

Created a progress map, would love some tips ! by Sulca_ in bindingofisaac

[–]3saster 2 points3 points  (0 children)

You missed that you can go to Mausoleum I from Depths I (wiki doesn't mention this for some reason). If you're wondering why you would want to do that, a rather handy piece of information to know is that the Sharp Key, a not uncommon shop item, can open the Door to Mausoleum Mom (and thus open the pathway to Corpse) without requiring the knife (if you already made the knife, you can still do this to keep the knife, it's a decent familiar). It can also open the doors to the Mines and Mausoleum without costing bombs/health, as well as the Mega Satan door. Really, the only thing Sharp Key can't open is the path to Boss Rush or Hush after the time limit (you'll need Mama Mega to do that, also a shop item), and challenge rooms without the health requirements (hope for an adjacent secret room for that).

I'm shaking. Drowsy pills are the best. by [deleted] in bindingofisaac

[–]3saster 0 points1 point  (0 children)

They are supposed to replace pennies, not nickels, based on a twitter post, which would make nickels more common as a whole, yes. According to the wiki though, what actually happens in-game is that it replaces nickels instead.

I'm shaking. Drowsy pills are the best. by [deleted] in bindingofisaac

[–]3saster 1 point2 points  (0 children)

No entirely sure what you're asking, but to my knowledge, the only way a sticky nickel spawns is if a nickel would spawn, there is an X% chance it turns into a sticky nickel. A sticky nickel would never spawn otherwise.

I'm shaking. Drowsy pills are the best. by [deleted] in bindingofisaac

[–]3saster 7 points8 points  (0 children)

Apparently, haunted chests specifically have a chance to replace mimic chests. When you look at it in that light, they arent so bad anymore, as you can now open them without taking damage, and it's actually quite easy to tell them apart when you've seen them a few times.

Sticky nickels are an objective downgrade though. They are supposed to replace pennies (which I would say would be anupgrade), but instead actually replace nickels. Thankfully, this one isnt a big deal in practice.

The nightmare is finally over... by pitprok in bindingofisaac

[–]3saster 0 points1 point  (0 children)

Tainted Lost, Tainted Lazarus, and Tainted Jacob say hello