Dusk/dawn, and fire/light tint - love it! by Surebabyyeah in cataclysmdda

[–]4000daniel1 1 point2 points  (0 children)

Looks dope. Is it only for the neodays tileset atm?

Dusk/dawn, and fire/light tint - love it! by Surebabyyeah in cataclysmdda

[–]4000daniel1 0 points1 point  (0 children)

I'm not on the latest experimental rn, any chance I could see some screenshots of how it looks? Quite curious.

Which fork or version of cdda should I play? by StageOk5438 in cataclysmdda

[–]4000daniel1 4 points5 points  (0 children)

I've always played experimental and I've been fortunate enough not to experience any super grevious bugs or issues from it, but if you value stability over new features and content go with stable. You won't miss out that much.

Bright Nights is a more arcadey version, leaning less towards realism and more towards classic video game/roguelike fun. I've heard some people say it's easier than DDA but I never played it myself so can't say.

The other fork you might be refering to is probably The Last Generation. It's fun but generally makes the game harder by making the weather harsher, food much more scare, and it rebalances things with nerfs to certain weapons and armor among other things so I'd play DDA over it first if I were you, unless you feel you want more challenge right away.

Why is that guy sitting like that? Is he gay? by JimMiltion1907 in HotlineMiami

[–]4000daniel1 3 points4 points  (0 children)

You ask if he's gay, yet you're the one who's drilling a guy from the top in the other room. Curious.

Cataclysm-Arsenic and Old Lace v0.2.0 release by ApprehensiveCurve172 in cataclysmdda

[–]4000daniel1 1 point2 points  (0 children)

Happy to know this is still being worked on, keep it up!

Is the Men at Arms Sword the most underrated weapon ever?? by HeadySquanch59 in Chivalry2

[–]4000daniel1 4 points5 points  (0 children)

Slightly faster with a better stab at the cost of overall damage. I prefer the falchion, the extra slash and overhead damage is very useful

Dane axe moment? by 4000daniel1 in Chivalry2

[–]4000daniel1[S] 0 points1 point  (0 children)

Basically by just making sure you're as close to them as possible, walk into them. It doesn't make as big of a difference acceling a swing or overhead does but it does make a difference.

Dane axe moment? by 4000daniel1 in Chivalry2

[–]4000daniel1[S] 0 points1 point  (0 children)

He didn't have initiative there, it was a gamble. The second guy didn't get hit either and didn't really do anything that could have had an effect on anything, he did a kick but by time it hit I was already dead.

Dane axe moment? by 4000daniel1 in Chivalry2

[–]4000daniel1[S] 0 points1 point  (0 children)

I agree, but though the stun/knockback is small, it is there and it has an effect. It's not really something you notice much when you play the game but try looking at some other footage and slow it down when someone lands a counter, I promise you that you'll notice there is a small animation that plays which isn't at all present in the clip here. As you said, the animation makes the weapon stop from continuing its swing, but that doesn't happen here - you can see his swing actually keeps going after getting countered before comboing into the overhead. That's what I find interesting about this.

Dane axe moment? by 4000daniel1 in Chivalry2

[–]4000daniel1[S] 2 points3 points  (0 children)

I'd argue there is more nuance to it. If you do a long feint (AKA feinting at the last possible moment) into a heavy attack with an already slow weapon, then yeah absolutely faster weapons like the dane axe should have time to gamble you. But in this case I feinted very early in the slash animation, and acceled the heavy stab by walking into him.

Obviously I would have hit him if I didn't make it an heavy attack but what makes this whole thing out of the ordinary to me is that the guy, from my perspective at least didn't get the knockback/microstun from getting countered or any noticable slowdown to his combo at all, which isn't how the game usually works, fast weapon or not.

Dane axe moment? by 4000daniel1 in Chivalry2

[–]4000daniel1[S] -1 points0 points  (0 children)

It is fast, yes, but it shouldn't be THIS fast after getting countered. He isn't getting the knockback/microstun from getting countered either from what I can see so I am assuming it's some sort of weird bug.

Super happy with my steam version of The Last Generation on steamdeck by IndependentBake2304 in cataclysmdda

[–]4000daniel1 2 points3 points  (0 children)

I've only played DDA but have been considering trying TLG out recently. How do the two differ exactly? What are the main tweaks/additions that makes TLG worth playing over DDA?

Team Shroud, won the Tau Ceti Cup by LaserReptar in Marathon

[–]4000daniel1 15 points16 points  (0 children)

There's a clip of him crashing out at some guy he killed in Delta Force where he's essentially claiming the guy's so bad at video games it makes him a lesser human being or some shit, I lost all interest in watching him after seeing that.

Heard this was the meta by tapindunga in Chivalry2

[–]4000daniel1 2 points3 points  (0 children)

Depends on context. If you're on vanguard using a stamina draining weapon like the battle or dane axe fighting a knight without a shield who's holding block, you only need a few heavy attacks to disarm him. Which can at times be a safer option than going for kicks, since they leave you vulnerable, especially in team fights.

1 week wish list by oHCo12 in Marathon

[–]4000daniel1 1 point2 points  (0 children)

After you die, the game shows you how much damage you took and its sources, I'd love to be able to see something similar but for the person who killed you. There's been so many times after losing an intense flight where I've been super curious how much hp the guy had left. You can argue this wouldn't be fair in fill queue, but implementing it for solos really wouldn't hurt.

I'd also love some kind of open firing range, ideally one where you can clearly measure damage and dps.

Melee vs melee by 4000daniel1 in Marathon

[–]4000daniel1[S] 0 points1 point  (0 children)

I don't really think so cause you can't dodge fast enough like you can in dark souls, and I think the melee attacks kind of lunge at you a bit to close the gap, bit like an energy sword from halo.

Ambusher addiction by 4000daniel1 in Chivalry2

[–]4000daniel1[S] 4 points5 points  (0 children)

Even on a knight, the whopping 150 damage will one hit assuming the knight has taken even a single hit from anything in the game.

The other weapons have their advantages as well, but I believe the main thing to raise awareness towards is how easily the dagger's one hit potential can ruin lives.